smrkl Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -25, D:1) a +0 dagger (6, -8, D:1) a +0 robe (8, 7, D:1) a +0 robe (10, -21, D:1) 20 stones (10, 13, D:1) a +0 centaur barding (14, -14, D:1) a +0 dagger (16, -26, D:1) 20 bolts (18, -25, D:1) a +0 club (31, 5, D:1) a +0 leather armour a +0 animal skin (34, -6, D:1) a +0 whip (35, -14, D:1) 17 sling bullets (42, -13, D:1) a +0 club (44, -28, D:1) a +0 dagger (45, -28, D:1) a +0 dagger (46, 6, D:1) a +0 leather armour (51, 4, D:1) a +0 whip (52, 3, D:1) a +0 dagger a +0 short sword Level 2 of the Dungeon (13, 24, D:2) a cursed -3 club (21, 25, D:2) a +0 robe (38, 8, D:2) 6 curare-tipped needles (58, 57, D:2) a +0 leather armour (60, 0, D:2) a +0 club Level 3 of the Dungeon (14, -9, D:3) a +0 scythe a +0 robe (22, 14, D:3) 16 arrows (31, -24, D:3) a throwing net (37, -15, D:3) 18 stones (52, -8, D:3) 10 sling bullets (55, -24, D:3) a +0 leather armour (56, 5, D:3) a +1 dagger of draining (58, -25, D:3) 20 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club (7, -1, D:4) 15 stones (10, 2, D:4) 26 stones (11, -4, D:4) a +0 hand axe (14, 0, D:4) 31 stones (16, -1, D:4) the +2 pair of boots of Truth {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity.