tape Level 1 of the Dungeon (11, 0, D:1) a +0 spear (15, -21, D:1) 9 stones (16, -10, D:1) a +0 club (17, -12, D:1) a +0 club (18, 20, D:1) a +0 robe (20, -24, D:1) a +0 whip (20, -6, D:1) a +0 short sword 32 arrows (20, 10, D:1) a +0 dagger (21, 17, D:1) a +0 club (24, -5, D:1) a stone (26, -22, D:1) a +0 club (34, 3, D:1) a +0 dagger (38, 11, D:1) 16 stones (41, 12, D:1) a +0 scale mail (43, -22, D:1) a cursed +0 buckler (48, 12, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (8, -15, D:2) a +0 rapier (14, 5, D:2) a +0 club (15, 27, D:2) a +0 ring mail (16, 16, D:2) a stone (16, 21, D:2) a stone (16, 23, D:2) 29 stones (16, 24, D:2) a +0 hand axe (19, 26, D:2) a +0 long sword (20, -10, D:2) a +0 club (22, -6, D:2) 16 sling bullets (23, 3, D:2) a +0 club (23, 4, D:2) a +0 club (31, -19, D:2) a +0 club (37, 12, D:2) a +0 mace a +0 animal skin the +1 helmet of Bothriuh {*Corrode rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. It may corrode you when you take damage. a +0 club (37, 13, D:2) a +0 club (37, 14, D:2) a +0 club (38, 14, D:2) a +0 dagger (39, 12, D:2) a +0 dagger (55, 13, D:2) a +0 mace (57, 13, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 whip (0, 1, D:3) a +0 spear (2, -17, D:3) a +0 leather armour (4, -10, D:3) a cursed +0 club a +0 robe (8, 8, D:3) a +0 leather armour (9, 9, D:3) a +0 club a +0 ring mail (12, -33, D:3) a +0 dagger (12, 3, D:3) a stone (17, -2, D:3) a stone (19, -4, D:3) a +0 hunting sling 23 stones (34, -26, D:3) a +0 dagger of speed (39, 2, D:3) a +0 dagger (44, -17, D:3) a +0 ring mail a +0 war axe (57, -38, D:3) a +0 mace (58, -2, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a cursed +0 robe (1, 0, D:4) a +0 club a +0 leather armour a +0 club (2, -1, D:4) a +0 flail a +0 leather armour a +0 falchion (7, 12, D:4) a +0 long sword a +0 robe (22, 4, D:4) a +0 buckler (24, 16, D:4) a +0 giant club (30, 22, D:4) a +0 whip a +0 leather armour (35, 10, D:4) a +0 quarterstaff (37, -1, D:4) a +0 dagger (41, 12, D:4) 14 arrows Level 5 of the Dungeon (0, 0, D:5) 26 stones (3, 6, D:5) a +0 robe (4, 50, D:5) a +0 falchion (7, 34, D:5) a +0 leather armour a +0 short sword a +0 leather armour a +0 club (8, 33, D:5) a +0 club a +0 dagger (8, 34, D:5) a +0 flail (16, 16, D:5) a +0 ring mail (18, -3, D:5) a +0 mace (34, 31, D:5) a +0 leather armour (44, 31, D:5) 16 stones (46, -1, D:5) 23 sling bullets (51, 29, D:5) a +0 club (69, 3, D:5) a +0 whip of flaming a +0 robe Level 6 of the Dungeon [Shop] Taezuq's Armour Shop a +0 leather armour (30 gold) a +0 robe (10 gold) a +1 helmet of see invisible (247 gold) the +2 cloak "Onorrel" {rF+ MR+} (511 gold) It protects you from fire. It affects your resistance to hostile enchantments. the cursed +1 robe of Velarom {MP+9 SInv} (492 gold) It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. a +0 robe (10 gold) a +0 scale mail (60 gold) the +2 scale mail of Dishonour {rF- rC+++ rN+} (798 gold) It makes you vulnerable to fire. It renders you almost immune to cold. It protects you from negative energy. (0, 0, D:6) a +0 leather armour (5, -22, D:6) a +0 ring mail (19, -12, D:6) a +0 whip (20, 11, D:6) a +0 robe a +0 leather armour a +0 dagger a +0 flail a +0 club a +1 flail of protection a +0 ring mail (24, 15, D:6) a +0 falchion (29, 9, D:6) a cursed -1 giant spiked club (31, 9, D:6) a +0 giant spiked club (33, -9, D:6) 15 sling bullets (35, -26, D:6) a +0 whip (35, -16, D:6) a +0 whip a throwing net (36, -17, D:6) a +0 spear (37, -16, D:6) a +0 spear (38, -5, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) 