sheala Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (6, 2, D:1) a +0 club (9, 13, D:1) 26 stones (10, 17, D:1) a +0 club (11, 16, D:1) 2 stones (13, -3, D:1) a +0 club (13, 15, D:1) 2 stones (14, -5, D:1) a +0 club (19, -3, D:1) a +0 ring mail (19, 22, D:1) a +0 club (29, -13, D:1) a +0 ring mail (29, 11, D:1) a +0 club (30, 11, D:1) a stone (32, 11, D:1) a +0 short sword (35, 13, D:1) 19 arrows (38, 14, D:1) 9 stones (40, 12, D:1) a +0 whip (43, -13, D:1) a +0 club (43, 4, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a stone (0, 1, D:2) a stone (0, 7, D:2) a +0 hunting sling a +0 dagger 20 stones (8, -7, D:2) a +0 club (8, 25, D:2) a +0 club (10, 30, D:2) a +0 club a +0 ring mail (15, -9, D:2) a +0 spear (20, 41, D:2) 28 stones Level 3 of the Dungeon (0, 0, D:3) a stone (2, 0, D:3) a stone (3, 0, D:3) a +0 club (4, 9, D:3) a +0 flail (11, 0, D:3) 21 bolts (12, 25, D:3) 21 sling bullets (24, 16, D:3) 17 stones (32, 7, D:3) 13 arrows Level 4 of the Dungeon [Shop] Folluill's Weapon Shoppe a +0 mace (36 gold) a +0 falchion (36 gold) a +0 morningstar (48 gold) the +8 battleaxe of Gravity {vamp, Fragile rN+ MR+ SInv} (898 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It will be destroyed if unequipped. a +0 dagger (24 gold) a +0 club (12 gold) a +0 arbalest (54 gold) the +3 whip of Subterfuge {freeze, Dex+4} (418 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). a +0 long sword (42 gold) a +0 spear (36 gold) a +0 scimitar of flaming (110 gold) a +0 short sword (36 gold) (0, 0, D:4) a +0 hand axe a +0 ring mail an orc skeleton (2, 0, D:4) a +0 club (6, 9, D:4) 13 bolts (11, 14, D:4) 16 arrows (18, 7, D:4) a +0 chain mail