temitten Level 1 of the Dungeon (17, -9, D:1) a +0 club (19, 4, D:1) a +0 leather armour a +0 robe a +0 robe (23, -8, D:1) a +0 short sword (23, 5, D:1) a +0 short sword a +0 dagger (28, 11, D:1) a +0 dagger (42, -2, D:1) a cursed -3 club (55, 3, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (10, 8, D:2) a +0 dagger a +0 dagger a +0 club (11, 7, D:2) a +0 dagger (32, 24, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (6, 11, D:3) a +0 trident (6, 15, D:3) a +0 dagger a +0 robe a +0 club (8, 31, D:3) a +0 scale mail (12, 23, D:3) a +0 club (17, 26, D:3) a +0 leather armour (22, 38, D:3) a +0 club (22, 39, D:3) a +0 dagger (24, 38, D:3) a +0 club (37, 34, D:3) a +0 scale mail a cursed -1 whip (37, 35, D:3) a +0 club (40, 5, D:3) a +0 spear (50, 4, D:3) a +0 leather armour (58, 21, D:3) a +0 mace (63, 14, D:3) a +0 giant spiked club Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail a +1 whip of electrocution (5, 19, D:4) a +0 whip (5, 25, D:4) a +0 whip (40, 7, D:4) a +0 ring mail (43, 33, D:4) the +7 dagger "Ziluth" {flame, +Blink rPois rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It greatly protects you from negative energy. It lets you blink. a +4 trident (44, 32, D:4) a +2 chain mail a cursed -3 whip a +0 rapier of electrocution (51, 30, D:4) a +0 ring mail (52, -25, D:4) a +0 short sword (58, 14, D:4) a +0 trident a +0 chain mail (70, 0, D:4) a +0 dagger Level 5 of the Dungeon (30, -4, D:5) a +0 dagger (37, 14, D:5) a +0 robe a +0 dagger (37, 16, D:5) a +0 dagger of distortion a +0 leather armour a +0 flail (39, 15, D:5) a +0 ring mail a +0 hand axe (41, 13, D:5) a +0 hand axe (44, 47, D:5) a +0 short sword (46, 36, D:5) a +0 glaive a +0 plate armour (49, 35, D:5) a +0 leather armour a +0 club Level 6 of the Dungeon [Shop] Ydyph's General Store a ration (60 gold) a scroll of enchant weapon (90 gold) a ration (60 gold) a scroll of enchant armour (90 gold) a ration (60 gold) a +5 ring of protection (660 gold) 22 stones (26 gold) a +1 quarterstaff of protection (141 gold) a ration (60 gold) a +0 long sword (42 gold) 28 bolts (67 gold) a ration (60 gold) 27 stones (32 gold) (0, 0, D:6) a +0 great sword a +0 robe a cursed +0 hand axe a +0 robe (2, -12, D:6) a +0 whip (3, 4, D:6) a +0 war axe a +2 hand axe a +0 robe (18, 8, D:6) a +0 dagger (19, -34, D:6) a +0 robe (19, 5, D:6) a +0 leather armour a +0 club a +0 leather armour (20, -34, D:6) a cursed ring of teleportation (20, 5, D:6) a +0 falchion (44, -5, D:6) a +0 dagger (46, 3, D:6) an uncursed amulet of guardian spirit (54, -19, D:6) a +0 mace Level 7 of the Dungeon (3, 12, D:7) a +0 robe (9, 43, D:7) a +0 chain mail (12, 39, D:7) a +0 shortbow (13, 51, D:7) a +0 plate armour (16, 20, D:7) a +0 short sword (22, 9, D:7) a +0 dagger (25, 21, D:7) a +0 spear Level 8 of the Dungeon (0, 0, D:8) a +0 giant spiked club (8, -11, D:8) a +0 quarterstaff (13, -4, D:8) a cursed +0 ring mail (13, 1, D:8) a cursed -3 trident (22, 3, D:8) a +1 leather armour of cold resistance (28, 7, D:8) a +0 quarterstaff (30, -3, D:8) a +4 scimitar a +0 robe (50, 28, D:8) a +0 giant spiked club (55, -8, D:8) a +0 dire flail a +0 giant club (55, 5, D:8) a +0 hunting sling (56, 22, D:8) a cursed -1 short sword a +0 robe a +2 dagger a +0 robe a +0 robe a +0 flail (56, 24, D:8) a +0 morningstar a +0 robe a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 giant club (0, 18, D:9) a +0 rapier (9, -7, D:9) a +0 hunting sling (29, 29, D:9) a +0 dagger (44, 30, D:9) a +0 giant spiked club (49, -11, D:9) a +0 chain mail (55, -4, D:9) a +0 shortbow (59, -1, D:9) a +0 giant club a +0 giant spiked club (60, -6, D:9) a +0 club Level 10 of the Dungeon (0, 0, D:10) a +0 shortbow (1, -14, D:10) a +0 leather armour (6, -17, D:10) a +0 robe (13, -11, D:10) a +0 robe (14, -8, D:10) a cursed -1 dire flail a +0 giant spiked club (25, -21, D:10) a +0 club a +0 dagger a +0 scale mail (30, -27, D:10) the Almanac of Frigorific Flames Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Conjure Flame Conjuration/Fire 3 c - Ice Form Ice/Transmutation 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Simulacrum Ice/Necromancy 6 (30, 2, D:10) a +0 giant club (31, -27, D:10) the Tome of Dark Beguiling Spells Type Level a - Sublimation of Blood Necromancy 2 b - Confuse Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Excruciating Wounds Charms/Necromancy 5 e - Agony Necromancy 5 (32, -27, D:10) an uncursed staff of air (34, -27, D:10) the +5 arbalest of Fielol {speed, +Fly rC+ MR++ MP+9} Attacks with this weapon are significantly faster. It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. (35, -27, D:10) a wand of enslavement (12) (36, -27, D:10) 26 sling bullets (37, 9, D:10) 9 large rocks (39, -20, D:10) a +0 flail (39, -19, D:10) a +0 giant spiked club a +0 dire flail a +0 trident (39, -18, D:10) a +0 dagger a +0 robe (40, -19, D:10) a +0 hand axe a +0 scale mail (40, -18, D:10) a +0 trident (46, 4, D:10) a +0 spear a +0 spear (47, 4, D:10) a +0 spear a +0 spear (48, 2, D:10) 32 bolts (49, 23, D:10) a +0 dagger a +0 robe (50, 23, D:10) a +0 short sword a +0 flail a +0 leather armour an orc skeleton (50, 24, D:10) a wyvern skeleton (50, 25, D:10) a wyvern skeleton (52, 23, D:10) a +0 dagger a +0 robe an orc skeleton (54, -17, D:10) a +0 club (55, -23, D:10) a +0 club Level 1 of the Lair of Beasts (0, 0, Lair:1) 33 stones (4, -8, Lair:1) 18 stones (5, -6, Lair:1) a tomahawk (5, -4, Lair:1) a tomahawk (9, -2, Lair:1) a wolf corpse (9, -1, Lair:1) a water moccasin corpse (10, -1, Lair:1) a wolf corpse (29, -3, Lair:1) a basilisk corpse a spiny frog corpse