sneaky the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (17, 8, D) a large rock (17, 9, D) a curare-tipped dart (17, 10, D) a sling bullet a curare-tipped dart (17, 11, D) a +0 robe a +0 quarterstaff a +0 hunting sling 15 sling bullets a +0 leather armour a curare-tipped dart (17, 12, D) a +2 whip of flaming a +0 robe a wand of flame (14) a +0 falchion a +0 leather armour a +1 dagger of distortion a +4 lajatang of electrocution a +0 robe a curare-tipped dart (17, 13, D) 3 sling bullets 14 arrows (18, 10, D) 3 arrows (18, 11, D) a +3 quarterstaff of protection (unseen) (18, 12, D) a +1 hat of see invisible a +3 short sword of protection a +0 ring mail 11 large rocks a +0 dagger of chaos a +0 robe (18, 13, D) a +3 scimitar of flaming (unseen) (19, 1, D) a +1 pair of boots of flying (19, 9, D) a sling bullet (19, 10, D) an arrow (19, 16, D) a book of Summonings (19, 17, D) the +10 long sword of the Shoals {slice, rN+ Int+5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from negative energy. It makes you more stealthy. (20, 0, D) a +0 robe (20, 1, D) an uncursed staff of energy (20, 6, D) the +0 flail "Undertaker" {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. a +6 giant club a +3 large shield a cursed -2 ring of evasion an uncursed ring of protection from fire an uncursed ring of magical power (20, 16, D) a +2 vampiric scythe (20, 17, D) a book of Cantrips (21, 16, D) an uncursed amulet of regeneration (21, 17, D) a +0 short sword of venom (22, 0, D) a +2 pair of gloves of strength (22, 1, D) the +5 flail "Sokkuk" {freeze, *Rage rPois rC++ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It greatly protects you from cold. It protects you from poison. It may make you go berserk in combat. (22, 16, D) 4 potions of heal wounds (22, 17, D) the ring of Pantheism {rN+ Str+5} [ring of strength] It affects your strength (+5). It protects you from negative energy. (23, 0, D) an uncursed staff of power (23, 1, D) a book of Flames (23, 16, D) a +3 hand axe of chopping (23, 17, D) a +4 scale mail of fire resistance (23, 18, D) a book of Unlife (24, 0, D) a +0 helmet of intelligence (24, 1, D) the +7 spear of the Three Stories {flame, Str+4 Dex-4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (-4). It makes you more stealthy. (24, 16, D) an uncursed staff of earth (24, 17, D) a fan of gales (24, 18, D) Sif Muna's Incunabulum of Summoning Spells Type Level Known a - Recall Summoning/Translocation 3 no b - Summon Lightning Spire Summoning/Air 4 yes (25, 0, D) a +0 dagger (25, 1, D) the +4 pair of gloves "Ruasohoi" {+Blink Str+4} It affects your strength (+4). It lets you blink. (25, 16, D) a book of Minor Magic (25, 17, D) the +11 mace of Nightmares {elec, +Inv rElec Dex-2 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-2). It insulates you from electricity. It lets you see invisible. It lets you turn invisible. (25, 18, D) a +1 battleaxe of distortion (26, 1, D) an uncursed staff of energy (26, 16, D) an uncursed ring of stealth (26, 17, D) a +2 robe of magic resistance (27, 0, D) a book of the Dragon (27, 16, D) an uncursed staff of conjuration (27, 17, D) a phial of floods (28, 0, D) a book of Air (28, 1, D) a +0 scale mail (28, 16, D) an uncursed staff of power (28, 17, D) a potion of agility (29, 1, D) a +1 hand axe of chopping (33, 10, D) a cursed +0 rapier (unseen) (33, 11, D) an arrow (34, 10, D) a +2 great sword of holy wrath a +0 shortbow a +2 vampiric spear 21 arrows a +0 leather armour a +0 short sword (34, 11, D) an uncursed staff of poison (still there?) a +0 long sword (still there?) (34, 28, D) an uncursed staff of conjuration (34, 39, D) (unseen) (35, 