runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) an uncursed staff of air (36, 0, D) the amulet of Amelioration {Faith *Slow +Fly rN+ Int+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+2). It protects you from negative energy. It lets you fly. It may slow you when you take damage. (36, 1, D) a +1 shortbow of flaming (37, 0, D) a +2 antimagic rapier (37, 1, D) a book of Alchemy (38, 0, D) a +0 dire flail of protection (38, 1, D) a tin of tremorstones (1/2) (39, 0, D) a phantom mirror (39, 1, D) a book of Air (40, 1, D) the +3 short sword of Rubbish {holy, *Drain rPois rN++ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from poison. It greatly protects you from negative energy. It causes draining when unequipped. (41, 0, D) a +6 falchion of electrocution (41, 1, D) Erizimai's Catalogue of Blistering Creation Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Summon Small Mammal Summoning 1 yes c - Inner Flame Hexes/Fire 3 yes d - Call Canine Familiar Summoning 3 yes e - Summon Mana Viper Hexes/Summoning 5 yes f - Malign Gateway Summoning/Translocation 7 no (42, 0, D) a phial of floods (42, 1, D) a +6 short sword of venom (49, 1, D) a book of the Earth (49, 24, D) a +6 ring of intelligence (49, 36, D) a +3 vampiric short sword (49, 37, D) an uncursed staff of cold (50, 0, D) a box of beasts (50, 1, D) a +1 leather armour of fire resistance (50, 12, D) the +2 falchion "Zucwupal" {protect, *Drain rF+ rN+ SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It protects you from negative energy. It lets you see invisible. It causes draining when unequipped. (50, 13, D) a +4 falchion of electrocution (50, 24, D) a +0 cloak of poison resistance (50, 36, D) an uncursed ring of protection from fire an uncursed ring of willpower (50, 39, D) a +4 battleaxe (still there?) a +0 robe (still there?) (51, 0, D) a +1 plate armour of fire resistance (51, 1, D) a lightning rod (4/4) (51, 12, D) a cursed -4 ring of slaying (51, 13, D) an uncursed staff of earth (51, 24, D) a +0 flail of protection (51, 36, D) a +1 leather armour of cold resistance (52, 0, D) an uncursed ring of wizardry (52, 6, D) a +6 quick blade a +0 arbalest 13 bolts 4 large rocks (52, 7, D) a +0 arbalest 20 bolts a yaktaur corpse (52, 13, D) an uncursed staff of poison (52, 24, D) an uncursed staff of fire (52, 25, D) a +0 eveningstar of draining (52, 36, D) a phantom mirror (52, 37, D) the +5 spear "Ogheonaesh" {holy, Str+3 Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your intelligence (+3). (52, 41, D) a +0 dire flail a +0 chain mail (53, 1, D) a +2 leather armour of poison resistance (53, 6, D) 5 large rocks (53, 7, D) a +1 spear of venom 19 silver javelins the +5 scale mail of the Past {rC+ rN++} It protects you from cold. It greatly protects you from negative energy. a stone giant corpse a merfolk corpse (53, 8, D) 2 large rocks an arrow a cyclops corpse (53, 14, D) a cursed -2 spear a +0 robe (53, 24, D) a +6 ring of dexterity (53, 25, D) the cursed +3 spear of Valiance {drain, *Contam rPois rF- Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. (53, 37, D) a +1 scale mail of positive energy (53, 38, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (53, 41, D) a +1 great mace a +0 plate armour (54, 0, D) a +0 leather armour (54, 1, D) a +1 ring mail of cold resistance (54, 6, D) a cursed -2 arbalest 18 bolts a +0 shortbow 15 arrows a yaktaur corpse a centaur corpse (54, 8, D) a +0 shortbow 19 arrows a centaur corpse (54, 9, D) a +0 arbalest 7 bolts 3 large rocks an arrow a stone giant corpse (54, 12, D) a +5 rapier of protection (54, 13, D) the cursed +1 rapier "Ziewiajio" {pain, +Blink Will+ Str+3 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (+3). It affects your willpower, your defense against some magical effects. It lets you blink. It has a curse placed upon it. (54, 24, D) a lightning rod (4/4) (54, 30, D) a cursed +0 falchion a +0 robe a ghoul corpse (skeletalised by now) (54, 36, D) an uncursed ring of poison resistance (55, 0, D) a book of Necromancy (55, 1, D) an uncursed ring of ice (55, 9, D) a bolt a silver javelin 9 large rocks an arrow (55, 12, D) an uncursed ring of fire (55, 13, D) a +3 hunting sling of flaming (55, 24, D) a +0 spectral quarterstaff (55, 31, D) a +0 war axe a +0 plate armour (55, 33, D) a +0 robe (56, 8, D) 2 large rocks (56, 9, D) a bolt (56, 32, D) a +0 dagger a +0 robe a human corpse (57, 8, D) a cursed -2 arbalest the +4 halberd of Luetide {elec, Int+4} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+4). 