Dungeon Sprint DCSS version 0.27-a0-1331-g60ef6b6952 (webtiles) character file. Game seed: 1068112554655035716 48 runewalsh the Insei (level 3, 0/34 HPs) Began as an Octopode Transmuter on June 25, 2021. Drowned by a water elemental (3 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:59 (83 turns). runewalsh the Insei (Octopode Transmuter) Turns: 83, Time: 00:00:59 Health: 0/34 AC: 2 Str: 9 XL: 3 Next: 72% Magic: 3/7 EV: 19 Int: 16 God: Gold: 12 SH: 0 Dex: 17 Spells: 4/8 levels left rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois x Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth .......... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: berserking, spider-form (expiring), engulfed (cannot breathe), very quick A: venomous fangs, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), (beak), see invisible, subdued magic 1, MP-powered wands a: End Transformation You were in the Dungeon. You were a venomous arachnid creature. You visited 1 branch You collected 12 gold pieces. Inventory: Scrolls a - 3 scrolls of identify c - a scroll of immolation {unknown} f - a scroll of blinking h - a scroll of holy word {unknown} Potions b - a potion of heal wounds d - 2 potions of magic g - a potion of flight {unknown} y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 6.2 Unarmed Combat - Level 3.0 Spellcasting - Level 3.0 Transmutations - Level 3.0 Poison Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 18% N/A 13% 1 s - Spider Form Tmut/Pois 4% N/A 30% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 9% N/A 19% 2 Ice Form Ice/Tmut 5% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a venomous arachnid creature. You have poisonous fangs. You are tiny and dextrous. Your spellcasting is less reliable in this form. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged near water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) ((You have a beak for a mouth.)) You have supernaturally acute eyesight. (SInv) Your spells are a little easier to cast, but a little less powerful. You expend magic power (3 MP) to strengthen your wands. Message History The antennae on your head shrink away. You feel less resistant to poisons. Your connection to magic feels subdued. You feel your magical essence link to the dungeon's wands. Okay, then. You see here 9 gold pieces. There is an open door here. You feel better. Okay, then. Casting: Spider Form (extremely dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to cast (13% risk of failure)! Continue anyway? You turn into a venomous arachnid creature. You open the door. A water elemental comes into view. The water elemental misses you. There is an open door to the Ecumenical Temple here. The water elemental hits you. The water elemental engulfs you in water! You slip free of the water engulfing you. You gasp with relief as air once again reaches your lungs. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Your transformation is almost over. The water elemental misses you. You bite the water elemental! The water elemental is moderately damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * You bite the water elemental! The water elemental is severely damaged. The water elemental hits you. * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You barely miss the water elemental. The water elemental is severely damaged. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! You hit the water elemental. The water elemental is almost destroyed. You die... ▓▓▓▓ ▓▓▓ )..#### ##.# ** ......#####..# _ .......#..#..# _ #†##...#.$#..###+#+###+# #.###..##'#..#.Es....... ##.##).###...'.⌠........ ..##..####...#...######+ ..##..###....#.⌠.# .##...##.....#...# * ##....#......#+### *, ##..##.#.....# , * #.. ####....# ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A phantom (D) 2 rats (D) 5 creatures vanquished. Vanquished Creatures (others) 2 plants (D) 2 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 17 | D | Noticed Jessica 25 | D | Killed Jessica 26 | D | Reached skill level 5 in Unarmed Combat 26 | D | Reached XP level 2. HP: 11/18 MP: 3/6 26 | D | Reached XP level 3. HP: 14/23 MP: 3/7 30 | D | Learned a level 3 spell: Spider Form 49 | D | Reached skill level 6 in Unarmed Combat 61 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 62 | D | Lost mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 62 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 62 | D | Gained mutation: You passively map a small area around you. | [potion of mutation] 63 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 63 | D | Lost mutation: You passively map a small area around you. | [potion of mutation] 63 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 63 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 64 | D | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 64 | D | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 64 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 64 | D | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 64 | D | Lost mutation: You tend to lose your temper in combat. | [potion of mutation] 65 | D | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 65 | D | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 65 | D | Gained mutation: You have a beak for a mouth. [potion of | mutation] 65 | D | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 65 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 66 | D | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 66 | D | Lost mutation: Your system is resistant to poisons. (rPois) | [potion of mutation] 66 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 66 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 74 | D | Noticed a water elemental 83 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 5 6 | 6.2 Spellcasting | 3 | 3.0 Transmutations | 3 | 3.0 Poison Magic | 2 3 | 3.0 Fighting | | 1.0 Dodging | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 21 Constrict || 3 Kick || 1 Tentacles || 1 Cast: Beastly Appendage || 1 Spider Form || 2 Use: Potion || 9 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 80 | 80 | 0 | 0 | 6 | 1 | 80.0 | Dungeon | 80 | 80 | 0 | 0 | 6 | 1 | 80.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 80 daAuts