runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a potion of might (49, 37, D) a scroll of brand weapon (50, 36, D) a +5 rapier of electrocution (50, 37, D) a +4 vorpal shortbow (51, 36, D) an uncursed ring of positive energy (51, 37, D) the +6 rapier "Waf Naptino" {vorpal, rPois Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. (51, 41, D) a death scarab corpse (52, 36, D) an uncursed ring of protection from cold (52, 37, D) a phial of floods (53, 36, D) a +1 pair of gloves of archery (53, 37, D) an uncursed staff of conjuration (54, 36, D) a tin of tremorstones (2/2) (59, 36, D) a +0 great mace of protection (59, 37, D) a +2 rapier of venom (60, 36, D) a +0 morningstar of draining (61, 0, D) a scroll of brand weapon (61, 16, D) a box of beasts (inert) (61, 36, D) a condenser vane (inert) (61, 37, D) a phantom mirror (61, 39, D) an orb spider corpse (62, 1, D) an uncursed staff of air (62, 2, D) a scorpion corpse (62, 3, D) a tarantella corpse (62, 8, D) the +5 ring mail "Yduottew" {Dex+6} It affects your dexterity (+6). (62, 9, D) a condenser vane (inert) (62, 16, D) a +0 vorpal hunting sling (62, 17, D) a +0 morningstar of protection (62, 19, D) a +0 flail (still there?) a +0 robe (still there?) a naga corpse (still there?) (62, 26, D) a +5 hand axe of electrocution (62, 27, D) a +3 chain mail of cold resistance (62, 36, D) a scroll of brand weapon (62, 37, D) a +4 trident of pain (62, 40, D) a tarantella corpse (still there?) a tarantella corpse (still there?) (62, 41, D) a jumping spider corpse (62, 42, D) a jumping spider corpse (63, 3, D) a scorpion corpse (63, 11, D) a cursed +0 battleaxe a +0 robe (63, 16, D) a +2 triple crossbow of flaming (63, 17, D) a +1 troll leather armour (63, 19, D) a +0 halberd a +0 robe a naga corpse (63, 21, D) a water moccasin corpse (63, 27, D) an uncursed staff of conjuration (63, 36, D) a lightning rod (4/4) (63, 37, D) an uncursed staff of death (64, 16, D) an uncursed staff of conjuration (64, 21, D) a black mamba corpse (64, 26, D) a +2 morningstar of distortion (64, 27, D) a +2 shortbow of freezing (64, 31, D) a +0 mace (64, 39, D) an orb spider corpse (65, 26, D) a +0 chain mail of cold resistance (68, 0, D) a +0 dagger of protection (68, 2, D) a cursed +5 halberd of freezing a +0 robe (68, 8, D) a +0 rapier of freezing (still there?) a +0 robe (still there?) an orc corpse (still there?) (69, 0, D) a +2 scale mail of willpower (69, 9, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (69, 36, D) a tin of tremorstones (2/2) (70, 8, D) a box of beasts (inert) (70, 36, D) a +3 scimitar of flaming (71, 8, D) a +1 pair of boots of rampaging (71, 11, D) a +0 mace an orc corpse (71, 12, D) the cursed +1 short sword "Bunwix" {vorpal, +Fly} It inflicts extra damage upon your enemies. It lets you fly. It has a curse placed upon it. a +0 chain mail an orc corpse (71, 27, D) a manual of Staves (71, 31, D) a +0 scimitar a red draconian corpse (72, 8, D) a +0 dagger (72, 9, D) a lightning rod (4/4) (72, 16, D) an uncursed staff of earth (72, 17, D) a +3 chain mail of positive energy (72, 19, D) a +0 giant club a +0 giant club a two-headed ogre corpse (72, 21, D) a +0 giant club (still there?) a +0 giant club (still there?) (72, 26, D) the +8 broad axe "Hihafuor" {antimagic, +Fly MP+9 Int+2 Dex-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It affects your dexterity (-5). It affects your magic capacity (+9). It lets you fly. (72, 29, D) a +0 dagger (still there?) a draconian corpse (still there?) (72, 31, D) a +0 vorpal flail a +0 mace a yellow draconian corpse (72, 36, D) a cursed -4 ring of evasion (72, 37, D) an uncursed staff of conjuration (73, 1, D) a +0 flail (still there?) 5 boomerangs (still there?) a scroll of brand weapon (still there?) an orc corpse (skeletalised by now) (still there?) (73, 10, D) a cursed +0 flail (still there?) an orc corpse (still there?) (73, 16, D) a manual of Armour (73, 17, D) an uncursed staff of air (73, 20, D) a +0 giant club a +0 giant club (73, 21, D) a +0 giant club a cursed +0 giant spiked club a two-headed ogre corpse (73, 22, D) a large rock (73, 27, D) an uncursed staff of conjuration (73, 30, D) a +0 long sword a draconian corpse (73, 37, D) a +1 ring mail of fire resistance (74, 17, D) a +0 giant club (still there?) an ogre corpse (still there?) (74, 18, D) a large rock (75, 1, D) a +0 leather armour (still there?) an uncursed staff of death (still there?)