runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) a book of the Warp (49, 1, D) Roakkip's Disquisition on Glacial Air Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Ozocubu's Armour Ice 3 no c - Hailstorm Conjuration/Ice 4 no d - Summon Lightning Spire Summoning/Air 4 no (49, 24, D) a scroll of brand weapon (49, 36, D) an uncursed ring of fire (49, 37, D) a +3 ring mail of magic resistance (50, 0, D) a book of Air (50, 1, D) a +0 dagger (50, 24, D) a +1 rapier of venom (50, 25, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 robe (still there?) (50, 36, D) a +1 shortbow of freezing (50, 37, D) a +1 dagger of electrocution (50, 44, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (51, 0, D) a book of Frost (51, 12, D) an uncursed ring of fire (51, 13, D) a +2 robe of fire resistance (51, 24, D) a tin of tremorstones (3/3) (51, 25, D) a +2 leather armour of fire resistance (51, 27, D) a cursed -3 dire flail a +0 robe (51, 36, D) a box of beasts (3/3) (51, 37, D) a +1 robe of magic resistance (51, 44, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (52, 0, D) a box of beasts (3/3) (52, 1, D) a book of the Tempests (52, 12, D) a +1 vorpal hunting sling (52, 13, D) a phantom mirror (52, 24, D) a condenser vane (2/2) (52, 25, D) a +3 spectral giant club (52, 27, D) a +4 halberd a +0 robe (52, 37, D) an uncursed ring of ice (52, 41, D) a swamp drake corpse (skeletalised by now) (52, 42, D) a wyvern corpse (skeletalised by now) (53, 1, D) a condenser vane (2/2) (53, 7, D) a +0 giant club (still there?) an uncursed staff of poison (still there?) a +2 robe of fire resistance (still there?) an orc corpse (still there?) (53, 24, D) a condenser vane (2/2) (53, 25, D) a book of Spatial Translocations (53, 28, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a human corpse (still there?) a human corpse (still there?) (53, 29, D) a cursed -3 morningstar a +0 robe (53, 31, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) (53, 38, D) a wyvern corpse (skeletalised by now) (54, 0, D) an uncursed amulet of magic regeneration (54, 1, D) a book of Conjurations (54, 7, D) a +0 scimitar (still there?) a +0 plate armour (still there?) the ring "Bomun" {rElec rPois rF+ Dex+2} (still there?) [ring of protection from fire] It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It protects you from poison. a warg corpse (still there?) (54, 8, D) a warg corpse a warg corpse (54, 13, D) an uncursed staff of conjuration (54, 24, D) the +10 plate armour "Jeas" {Str+3} It affects your strength (+3). (54, 25, D) a condenser vane (2/2) (54, 28, D) a +1 trident of protection (54, 29, D) a +0 war axe (54, 36, D) the +7 great sword "Thing" {drain, +Inv rElec Int+7 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It insulates you from electricity. It lets you see invisible. It lets you turn invisible. (55, 1, D) a +4 spear of venom (55, 8, D) a +0 giant spiked club (still there?) an ogre corpse (still there?) (55, 12, D) a book of Power (55, 13, D) an uncursed staff of poison (55, 21, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (55, 24, D) a tin of tremorstones (3/3) (59, 36, D) a +1 vorpal flail (59, 37, D) a condenser vane (2/2) (60, 36, D) a condenser vane (2/2) (60, 37, D) a +0 war axe a +0 robe a phial of floods an adder corpse (skeletalised by now) (61, 8, D) an uncursed staff of cold (61, 16, D) a +6 rapier of draining (61, 26, D) an uncursed ring of see invisible (61, 36, D) a +3 hand axe of venom (61, 37, D) a phial of floods (62, 0, D) a cursed amulet of inaccuracy (62, 16, D) an uncursed staff of poison (62, 17, D) a +0 short sword of venom (62, 19, D) a +0 halberd (still there?) a +0 robe (still there?) (62, 26, D) the cursed +2 hunting sling of Gin and Tonic {vorpal, +Blink rElec Dex-4 SInv} Any stone fired from it inflicts extra damage. It affects your dexterity (-4). It insulates you from electricity. It lets you see invisible. It lets you blink. It has a curse placed upon it. (62, 27, D) a scroll of brand weapon (62, 36, D) an uncursed staff of fire (62, 37, D) a +4 bardiche of pain (62, 40, D) a +0 halberd (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (63, 0, D) a +1 vorpal arbalest (63, 8, D) a +3 great mace of protection (63, 16, D) a +4 mace of draining (63, 17, D) a +2 hand crossbow of freezing (63, 26, D) the cursed +2 great sword of Ofousk {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It has a curse placed upon it. (63, 36, D) the cursed +1 shortbow of Glory {flame, Dex+8 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+8). It lets you see invisible. It has a curse placed upon it. (63, 37, D) a box of beasts (3/3) (63, 41, D) a +0 whip a +0 robe (63, 42, D) a +0 hand axe a +0 robe (64, 16, D) the +6 hand axe "Afetz" {flame, rF+ rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from fire. It protects you from cold. (64, 27, D) a lightning rod (4/4) (65, 26, D) a +2 plate armour of fire resistance (65, 39, D) a +0 short sword (still there?) a +0 robe (still there?) (65, 40, D) a +0 spear (still there?) a naga corpse (skeletalised by now) (still there?) (65, 42, D) a water moccasin corpse (skeletalised by now) (67, 0, D) a +2 war axe of electrocution (69, 0, D) an uncursed staff of air (70, 8, D) a +2 hunting sling of freezing (70, 9, D) a +1 vampiric whip a +0 scale mail a +0 whip a phantom mirror (70, 37, D) the +2 scimitar of Hetter {holy, MR++ Int+6 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+6). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (71, 8, D) an uncursed staff of poison (71, 10, D) a +0 flail a +0 leather armour a +0 flail (71, 16, D) a phial of floods (71, 26, D) a +1 cloak of preservation (71, 27, D) an uncursed staff of conjuration (71, 37, D) a +2 dire flail of venom (72, 10, D) a +0 dagger (72, 16, D) an uncursed staff of earth (72, 17, D) +1 acid dragon scales (72, 21, D) a +2 short sword of draining a +0 robe (72, 26, D) an uncursed staff of poison (73, 1, D) an uncursed staff of conjuration (73, 16, D) an uncursed staff of air (73, 17, D) a phial of floods (73, 21, D) a +0 antimagic spear (73, 27, D) a +1 vampiric long sword (73, 36, D) a phantom mirror (73, 37, D) an uncursed ring of flight (74, 29, D) a cursed +4 short sword a +0 robe (75, 1, D) an uncursed staff of poison