Dungeon Sprint DCSS version 0.29-a0-872-g797fff5ad1 (webtiles) character file. Game seed: 11081829310245579988 51 runewalsh the Insei (level 3, -15/23 HPs) Began as an Octopode Transmuter on July 19, 2022. Demolished by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:59 (101 turns). runewalsh the Insei (Octopode Transmuter) Turns: 101, Time: 00:00:59 Health: -15/23 AC: 2 Str: 9 XL: 3 Next: 83% Magic: 5/7 EV: 19 Int: 17 God: Gold: 4 SH: 0 Dex: 17 Spells: 4/8 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois x Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will +.... Clarity + (no ring) Stlth ++........ NoTele + (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: spider-form (expiring), hasted, very quick A: venomous fangs, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), clarity, strong-willed 1 a: End Transformation You were in the Dungeon. You were a venomous arachnid creature. You visited 1 branch You collected 4 gold pieces. Inventory: Scrolls b - 2 scrolls of identify {unknown} d - 2 scrolls of torment {unknown} g - a scroll of blinking j - a scroll of immolation {unknown} Potions a - a potion of lignification e - a potion of magic f - a potion of berserk rage h - a potion of curing i - 4 potions of flight Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 6.4 Unarmed Combat - Level 3.0 Spellcasting - Level 4.0 Transmutations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 32% N/A 11% 1 s - Spider Form Tmut/Pois 9% N/A 43% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 16% N/A 14% 2 Ice Form Ice/Tmut 9% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a venomous arachnid creature. You have poisonous fangs. You are tiny and dextrous. Your spellcasting is less reliable in this form. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) You possess an exceptional clarity of mind. You are strong-willed. (Will+) Message History You feel much better. Okay, then. Unknown command. Okay, then. Unknown command. Magic courses through your body. Casting: Spider Form (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Spider Form (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (22% risk of failure)! Continue anyway? You turn into a venomous arachnid creature. You feel yourself speed up. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You completely miss the water elemental. Your magical contamination has completely faded away. Unknown command. You hit the water elemental. The water elemental is lightly damaged. The water elemental completely misses you. Unknown command. You hit the water elemental. The water elemental is lightly damaged. The water elemental barely misses you. You hit the water elemental but do no damage. The water elemental is lightly damaged. You hit the water elemental but do no damage. The water elemental is lightly damaged. The water elemental barely misses you. You bite the water elemental! The water elemental is heavily damaged. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ #.$'....♣ ♣.# #..#....♣ ♣.# ####....♣♣ ♣.# ...#....≈♣♣ ♣♣.###+#+### ...#...≈≈.♣ ♣..#........ ..)#..≈≈≈≈♣♣♣..'.⌠...... ##'#..≈≈≈≈≈≈.♣.#s..#### .†)#.≈≈≈≈≈≈....#.E.# ...#.≈≈≈≈≈.....#...# ...#.≈≈≈.......#+### ####...........# ...............# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A phantom (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 14 | D | Noticed Jessica 18 | D | Killed Jessica 19 | D | Reached skill level 5 in Unarmed Combat 19 | D | Reached XP level 2. HP: 9/18 MP: 4/6 19 | D | Reached XP level 3. HP: 11/23 MP: 4/7 37 | D | Learned a level 3 spell: Spider Form 60 | D | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 60 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 60 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 61 | D | Lost mutation: Your flesh is heat resistant. (rF+) [potion | of mutation] 61 | D | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 61 | D | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 62 | D | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 62 | D | Lost mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 62 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 62 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 63 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 63 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 63 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 63 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 88 | D | Reached skill level 6 in Unarmed Combat 93 | D | Noticed a water elemental 101 | D | Demolished by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 5 6 | 6.4 Spellcasting | 3 | 3.0 Transmutations | 3 4 | 4.0 Fighting | | 1.0 Dodging | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 28 Tentacles || 4 Constrict || 3 Kick || 1 Punch || 1 Cast: Beastly Appendage || 1 Spider Form || 2 Use: Potion || 8 Stab: Sleeping || 1 Armor: Skin || 1 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 96 | 96 | 0 | 0 | 1 | 1 | 96.0 | Dungeon | 96 | 96 | 0 | 0 | 1 | 1 | 96.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 96 daAuts