24 stones (2, 49, D:7) 6 tomahawks (3, 16, D:7) a +0 chain mail (4, 7, D:7) a +0 hand axe a +0 animal skin (15, 25, D:7) 6 tomahawks (15, 32, D:7) 12 stones (15, 55, D:7) an uncursed ring of magical power (20, 39, D:7) a +0 long sword (26, 35, D:7) a +0 giant club (46, 34, D:7) 18 arrows Level 8 of the Dungeon [Shop] Taklaet's General Store a ration (55 gold) a scroll of immolation (38 gold) a ration (55 gold) 10 stones (11 gold) 18 stones (19 gold) 20 stones (22 gold) an uncursed ring of fire (275 gold) a +0 chain mail (49 gold) an uncursed staff of earth (275 gold) 6 poisoned tomahawks (66 gold) (0, 0, D:8) a +0 falchion (6, -13, D:8) a +0 dagger a +0 chain mail (6, -7, D:8) an arrow (6, -5, D:8) a +0 shortbow 3 arrows (7, -11, D:8) an arrow (7, -10, D:8) an arrow (7, -9, D:8) an arrow (7, -8, D:8) an arrow (10, 7, D:8) a +0 buckler (14, 3, D:8) a +0 robe (16, -29, D:8) a +2 helmet of see invisible (16, -28, D:8) a +0 dagger (16, -27, D:8) the Grimoire of Noxious Companions Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Call Imp Summoning 2 e - Mephitic Cloud Conjuration/Poison/Air 3 f - Olgreb's Toxic Radiance Poison 4 g - Spellforged Servitor Conjuration/Summoning 7 (16, -10, D:8) a +0 leather armour a +0 flail 2 tomahawks a +0 dagger a +0 robe a +0 scimitar a +0 war axe a +0 plate armour (17, -29, D:8) a +1 helmet of see invisible (17, -28, D:8) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (17, -27, D:8) a fan of gales (18, -28, D:8) a phial of floods (18, -27, D:8) the +7 flail "Geirodup" {antimagic, rElec Int+4 Dex+4 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your dexterity (+4). It insulates you from electricity. It makes you less stealthy. (18, 8, D:8) a +0 spear (23, -23, D:8) a +0 blowgun (23, -22, D:8) 4 stones (23, -18, D:8) 8 javelins of penetration (27, -15, D:8) a +0 ring mail (35, -22, D:8) a +0 trident a +0 robe (36, 14, D:8) a cursed -2 ring of intelligence (40, -2, D:8) a +0 robe a cursed +0 trident (50, -18, D:8) a +0 robe a +0 spear (51, -18, D:8) a +0 robe a +0 short sword a +0 ring mail a cursed -1 flail (52, -18, D:8) a +0 robe a cursed +1 mace (52, -10, D:8) 3 javelins (53, -17, D:8) a +0 cloak (56, -10, D:8) a +0 flail (59, -6, D:8) a +0 whip a +0 leather armour (59, -5, D:8) a +0 dagger a +0 robe (60, -5, D:8) a +0 club a +0 leather armour (61, -5, D:8) a +0 flail a +0 chain mail (62, -4, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (1, 0, D:9) a +0 chain mail a +0 short sword a +0 leather armour a +0 flail a +0 scale mail (2, -1, D:9) a +0 dagger a +0 leather armour a cursed -3 falchion a +0 chain mail a +0 whip (2, 0, D:9) a +0 club a +0 chain mail a +0 mace (21, 17, D:9) a +0 double sword (22, -7, D:9) a +0 troll leather armour (24, -18, D:9) a +0 spear (24, -17, D:9) a +0 spear (25, -16, D:9) a +0 club (33, -18, D:9) a +0 ring mail (40, -22, D:9) a stone (45, -19, D:9) 2 stones (46, -19, D:9) a +2 dagger of draining 3 stones (47, -20, D:9) a +0 short sword 2 stones (47, -19, D:9) a +0 short sword a stone (47, -18, D:9) a +0 short sword a +0 whip 3 stones (50, 11, D:9) a +0 hunting sling (54, -22, D:9) a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (27, 3, Lair:1) a +0 hand axe (41, -5, Lair:1) a +0 plate armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a spiny frog corpse (skeletalised by now) (1, -42, Lair:2) 18 arrows (1, -41, Lair:2) a +0 trident (2, -38, Lair:2) 16 arrows (11, -10, Lair:2) a +0 cloak (22, -39, Lair:2) a +0 short sword (49, -29, Lair:2) a swamp worm corpse