Dungeon Sprint DCSS version 0.30-a0-743-gbfdf073431 (webtiles) character file. Game seed: 6761303088331076807 51 runewalsh the Insei (level 3, -1/23 HPs) Began as an Octopode Transmuter on Feb 7, 2023. Slain by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:02 (100 turns). runewalsh the Insei (Octopode Transmuter) Turns: 100, Time: 00:01:03 Health: -1/23 AC: 1 Str: 9 XL: 3 Next: 81% Magic: 5/6 EV: 13 Int: 17 God: Gold: 12 SH: 0 Dex: 12 Spells: 2/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages, engulfed, hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, evolution 1 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 12 gold pieces. Inventory: Wands p - a wand of polymorph (1) Scrolls a - 4 scrolls of identify g - a scroll of blinking h - 2 scrolls of immolation {unknown} Potions b - a potion of curing c - a potion of heal wounds d - a potion of lignification e - 3 potions of magic f - a potion of berserk rage i - 2 potions of flight m - 3 potions of mutation Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 7.4 Unarmed Combat - Level 2.0 Spellcasting - Level 3.0 Transmutations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 22% N/A 5% 1 s - Spider Form Tmut/Pois 6% N/A 30% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 11% N/A 9% 2 Ice Form Ice/Tmut 6% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You have hidden genetic potential. Message History m - 5 potions of mutation (gained 1); m - 7 potions of mutation (gained 2) You feel extremely strange. You feel extremely strange. Your connection to magic feels subdued. You feel resistant to cold. You feel clever. There is an open door here. You feel extremely strange. You feel stupid. You no longer feel cold resistant. Your magic regains its normal vibrancy. You feel a hidden malignance growing inside you. You feel resistant to cold. You occasionally lose the ability to read scrolls when taking damage. You feel extremely strange. You no longer feel a malignance within. You no longer become unable to read scrolls after taking damage. You no longer feel cold resistant. You feel a hidden potential growing inside you. You enter the shallow water. You see here a human corpse. Okay, then. Casting: Beastly Appendage (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You feel yourself speed up. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. The water elemental hits you! The water elemental engulfs you in water! You barely miss the water elemental. The water elemental misses you. Unknown command. You tentacle-slap the water elemental. x2 The water elemental is moderately damaged. Unknown command. You bludgeon the water elemental! Your squeeze misses the water elemental. The water elemental is heavily damaged. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ #..'...♣♣♣♣ ♣.# #.$#......♣ ♣.# ####......♣ ♣♣.# †..#....~♣♣♣♣..###+#+### ...#...~)♣...♣.#........ ...#..~~~†♣..♣.'.⌠...... ##'#..~≈≈~~~...#@..#### ..†#.~~≈~~~....#.E.# ...#.~≈~~~.....#...# ...#.~~~.......#+### ####...........# ...............# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 16 | D | Reached skill level 4 in Unarmed Combat 29 | D | Noticed Crazy Yiuf 46 | D | Killed Crazy Yiuf 47 | D | Reached skill level 6 in Unarmed Combat 47 | D | Reached XP level 2. HP: 18/18 MP: 5/5 47 | D | Reached XP level 3. HP: 23/23 MP: 6/6 58 | D | Learned a level 3 spell: Spider Form 64 | D | Reached skill level 7 in Unarmed Combat 78 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 78 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 78 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 80 | D | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 80 | D | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 80 | D | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 80 | D | Gained mutation: You have hidden genetic defects. [potion | of mutation] 80 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 80 | D | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 83 | D | Lost mutation: You have hidden genetic defects. [potion of | mutation] 83 | D | Lost mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 83 | D | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 83 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 96 | D | Noticed a water elemental 100 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 6 7 | 7.4 Transmutations | 3 | 3.0 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 28 Kick || 3 Constrict || 3 Tentacles || 3 Punch || 1 Cast: Beastly Appendage || 3 Use: Potion || 5 Stab: Confused || 2 Armour: Skin || 3 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 98 | 98 | 0 | 0 | 1 | 1 | 98.0 | Dungeon | 98 | 98 | 0 | 0 | 1 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 98 daAuts