runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) a ring of flight the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a staff of cold (unseen) (49, 24, D) the +1 leather armour "Juhodeym" {Will++ Str+4 Int-2 Slay+3} Str: It affects your strength (+4). Int: It affects your intelligence (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). Will: It greatly increases your willpower. (unseen) (49, 36, D) a +1 quarterstaff of draining (unseen) (49, 37, D) a +1 quarterstaff of draining (unseen) (50, 12, D) a scarf of repulsion (unseen) (50, 13, D) a book of the Tundra (50, 25, D) a phial of floods (50, 36, D) a scroll of brand weapon (50, 37, D) a staff of cold (unseen) (51, 12, D) a staff of poison (unseen) (51, 13, D) the ring "Lekoof" {Fly rElec rN++ Str+4 SInv} [ring of flight] Str: It affects your strength (+4). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. SInv: It lets you see invisible. Fly: It grants you flight. (unseen) (51, 24, D) a phantom mirror (51, 25, D) a book of Changes (51, 36, D) a staff of conjuration (unseen) (51, 37, D) a +1 hand axe of pain (unseen) (51, 40, D) a glowing shapeshifter corpse (51, 41, D) a shapeshifter corpse (52, 12, D) a +7 vampiric hand axe (unseen) (52, 13, D) a staff of death (unseen) (52, 25, D) a piece from Xom's chessboard (15/15) (52, 36, D) a box of beasts (52, 42, D) a very ugly thing corpse (53, 12, D) a book of Dangerous Friends (53, 13, D) a book of Annihilations (53, 24, D) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (53, 25, D) a +1 vampiric rapier (unseen) (53, 36, D) an amulet of regeneration (53, 37, D) a tin of tremorstones (1/2) (53, 41, D) an ugly thing corpse a shapeshifter corpse (54, 12, D) a book of Spatial Translocations (54, 13, D) a +1 shortbow of flaming (unseen) (54, 25, D) a +1 war axe of electrocution (54, 36, D) a piece from Xom's chessboard (15/15) (55, 12, D) a +4 halberd of protection (unseen) (55, 13, D) a ring of magical power (59, 36, D) a ring of resist corrosion (59, 37, D) a tin of tremorstones (1/2) (60, 37, D) the +0 chain mail "Mipsiacsen" {Fly Regen+ Int-3 Dex-4} Int: It affects your intelligence (-3). Dex: It affects your dexterity (-4). Fly: It grants you flight. Regen: It increases your rate of health regeneration. (unseen) (61, 3, D) an iguana corpse (skeletalised by now) (61, 8, D) a +2 spectral quarterstaff (unseen) (61, 16, D) a phial of floods (61, 36, D) the +5 leather armour "Biufoucwu" {Str+2} Str: It affects your strength (+2). (61, 42, D) a +0 battleaxe of freezing (still there?) a frost giant corpse (still there?) (62, 0, D) a +1 war axe of draining (62, 1, D) the +4 hand axe "Backscratcher" {flame, rPois rF+ SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (62, 2, D) an iguana corpse (skeletalised by now) (62, 4, D) a bullfrog corpse (skeletalised by now) (62, 8, D) a +1 rapier of venom (62, 9, D) a phantom mirror (62, 16, D) a +2 chain mail of positive energy (62, 17, D) a staff of fire a rime drake corpse (62, 18, D) a swamp drake corpse (62, 26, D) a +2 robe of positive energy (62, 27, D) a staff of poison (62, 28, D) a +0 shortbow (62, 37, D) a +2 antimagic halberd (unseen) (63, 8, D) a staff of fire (unseen) (63, 17, D) +1 shadow dragon scales a rime drake corpse (63, 27, D) a +1 leather armour of cold resistance (63, 28, D) a +0 trident 2 silver boomerangs a +0 shortbow a merfolk corpse (63, 29, D) a +0 trident a merfolk corpse (63, 30, D) a wind drake corpse (63, 37, D) a +2 robe of willpower (unseen) (64, 17, D) a +0 rapier of protection (64, 26, D) a +1 chain mail of poison resistance (64, 27, D) 2 large rocks a cyclops corpse (64, 30, D) a +0 trident (65, 26, D) a +2 long sword of protection (68, 0, D) a +0 falchion of holy wrath (unseen) (69, 0, D) a +1 falchion of holy wrath (unseen) (69, 36, D) a +5 dagger of venom (69, 37, D) a +0 trident (70, 8, D) a staff of cold (unseen) (70, 36, D) a scroll of brand weapon (70, 37, D) a staff of cold (70, 38, D) a +0 trident a +2 shortbow of flaming a centaur corpse (70, 40, D) a +0 trident (71, 8, D) a +2 great sword of flaming (71, 17, D) a staff of death (unseen) (71, 18, D) a necrophage corpse (skeletalised by now) (71, 26, D) a +2 pair of boots of rampaging (unseen) (71, 27, D) a +0 mace of protection (unseen) (71, 37, D) a phantom mirror (71, 38, D) a wind drake corpse (71, 39, D) a +0 trident a boomerang a wind drake corpse (72, 8, D) the +0 ring mail "Xestom" {rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (72, 16, D) a scroll of brand weapon (72, 17, D) a staff of air (unseen) (72, 19, D) a necrophage corpse (skeletalised by now) (72, 36, D) a staff of death (72, 37, D) a +1 halberd of freezing (73, 17, D) a +4 chain mail of fire resistance (73, 26, D) a staff of air (73, 36, D) a +0 spectral giant club (73, 37, D) a lightning rod (4/4) (73, 38, D) a +0 trident (75, 1, D) an amulet of faith