14 bolts an arrow (57, 9, D) 2 bolts (59, 36, D) an uncursed amulet of magic regeneration (59, 37, D) an uncursed ring of stealth (60, 36, D) a +6 ring of dexterity (60, 37, D) a box of beasts (61, 0, D) a +3 ring mail of fire resistance (61, 19, D) an adder corpse (skeletalised by now) (61, 36, D) a +6 ring of dexterity (61, 37, D) a +1 pair of gloves of archery (62, 0, D) the +4 ring mail of a sewer {-Tele rF+ rC+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from cold. It prevents most forms of teleportation. (62, 1, D) a +2 robe of willpower (62, 7, D) a +6 ring of intelligence (62, 16, D) a +3 vorpal hand crossbow (62, 17, D) the +7 broad axe "Time" {flame, rF+ rC+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from fire. It protects you from cold. (62, 20, D) a +0 halberd a +0 robe (62, 27, D) a tin of tremorstones (1/2) (62, 29, D) a cursed +0 scimitar a +0 robe (63, 0, D) an uncursed ring of flight (63, 17, D) a +2 vampiric whip (63, 27, D) the +5 flail "Oxec" {vorpal, *Slow rPois Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. It may slow you when you take damage. (63, 36, D) the +3 arbalest of Wu Jian {flame, rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (63, 37, D) a cursed ring of wizardry (63, 41, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (64, 16, D) a cursed ring of attention (64, 17, D) an uncursed staff of fire (64, 26, D) a +3 leather armour of fire resistance (67, 0, D) a +0 dagger (68, 0, D) a cursed ring of attention (68, 1, D) a +1 trident of venom a +0 robe a +0 mace (69, 2, D) a +0 short sword (69, 36, D) a +2 robe of positive energy (69, 41, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 9, D) a cursed -4 ring of strength (70, 41, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 42, D) a wind drake corpse (skeletalised by now) (70, 43, D) 2 arrows (71, 9, D) a cursed -3 dagger a +0 robe an orc corpse (skeletalised by now) (71, 11, D) the cursed +1 falchion of Fuerull {flame, rElec rPois SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from poison. It lets you see invisible. It has a curse placed upon it. a +0 robe a +0 club a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 16, D) the +1 hunting sling of Refuuw {flame, Str+2 Int-2 Dex+6 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (-2). It affects your dexterity (+6). It makes you more stealthy. (71, 17, D) a +1 vorpal broad axe (71, 26, D) a +0 spear of pain (71, 27, D) a phial of floods (71, 36, D) a +6 ring of dexterity (71, 37, D) a +0 antimagic flail (71, 41, D) a +0 trident 4 boomerangs a wind drake corpse (skeletalised by now) (72, 9, D) a +0 dagger (72, 10, D) a +0 dagger a +0 robe (72, 17, D) a +1 chain mail of positive energy (72, 27, D) a +0 kite shield of reflection (72, 30, D) a +3 vorpal morningstar a naga corpse (skeletalised by now) (72, 31, D) an adder corpse (skeletalised by now) (72, 37, D) an uncursed ring of wizardry (72, 41, D) a +0 trident 6 boomerangs a merfolk corpse (skeletalised by now) (72, 42, D) a +0 shortbow 22 arrows a centaur corpse (skeletalised by now) (73, 16, D) an uncursed staff of cold (73, 17, D) a lightning rod (4/4) (73, 19, D) a hell hound corpse (skeletalised by now) (73, 26, D) the +9 plate armour "Pidupani" {+Fly Str+4 Int+2 Dex+2} It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+2). It lets you fly. (73, 27, D) the +8 short sword "Hydra's Death" {drain, *Drain +Inv rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you turn invisible. It causes draining when unequipped. (73, 30, D) a +0 halberd a +0 robe (73, 36, D) a +3 plate armour of fire resistance (73, 37, D) an uncursed amulet of the acrobat (74, 31, D) an adder corpse (skeletalised by now) (75, 1, D) a +4 morningstar of holy wrath