Dungeon Sprint DCSS version 0.27-a0-811-ga052575696 (webtiles) character file. Game seed: 14822830418896290212 126 runewalsh the Martial Artist (level 5, 9/33 HPs) Began as an Octopode Transmuter on Mar 29, 2021. Quit the game in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:49 (89 turns). runewalsh the Martial Artist (Octopode Transmuter) Turns: 89, Time: 00:00:49 Health: 9/33 AC: 3 Str: 10 XL: 5 Next: 10% Magic: 7/7 EV: 13 Int: 14 God: Gold: 35 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will +.... Rnd*Rage + (no ring) Stlth ++........NoTele + (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, iridescent scales 1, berserk 1, deterioration 1, dopey 1, low mp 1, strong-willed 1, wild magic 1, MP-powered wands a: no special abilities You were in the Dungeon. You visited 1 branch You collected 35 gold pieces. Inventory: Scrolls a - 3 scrolls of identify b - a scroll of immolation {unknown} d - a scroll of torment {unknown} g - a scroll of blinking Potions c - a potion of cancellation {unknown} e - 2 potions of magic f - a potion of flight {unknown} y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 8.5 Unarmed Combat - Level 2.0 Spellcasting + Level 4.2 Transmutations + Level 3.5 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 34% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 17% N/A 10% 2 Spider Form Tmut/Pois 4% N/A 38% 3 Ice Form Ice/Tmut 16% N/A 52% 4 Blade Hands Tmut 8% N/A 82% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are partially covered in iridescent scales. (AC +2) You tend to lose your temper in combat. Your body sometimes deteriorates upon taking damage. You are dopey. (Int -2) Your magical capacity is low. (-10% MP) You are strong-willed. (Will+) Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Message History You now have 25 gold pieces (gained 12). a - a scroll labelled LOOHAG EPEC; a - a scroll of identify b - a scroll labelled LOOHAG EPEC; c - a fizzy ruby potion Things that are here: a potion of mutation {!q}; a potion of mutation {!q} m - a potion of mutation {!q} m - 2 potions of mutation {!q} (gained 1) m - 3 potions of mutation {!q} (gained 1) d - a scroll labelled QAFOAFFETO; a - 3 scrolls of identify (gained 2) m - 5 potions of mutation {!q} (gained 2) f - a brown potion You recover from your berserk rage. You now have 35 gold pieces (gained 10). Really quaff m - 5 potions of mutation {!q}? You feel extremely strange. You feel resistant to heat. You feel resistant to cold. You feel stronger. Okay, then. Okay, then. Really quaff m - 4 potions of mutation {!q}? You feel extremely strange. You feel weaker. You no longer feel heat resistant. You no longer feel cold resistant. You feel your magical essence link to the dungeon's wands. Your natural camouflage becomes more effective. Really quaff m - 3 potions of mutation {!q}? You feel extremely strange. Your magical essence no longer links to wands of the dungeon. Your natural camouflage becomes less effective. Iridescent scales grow over part of your body. A pair of antennae grows on your head! You feel yourself wasting away. Icy blue scales grow over part of your body. Really quaff m - 2 potions of mutation {!q}? You feel extremely strange. The antennae on your head shrink away. You feel stupid. You feel strong-willed. Really quaff m - a potion of mutation {!q}? You feel extremely strange. Your icy blue scales disappear. You feel less energetic. You feel your magical essence link to the dungeon's wands. You feel a little pissed off. You feel less in control of your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#..'.....♣♣ ♣.# ▓..#.@#......♣ ♣♣†# ▓#'####......♣ ♣..# ▓.....#....≈.♣♣♣♣.# #+ ▓.....#...≈≈♣..♣♣.#... ▓.....#..≈≈≈≈.♣♣..'.⌠. ▓####'#..≈≈≈≈≈≈♣..#... ▓(..†.#.≈≈≈≈≈≈....#.⌠. ▓.....#.≈≈≈≈≈.....# .. ▓.....#.≈≈≈.......# ## There were no monsters in sight! Vanquished Creatures A water elemental (D) A scorpion (D) A human (D) An endoplasm (D) 3 rats (D) 7 creatures vanquished. Vanquished Creatures (others) 2 plants (D) 2 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 17 | D | Reached skill level 4 in Unarmed Combat 32 | D | Noticed a scorpion 43 | D | Noticed a water elemental 54 | D | Reached skill level 6 in Unarmed Combat 54 | D | Reached XP level 2. HP: 8/18 MP: 3/5 55 | D | Killed a scorpion 56 | D | Reached skill level 8 in Unarmed Combat 56 | D | Reached XP level 3. HP: 5/23 MP: 3/6 56 | D | Reached XP level 4. HP: 6/28 MP: 3/7 57 | D | Killed a water elemental 58 | D | Reached XP level 5. HP: 7/33 MP: 3/8 84 | D | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 84 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 84 | D | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 85 | D | Lost mutation: Your muscles are strong. (Str +2) [potion of | mutation] 85 | D | Lost mutation: Your flesh is heat resistant. (rF+) [potion | of mutation] 85 | D | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 85 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 85 | D | Gained mutation: Your skin blends seamlessly with your | surroundings (Stealth++). [potion of mutation] 86 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 86 | D | Lost mutation: Your skin blends seamlessly with your | surroundings (Stealth++). [potion of mutation] 86 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 86 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 86 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 86 | D | Gained mutation: You are partially covered in icy blue | scales. (AC +2) [potion of mutation] 87 | D | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 87 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 87 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 88 | D | Lost mutation: You are partially covered in icy blue | scales. (AC +2) [potion of mutation] 88 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 88 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 88 | D | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 88 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 89 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Unarmed Combat | 6 8 | 8.5 Transmutations | 4 | 4.2 Ice Magic | 3 | 3.5 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 13 | 2 || 15 Kick | 5 | 1 || 6 Tentacles | 4 | 1 || 5 Constrict | 2 | || 2 Punch | 1 | || 1 Cast: Beastly Appendage | 2 | || 2 Use: Potion | 3 | 5 || 8 Dodge: Dodged | 7 | || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 90 | 90 | 0 | 0 | 1 | 1 | 90.0 | Dungeon | 90 | 90 | 0 | 0 | 1 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 90 daAuts