tadhg Level 1 of the Dungeon (28, -17, D:1) a +0 dagger a stone (32, -9, D:1) a +0 club (44, -20, D:1) a +0 dagger Level 2 of the Dungeon (11, 4, D:2) a +0 spear (11, 15, D:2) a +0 robe (12, -14, D:2) a +0 dagger (13, -15, D:2) a +0 dagger (16, -24, D:2) a +0 dagger (21, -15, D:2) a +0 spear (25, 2, D:2) a +0 dagger 5 stones (27, -30, D:2) a +0 chain mail (36, -8, D:2) a +0 dagger (46, -28, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, 12, D:3) 5 stones (18, 3, D:3) a +0 leather armour (30, 5, D:3) 6 poisoned darts (39, -23, D:3) a +0 leather armour (40, 6, D:3) 9 stones (43, -19, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour a +0 dagger (0, 1, D:4) a +0 dagger a +0 robe a +0 dagger a +0 club (1, 0, D:4) a +0 leather armour a +0 dagger (3, -11, D:4) a +0 club (5, 5, D:4) a +0 long sword (29, -8, D:4) 6 stones (35, -22, D:4) 7 stones (36, 7, D:4) 3 stones (43, -28, D:4) a +0 hand axe (45, -21, D:4) 6 boomerangs (51, -8, D:4) a +0 quarterstaff (51, 3, D:4) a +0 giant club (52, -19, D:4) a +0 dagger Level 5 of the Dungeon (2, 10, D:5) a +0 scale mail (6, 18, D:5) a +0 sling (12, 9, D:5) a +0 leather armour a +0 mace (13, 10, D:5) a +0 ring mail 2 stones a +0 dagger (15, 12, D:5) a +0 rapier a +0 robe (16, 35, D:5) a +0 leather armour (19, 33, D:5) a +0 giant spiked club (20, 10, D:5) a +0 leather armour (32, 14, D:5) a +0 robe a +0 dagger (32, 27, D:5) a +0 dagger (33, 3, D:5) a +0 ring mail a +0 short sword (35, -11, D:5) a +0 scale mail a +0 dagger (35, -5, D:5) a +0 leather armour a +0 flail of holy wrath (35, -4, D:5) a +0 robe a +0 dagger (35, -3, D:5) a +0 club (35, -2, D:5) a +0 scale mail a +0 club (36, 16, D:5) a +0 club (37, 25, D:5) a +0 rapier a +0 leather armour (42, 1, D:5) 3 gold pieces (50, 10, D:5) a +0 long sword (53, 24, D:5) a +0 flail a +0 chain mail Level 6 of the Dungeon [Shop] Fuyk's Antique Weapon Shoppe a +0 dagger (42 gold) a +6 broad axe of distortion (882 gold) the +3 rapier of the Maze {freeze, rElec rN+ MP-9} (466 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP-9: It affects your magic capacity (-9). a +0 hand axe (63 gold) a +2 falchion of draining (365 gold) a +0 arbalest (94 gold) a +0 orcbow (73 gold) a +0 flail (73 gold) a +0 great sword (136 gold) (0, 0, D:6) a potion of curing (5, 2, D:6) 14 gold pieces (12, 9, D:6) a +0 dagger (13, 8, D:6) a +0 flail a +0 robe (15, 8, D:6) a +0 whip (16, 7, D:6) a +0 club (16, 8, D:6) a +0 leather armour (18, 8, D:6) a +0 club 2 boomerangs (19, 8, D:6) a +0 dagger a +0 leather armour a +0 club (21, 13, D:6) a +0 morningstar a +0 leather armour (21, 17, D:6) a howler monkey corpse (skeletalised by now) (21, 20, D:6) a +0 short sword a +0 ring mail (21, 21, D:6) a +0 whip an orc corpse (skeletalised by now) (25, 9, D:6) a +0 scale mail a +0 hand axe (36, 7, D:6) a hound corpse (38, 9, D:6) a +2 trident of draining (still there?) a +0 robe of positive energy (still there?) an orb of mayhem (still there?) a wand of paralysis (8) (still there?) the barachi corpse of Jeremiah (still there?) (41, 7, D:6) a +0 mace (41, 9, D:6) a +0 dagger (43, 12, D:6) a +0 ring mail a +0 dagger (51, 37, D:6) a +0 giant club (55, 11, D:6) a +0 giant club the Ecumenical Temple