0, D) a +0 dagger (35, 14, D) a +0 plate armour of cold resistance (35, 29, D) a +2 chain mail of cold resistance (36, 14, D) an uncursed staff of death (37, 0, D) the cursed +1 plate armour of the Cockatrice {+Blink rF+} It protects you from fire. It lets you blink. It has a curse placed upon it. (37, 8, D) an arrow (37, 14, D) the +3 hand crossbow "Jusm" {penet, rPois rF- Str+6 Stlth-} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+6). It makes you vulnerable to fire. It protects you from poison. It makes you less stealthy. (37, 15, D) a +1 dire flail of protection (37, 28, D) a +1 chain mail of cold resistance (37, 29, D) +2 swamp dragon scales (38, 1, D) the +4 broad axe "Wimop" {flame, MR- Str+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (38, 8, D) a +0 long sword (unseen) (38, 14, D) the +3 quick blade "Sidab" {freeze, rElec rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (38, 15, D) a sack of spiders (38, 28, D) an uncursed ring of flight (38, 29, D) a book of Flames (39, 15, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (39, 28, D) a +1 scale mail of fire resistance (39, 29, D) an uncursed staff of conjuration (40, 15, D) a +9 plate armour of ponderousness (40, 28, D) a cursed -6 ring of intelligence (41, 0, D) a lightning rod (4/4) (41, 14, D) an uncursed staff of air (41, 15, D) the +4 plate armour of Plasticity {rF+ Str+3 Int-3 Dex+4} It affects your strength (+3). It affects your intelligence (-3). It affects your dexterity (+4). It protects you from fire. (41, 28, D) a +1 mace of crushing (41, 29, D) a +0 shortbow of freezing (42, 0, D) a book of Air (42, 1, D) a +0 short sword of protection (42, 14, D) a +0 morningstar of pain (42, 15, D) a +3 leather armour of cold resistance (43, 14, D) a book of Debilitation (43, 15, D) a +2 morningstar of protection (43, 29, D) a fan of gales (44, 28, D) a +1 short sword of electrocution (47, 43, D) a +0 dire flail a +3 plate armour of cold resistance (48, 0, D) a +4 ring of intelligence the ring "Ravodi" {Wiz +Blink Str+2 Int+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It affects your intelligence (+3). It lets you blink. +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +3 shield an uncursed amulet of faith a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of wizardry a +0 shield (48, 32, D) +0 ice dragon scales (still there?) +0 ice dragon scales (still there?) (48, 33, D) +0 ice dragon scales (unseen) (48, 36, D) a cursed ring of fire 5 scrolls of identify (48, 44, D) a +0 dagger (still there?) the cursed +0 whip of Caocies {elec, Str+4} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It has a curse placed upon it. (49, 1, D) the ring "Hury" {rElec rPois rC+ Int+8 Stlth-} [ring of protection from cold] It affects your intelligence (+8). It protects you from cold. It insulates you from electricity. It protects you from poison. It makes you less stealthy. (49, 12, D) a +4 great sword of distortion (50, 12, D) the cursed +1 chain mail of Nobility {rF+ Int+6} It affects your intelligence (+6). It protects you from fire. It has a curse placed upon it. (50, 24, D) an uncursed staff of cold (50, 25, D) a +0 cloak of magic resistance (50, 37, D) a crystal ball of energy a manual of Long Blades a manual of Slings a manual of Slings (51, 0, D) a +2 vampiric war axe (51, 12, D) an uncursed staff of conjuration (51, 13, D) an uncursed staff of wizardry (51, 25, D) the +8 scimitar "Humoh" {slice, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (51, 36, D) the +1 pair of gloves of Docring {*Drain rElec rN++ Str+4} It affects your strength (+4). It insulates you from electricity. It greatly