soseboi Level 1 of the Dungeon [Shop] Cirihovi's One-of-a-Kind Rings a +9 ring of dexterity (936 gold) a +5 ring of protection (660 gold) the ring "Lixki" {Will+ AC+4 Str+4 Dex+2} (734 gold) [ring of protection] AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. a +9 ring of strength (936 gold) a +3 ring of evasion (120 gold) the ring "Aruvor" {rN+ SInv} (314 gold) [ring of see invisible] rN+: It protects you from negative energy. SInv: It lets you see invisible. (2, -42, D:1) a +0 club (24, -14, D:1) a +0 whip (28, -27, D:1) a +0 sling (28, -11, D:1) a +0 dagger 4 stones (32, -45, D:1) a +0 leather armour (36, -15, D:1) a +0 leather armour (42, -6, D:1) a +0 chain mail (45, 3, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (16, -4, D:2) 6 stones (32, -34, D:2) a +0 scale mail (32, -1, D:2) a +0 ring mail (38, -4, D:2) a +0 falchion (40, -33, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (1, 31, D:3) 7 stones (2, 8, D:3) a +0 leather armour (6, 1, D:3) a +0 mace (7, 1, D:3) a +0 leather armour a +0 club (9, 1, D:3) a +0 mace (10, 2, D:3) a +0 club (12, 17, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 chain mail a +0 hand axe a +0 dagger a +0 robe (1, -22, D:4) a +0 robe a +2 dagger of venom (1, -21, D:4) a +0 short sword a +0 short sword (3, -22, D:4) a +0 chain mail a +0 dagger a +0 club (7, -2, D:4) a +0 robe a +0 dagger (7, -1, D:4) a +0 chain mail a +0 short sword (14, -14, D:4) the +4 dagger of Tenacity {pain, rPois rN+ Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison rN+: It protects you from negative energy. The Shining One disapproves of the use of such an item. (14, -3, D:4) a +0 leather armour a +0 dagger a +0 whip (15, 1, D:4) a +0 whip (15, 24, D:4) a +0 chain mail (19, 19, D:4) a +0 sling (23, 13, D:4) a +0 hand axe 8 stones (26, -19, D:4) a +0 flail (36, 28, D:4) a +0 pair of gloves (49, -13, D:4) 5 stones (50, -13, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (7, 10, D:5) a +0 dagger (13, 11, D:5) a +0 leather armour a +0 short sword (18, 15, D:5) a +0 leather armour a +0 club (19, 16, D:5) a +0 robe a +0 dagger (19, 19, D:5) a +0 dagger (21, 14, D:5) a +0 club a +0 spear (22, -1, D:5) a +0 leather armour (23, 6, D:5) a +0 dagger (23, 15, D:5) a +0 whip (26, 13, D:5) a +0 ring mail (27, 12, D:5) a +0 scale mail a +0 short sword (27, 33, D:5) 5 stones (28, 11, D:5) a +0 flail (29, -6, D:5) a +0 dagger (29, 10, D:5) a +0 ring mail a +0 flail (29, 35, D:5) a +0 flail 3 stones a +0 leather armour (31, 33, D:5) a +0 long sword a +0 robe (31, 34, D:5) a +0 whip (35, 19, D:5) a +0 pair of boots (38, 2, D:5) a potion of curing (38, 4, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (38, 6, D:5) a scroll of identify (40, 3, D:5) a potion of brilliance (40, 5, D:5) a scroll of fog (40, 30, D:5) a +0 club a +2 whip of electrocution a +0 buckler a +0 ring mail a +0 trident Level 6 of the Dungeon [Shop] Quag's General Store a book of Sloth (300 gold) a +1 scale mail of fire resistance (160 gold) 2 stones (2 gold) a wand of quicksilver (2) (84 gold) 2 potions of lignification (60 gold) 2 datura-tipped darts (18 gold) a scroll of butterflies (40 gold) 2 curare-tipped darts (24 gold) [Shop] Icieskim's Magic Scroll Boutique a scroll of teleportation (33 gold) a scroll of teleportation (33 gold) a scroll of teleportation (33 gold) a scroll of fear (44 gold) [Shop] Tamuapno's Antique Weapon Boutique the +6 sling of Mordant Optimality {drain, rElec rF+ Int+2} (1447 gold) Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rElec: It insulates you from electricity. The Shining One disapproves of the use of such an item. a +0 flail (87 gold) a +0 great sword (162 gold) a +0 trident (87 gold) a +0 sling (37 gold) a +0 mace (75 gold) a +0 dagger (50 gold) the +13 scythe of Curses {drain, curses, Drain} (2000 gold) Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (0, 0, D:6) a +0 flail a +0 leather armour a +0 flail a +0 scale mail a +0 short sword a +0 dagger (10, -18, D:6) a +0 whip (10, -17, D:6) a +0 short sword (10, 17, D:6) a +0 dagger (11, -19, D:6) a +0 dagger (12, -16, D:6) a +0 short sword (13, 23, D:6) a +0 chain mail (13, 26, D:6) a +0 sling (14, 5, D:6) 4 scrolls of noise (14, 26, D:6) a +0 giant spiked club (17, 15, D:6) a +0 trident a +0 scale mail (18, 17, D:6) a +0 mace (19, -1, D:6) a +0 spear (19, 0, D:6) a +0 morningstar a +0 scale mail a +0 spear a +0 scale mail a +0 buckler (19, 1, D:6) a +0 flail (24, -15, D:6) a scroll of vulnerability (27, 25, D:6) a +0 hand axe (30, -24, D:6) a +0 sling (30, 13, D:6) a +0 club a +0 heavy flail (31, 13, D:6) a +0 club (32, 14, D:6) a +0 spear of freezing (36, -18, D:6) 18 gold pieces (36, 1, D:6) a +0 halberd (37, -10, D:6) a +0 great sword a +0 ring mail (39, -17, D:6) a ring of resist corrosion (40, -16, D:6) a scroll of enchant weapon (40, -15, D:6) 3 stones (41, -18, D:6) a wand of digging (6) (41, -17, D:6) 3 poisoned darts (42, 15, D:6) a +0 club (49, -27, D:6) a +0 plate armour a +0 scimitar (50, -26, D:6) a +0 scale mail a +0 long sword a +0 scale mail a +0 morningstar (51, -27, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (9, -37, D:7) a +0 robe a +0 war axe a +0 robe a +0 long sword a +0 robe a +4 flail (9, -36, D:7) a +0 club (9, -35, D:7) the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (9, -34, D:7) a +0 chain mail a +0 mace (9, -9, D:7) an orb of mayhem a +0 robe a +3 vampiric trident (10, -34, D:7) a +3 scimitar of flaming a +0 robe (15, -9, D:7) a +0 mace a +0 ring mail (26, -9, D:7) a +0 hand axe a +0 club (27, -9, D:7) a +0 dagger a +0 robe (27, 0, D:7) 8 stones (28, -10, D:7) a +0 ring mail a +0 whip (29, -13, D:7) +0 steam dragon scales (32, -4, D:7) a +0 flail a +0 club a +0 leather armour a +0 hand axe a +0 leather armour a +0 whip (32, -3, D:7) a +0 chain mail a +0 dagger a +0 flail a +0 chain mail a +0 short sword (32, -2, D:7) a +0 shortbow (32, -1, D:7) a +0 robe a +4 flail (33, 0, D:7) a +0 mace (34, 0, D:7) a +2 spear of venom (35, 5, D:7) a +0 chain mail a +0 buckler (36, 0, D:7) a +0 club a +0 scale mail a +0 trident (39, 1, D:7) a +0 club (40, -28, D:7) a +3 halberd a +0 robe (41, -32, D:7) a +3 battleaxe a +0 robe (41, -30, D:7) a +2 halberd of freezing a +0 robe (43, -17, D:7) a +0 scale mail (44, -28, D:7) a +0 mace (46, -48, D:7) a +0 orcbow (47, -16, D:7) a +0 leather armour a +0 flail (48, -18, D:7) a +0 leather armour a +0 trident (58, -3, D:7) a +0 club (61, -48, D:7) a +0 robe a +3 dagger a +0 flail a +0 robe a +4 battleaxe (62, -47, D:7) a +0 flail a +0 robe a +0 mace a +0 ring mail a +0 short sword a +0 leather armour a +0 whip a +0 robe a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 dire flail (11, 19, D:8) a +0 spear (12, 18, D:8) a +0 club (12, 19, D:8) a +0 orcbow a +0 whip (12, 20, D:8) a +0 flail a +0 scale mail a +4 spear (20, -4, D:8) a +0 flail a +0 whip a +0 scale mail (27, -6, D:8) a +0 spear (30, 19, D:8) a +0 club (33, 24, D:8) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Int+5: It affects your intelligence (+5). Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). (34, 22, D:8) a +0 chain mail a +0 long sword (37, 4, D:8) a +0 long sword a +0 chain mail (40, 22, D:8) a +0 orcbow (40, 26, D:8) a +0 whip (41, -2, D:8) a +0 ring mail (41, 0, D:8) 2 potions of degeneration (49, 5, D:8) a +0 battleaxe a +0 plate armour (52, 8, D:8) a +0 orcbow 5 stones (53, 6, D:8) a +0 robe a +0 spear a +0 giant club a +0 giant club (54, 6, D:8) a +0 animal skin a +0 spear (55, 8, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) a +0 giant spiked club a +0 giant spiked club (1, 2, D:9) a +3 dagger of chaos a +1 robe of willpower (10, 7, D:9) a +0 leather armour (16, -32, D:9) 3 stones (22, -2, D:9) a +0 short sword a +0 robe (22, -1, D:9) a +5 dire flail a +0 robe (26, -2, D:9) a +5 mace of freezing a +0 robe (26, -1, D:9) a +5 short sword a +0 robe (27, -2, D:9) a +6 scimitar of freezing a +0 robe (54, -36, D:9) a +0 dagger (54, -35, D:9) a +0 dagger a +0 club a +0 dagger (55, -35, D:9) a +0 dagger a stone (62, -22, D:9) 8 stones Level 10 of the Dungeon (0, 0, D:10) the +5 woodcutter's axe (1, -5, D:10) a +0 dagger of protection (2, -6, D:10) a +0 flail (2, -5, D:10) a +0 hand axe a +0 plate armour (22, -12, D:10) a +0 leather armour (29, -12, D:10) a +3 scimitar a +0 scale mail (41, -19, D:10) a +0 ring mail (45, 33, D:10) a +0 dagger a +0 robe (46, 31, D:10) a +0 mace (46, 32, D:10) a +0 giant club a +0 giant club (46, 33, D:10) a +0 dagger a +0 robe (53, 5, D:10) a +0 flail (54, -7, D:10) a +0 troll leather armour (54, -4, D:10) a +0 dagger (54, 5, D:10) a +1 falchion of holy wrath (55, 7, D:10) a +0 whip a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (12, -38, Lair:1) a +0 chain mail (14, -11, Lair:1) a +1 robe of cold resistance a +0 quarterstaff of freezing (15, -44, Lair:1) a +0 ring mail (16, -15, Lair:1) 8 stones (20, -45, Lair:1) a +0 robe (20, -15, Lair:1) a +0 dagger (32, -31, Lair:1) a +1 glaive of flaming (37, -29, Lair:1) a +0 quarterstaff (48, -23, Lair:1) +0 acid dragon scales a +0 morningstar of flaming (50, -8, Lair:1) a +0 whip (56, -12, Lair:1) the +0 flail "Larr" {heavy, Will+ Int+4 SInv} Int+4: It affects your intelligence (+4). Will+: It increases your willpower. SInv: It lets you see invisible. (56, -5, Lair:1) 2 large rocks (57, -4, Lair:1) a +0 hand axe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scale mail (17, 8, Lair:2) 8 stones (21, 22, Lair:2) the +5 Lochaber axe {reach-cleave, Poleaxe Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. Drain: It drains your maximum health when unequipped. (26, -3, Lair:2) a +0 demon whip of venom (30, 1, Lair:2) a +0 trident (33, 17, Lair:2) 7 stones (42, 36, Lair:2) 7 stones (43, 12, Lair:2) 5 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) the ring "Tuobyit" {rF- Str+5 Int+6} [ring of intelligence] Str+5: It affects your strength (+5). Int+6: It affects your intelligence (+6). rF-: It makes you vulnerable to fire. a +6 ring of intelligence an amulet of guardian spirit an amulet of faith a scroll of immolation a +5 ring of evasion (14, 32, Lair:3) 2 stones (27, 16, Lair:3) a +0 dagger (30, 16, Lair:3) a +0 club (39, 39, Lair:3) a ring of ice (42, 19, Lair:3) 5 stones (44, -1, Lair:3) a +0 plate armour (53, 26, Lair:3) a +0 hand axe (53, 27, Lair:3) a +0 scimitar (53, 28, Lair:3) a +0 long sword Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 quarterstaff (5, -18, Lair:4) a +0 dagger a +0 robe (18, -5, Lair:4) 5 stones (48, -45, Lair:4) a +0 dagger (49, -21, Lair:4) a beast talisman (53, -29, Lair:4) a +0 war axe (56, -13, Lair:4) the +1 pair of gloves of Roud {Harm MP+9} MP+9: It affects your magic capacity (+9). Harm: It increases damage dealt and taken. a +0 plate armour Level 5 of the Lair of Beasts (0, 0, Lair:5) a boulder beetle corpse (2, -10, Lair:5) a water moccasin corpse a blink frog corpse (2, 0, Lair:5) an elephant corpse (5, 2, Lair:5) a +0 mace (6, -2, Lair:5) a yak corpse (6, 0, Lair:5) a cane toad corpse (10, -9, Lair:5) 2 stones