Dungeon Sprint DCSS version 0.27-a0-1202-ge72e49191c (webtiles) character file. Game seed: 4745799515332035588 25 runewalsh the Insei (level 3, -2/23 HPs) Began as an Octopode Transmuter on June 2, 2021. Slain by a water elemental (9 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:00 (102 turns). runewalsh the Insei (Octopode Transmuter) Turns: 102, Time: 00:01:00 Health: -2/23 AC: 4 Str: 9 XL: 3 Next: 4% Magic: 5/6 EV: 13 Int: 16 God: Gold: 29 SH: 4 Dex: 12 Spells: 5/6 levels left rFire + . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages (expiring), hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, iridescent scales 1, large bone plates 1, fire resistance 1, shaggy fur 1 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 29 gold pieces. Inventory: Scrolls a - a scroll of identify {unknown} b - a scroll of torment {unknown} d - a scroll of magic mapping {unknown} g - a scroll of blinking h - a scroll of immolation {unknown} Potions c - 2 potions of flight {unknown} e - 2 potions of magic f - a potion of berserk rage m - a potion of mutation {!q} Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 6.5 Unarmed Combat - Level 2.0 Spellcasting - Level 2.0 Transmutations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 14% 2 Spider Form Tmut/Pois 2% N/A 38% 3 Ice Form Ice/Tmut 4% N/A 80% 4 Hydra Form Tmut 4% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are partially covered in iridescent scales. (AC +2) You are partially covered in large bone plates. (SH +4) Your flesh is heat resistant. (rF+) You are covered in fur. (AC +1) Message History You feel less resistant to poisons. Your iridescent scales disappear. You can once more read scrolls while threatened. Iridescent scales grow over part of your body. Large bone plates grow over parts of your tentacles. Fur sprouts all over your body. You feel resistant to heat. There is an open door here. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You open the door. A water elemental comes into view. You feel yourself speed up. There is an open door to the Ecumenical Temple here. The helpless water elemental fails to defend itself. You bludgeon the water elemental! The water elemental is moderately damaged. The water elemental barely misses you. You barely miss the water elemental. The water elemental is moderately damaged. You closely miss the water elemental. You squeeze the water elemental. The water elemental is heavily damaged. You block the water elemental's attack. You tentacle-slap the water elemental. x2 The water elemental is severely damaged. You barely miss the water elemental. Your tentacle spike misses the water elemental. The water elemental is severely damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * You tentacle-slap the water elemental. The water elemental is almost destroyed. You tentacle-slap the water elemental but do no damage. Your tentacle spike misses the water elemental. The water elemental is almost destroyed. Your transformation is almost over. The water elemental closely misses you. You barely miss the water elemental. The water elemental is almost destroyed. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ #..'...♣.♣♣ ♣.# #..#......♣ ♣.# ####....♣♣♣ ♣♣.# ...#....≈♣ ♣♣..###+#+### ...#...≈≈♣♣♣...#........ ..(#..≈≈≈≈♣♣♣..'@E...... ##'#..≈≈≈≈≈≈.♣.#...##### ..†#.≈≈≈≈≈≈....#.⌠.# ...#.≈≈≈≈≈.....#...# ...#.≈≈≈.......#+### ####...........# ...............# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 14 | D | Reached skill level 4 in Unarmed Combat 54 | D | Reached skill level 6 in Unarmed Combat 54 | D | Reached XP level 2. HP: 18/18 MP: 3/5 59 | D | Reached XP level 3. HP: 11/23 MP: 3/6 74 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 74 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 75 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 75 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 75 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 75 | D | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 76 | D | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 76 | D | Lost mutation: Your flesh is heat resistant. (rF+) [potion | of mutation] 76 | D | Gained mutation: You sometimes lose the ability to read | scrolls when taking damage. [potion of mutation] 76 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 76 | D | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 77 | D | Lost mutation: Your system is resistant to poisons. (rPois) | [potion of mutation] 77 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 77 | D | Lost mutation: You sometimes lose the ability to read | scrolls when taking damage. [potion of mutation] 77 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 77 | D | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 77 | D | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 77 | D | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 91 | D | Noticed a water elemental 102 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 6 | 6.5 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 31 Tentacles || 4 Kick || 3 Constrict || 1 Punch || 1 Cast: Beastly Appendage || 5 Use: Potion || 7 Stab: Sleeping || 3 Armor: Skin || 1 Dodge: Dodged || 13 Block: Other || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 96 | 96 | 0 | 0 | 1 | 1 | 96.0 | Dungeon | 96 | 96 | 0 | 0 | 1 | 1 | 96.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 96 daAuts