protects you from negative energy. It causes draining when unequipped. (52, 0, D) an uncursed staff of earth (52, 13, D) a +1 triple crossbow of flaming (52, 25, D) an uncursed staff of conjuration (52, 28, D) a +1 battleaxe of freezing (52, 37, D) a crystal ball of energy (53, 1, D) a +1 arbalest of flaming (53, 6, D) (unseen) (53, 12, D) a +2 scimitar (53, 13, D) a +0 arbalest of freezing (53, 37, D) a +3 hunting sling of freezing (54, 0, D) the cursed +1 battleaxe "Impbane" {antimagic, rC+ Str+4 Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (54, 1, D) a +0 whip of flaming (54, 12, D) a +4 rapier of speed (54, 13, D) a +2 rapier of distortion (54, 24, D) the cursed +0 pair of gloves "Lagocah" {rCorr Str+4 Stlth-} It affects your strength (+4). It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. It has a curse placed upon it. (54, 36, D) a lightning rod (4/4) (55, 12, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (55, 24, D) an uncursed staff of fire (59, 22, D) a +0 flail (still there?) a +0 dagger (still there?) (59, 37, D) a +2 antimagic triple sword (60, 37, D) an uncursed staff of energy (61, 8, D) a +0 hand axe of chopping (61, 23, D) a +0 scimitar (61, 33, D) a cursed staff of air (61, 36, D) a +4 flail of holy wrath (61, 37, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (62, 9, D) the cursed +1 scale mail "Noedesum" {rC+ Int+4} It affects your intelligence (+4). It protects you from cold. It has a curse placed upon it. (62, 27, D) an uncursed staff of death (62, 36, D) an uncursed staff of summoning (62, 37, D) a +0 hunting sling of freezing (63, 0, D) a +1 pair of gloves of strength a +0 robe a +0 flail (63, 8, D) a +0 flail of protection (63, 16, D) a +2 leather armour of cold resistance (63, 17, D) an uncursed ring of ice (63, 26, D) a sack of spiders (63, 27, D) an uncursed staff of energy (63, 36, D) an uncursed ring of positive energy (64, 16, D) a +7 hunting sling of freezing (64, 17, D) an uncursed staff of power (64, 26, D) the +5 arbalest "Killer Bee's Death" {venom, Str+3} It poisons the ammo it fires. It affects your strength (+3). (64, 27, D) an uncursed staff of poison (66, -1, D) a +0 dagger a +4 shortbow 12 arrows a +0 leather armour (66, 0, D) 3 arrows (66, 1, D) 3 arrows (67, 2, D) an arrow (67, 3, D) 2 arrows (68, 0, D) a +0 short sword a +0 shortbow 7 arrows a +0 leather armour (68, 3, D) an arrow (68, 5, D) 2 arrows (69, 4, D) 2 arrows (69, 36, D) a +2 short sword of draining (70, 8, D) an uncursed staff of conjuration (70, 36, D) a phial of floods (70, 37, D) an uncursed staff of death (70, 38, D) 2 large rocks (71, 17, D) an uncursed staff of energy (71, 21, D) a +0 short sword a +0 robe a +0 buckler (71, 26, D) a cursed -3 ring of protection (71, 32, D) a +0 scimitar (unseen) (71, 37, D) a lightning rod (4/4) a +6 ring of intelligence (71, 39, D) a +0 shortbow a +1 vampiric spear 19 arrows 3 large rocks (71, 40, D) a +0 arbalest an uncursed staff of earth 24 bolts (71, 43, D) 7 bolts 19 arrows 7 large rocks (72, 8, D) a lightning rod (4/4) (72, 9, D) a lightning rod (4/4) (72, 17, D) a +2 rapier of speed (72, 21, D) a +0 spear (72, 27, D) a crystal ball of energy (72, 32, D) a +0 broad axe (72, 38, D) a +0 arbalest (unseen) (72, 40, D) a cursed -3 arbalest (unseen) (72, 41, D) a +0 shortbow an arrow (73, 1, D) a +2 crystal plate armour (73, 17, D) a +0 short sword (73, 21, D) a +0 quarterstaff a +0 robe (73, 22, D) a +0 short sword of holy wrath a +0 robe a +0 buckler (73, 26, D) a +3 antimagic rapier (73, 27, D) a +0 helmet of intelligence (73, 36, D) a +0 pair of boots of flying (74, 2, D) a +0 trident (75, 1, D) a +0 hand axe