runewalsh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rElec rN+ Will+ EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, inner flame, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chain chaos} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 9, D) a +0 club (61, 9, D) a +0 dagger a +0 chain mail an orc corpse (62, 8, D) a tin of tremorstones (2/2) (62, 9, D) a +0 short sword a staff of air (62, 11, D) a +0 dagger a +0 robe an orc corpse (67, 0, D) a +2 longbow of flaming (unseen) (68, 0, D) a +0 vampiric trident (68, 2, D) a water moccasin corpse (69, 0, D) a staff of poison (unseen) (69, 2, D) an adder corpse (70, 8, D) a book of Air (70, 9, D) a There-And-Back Book (71, 8, D) Etzur's Information on Enthralling Position Spells Type Level a - Slow Hexes 1 b - Blink Translocation 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Manifold Assault Translocation 4 e - Malign Gateway Summoning/Translocation 7 (unseen) (72, 4, D) a +0 rapier a +0 ring mail (72, 8, D) the +5 consecrated labrys {holy, Valiant Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. Fragile: It will be destroyed if unequipped. (unseen) (72, 9, D) a staff of poison (unseen) (74, 3, D) a +0 long sword an elf corpse (75, 1, D) a staff of death (unseen)