sheala Level 1 of the Dungeon (0, 0, D:1) a +0 whip (9, -9, D:1) a +0 plate armour (22, 27, D:1) 15 stones (32, 19, D:1) 25 stones (38, -5, D:1) a +0 helmet (39, -5, D:1) a +0 club (44, 3, D:1) a cursed +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 8, D:2) a +0 club 4 stones (10, -6, D:2) a +0 short sword a +0 dagger (27, -6, D:2) a +0 dagger (28, -2, D:2) a +0 club (28, 22, D:2) a +0 club (32, -23, D:2) a +0 hand axe (33, 1, D:2) 8 needles of confusion (36, 13, D:2) a +0 dagger (42, -7, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 0, D:3) a +0 robe (10, -8, D:3) 15 stones (12, -35, D:3) a +0 club (13, -22, D:3) a +0 helmet a +0 animal skin a +0 club (14, -21, D:3) 16 stones a +0 club a +0 hunting sling (14, 8, D:3) 20 stones (19, -26, D:3) a +0 club (21, -21, D:3) a stone (23, -32, D:3) 20 bolts (29, -38, D:3) a cursed +0 club (30, -17, D:3) 17 arrows (31, -29, D:3) a +0 short sword (32, 3, D:3) 22 bolts (34, -6, D:3) a +0 ring mail a +0 whip (34, -4, D:3) a +0 leather armour (unseen) Level 4 of the Dungeon [Shop] Haerud Zoddu's Armour Emporium a +0 leather armour (26 gold) a +1 leather armour of cold resistance (182 gold) a +0 plate armour (299 gold) a +0 robe (9 gold) a +0 scale mail (52 gold) a +0 leather armour (26 gold) a +0 robe (9 gold) a +9 plate armour of ponderousness (585 gold) [Shop] Keerigh's Weapon Shoppe a +0 short sword (30 gold) a +0 war axe (35 gold) a +0 dagger (20 gold) a +0 club (10 gold) a +1 shortbow of flaming (124 gold) a +0 dagger (20 gold) a +0 short sword of venom (56 gold) a +0 quarterstaff (40 gold) 30 sling bullets (150 gold) a +0 quarterstaff (40 gold) a +0 dagger (20 gold) 17 arrows (34 gold) (0, 0, D:4) a cursed -2 giant club (1, -38, D:4) a +0 ring mail (5, -19, D:4) 12 arrows (15, 2, D:4) 17 arrows (17, 1, D:4) a +0 giant club (27, -1, D:4) the +7 dagger "Xegga" {antimagic, rF+++ MP+9 Dex-5 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-5). It renders you almost immune to fire. It affects your magic capacity (+9). It lets you see invisible. (30, -4, D:4) a +0 club (31, -32, D:4) a +0 chain mail a cursed -1 dagger (34, -3, D:4) a +0 dagger a +0 robe a +0 short sword a +0 ring mail (35, -3, D:4) a +2 whip of flaming a +0 scale mail (44, -10, D:4) 24 sling bullets Level 5 of the Dungeon (0, 0, D:5) 20 arrows (2, -35, D:5) a +0 dagger (8, -34, D:5) a +0 dagger (31, -25, D:5) a +0 whip (46, 3, D:5) an arrow (48, -29, D:5) 19 sling bullets (49, -2, D:5) a +0 shortbow 11 arrows (51, -6, D:5) a +0 ring mail the Ecumenical Temple