temitten Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -10, D:1) a +0 dagger (7, -7, D:1) a +0 dagger (8, 4, D:1) 26 sling bullets (11, -1, D:1) a +0 club (16, -9, D:1) a +0 club (24, 9, D:1) a +0 club (25, -39, D:1) 18 arrows (38, -29, D:1) a +0 club Level 2 of the Dungeon (5, -1, D:2) a +0 club (6, -45, D:2) a +0 leather armour (11, 0, D:2) a +0 buckler (21, -27, D:2) a cursed -1 club (22, -2, D:2) a +0 robe (32, -38, D:2) a +0 hunting sling (37, -23, D:2) a +0 morningstar a +0 dagger (37, 13, D:2) 18 arrows (41, -13, D:2) a +0 dagger (43, -45, D:2) a +0 short sword a +0 scale mail (43, -30, D:2) a +0 club (57, -39, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (6, 30, D:3) a +0 shortbow (11, 11, D:3) a +0 dagger (12, 24, D:3) a +0 club (15, 7, D:3) a +0 club (16, 7, D:3) a +0 ring mail (18, 14, D:3) a +0 club (20, 7, D:3) a +0 spear a +0 short sword a +0 leather armour a +0 war axe of draining (21, 45, D:3) a +0 flail of crushing (24, 36, D:3) a +0 club a +0 chain mail (25, 29, D:3) a +0 whip (27, 2, D:3) a +0 flail (28, 32, D:3) a +0 short sword (29, 17, D:3) a +0 flail a +0 ring mail of positive energy (35, 14, D:3) a +0 flail (41, 36, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 crystal plate armour (25, -25, D:4) a cursed +0 leather armour (34, -18, D:4) a +0 hunting sling (36, 6, D:4) a +0 leather armour (44, 6, D:4) a +0 leather armour (45, -4, D:4) a +0 dagger a +0 club (45, -3, D:4) a +0 club a +0 club (46, 10, D:4) a +0 dagger (47, -14, D:4) a +0 club (47, 10, D:4) a +0 club (48, -13, D:4) a +0 hunting sling a +0 dagger (48, 0, D:4) a +0 club (49, 10, D:4) a +0 whip a +1 animal skin a +0 helmet a +0 club (51, 8, D:4) a +0 mace Level 5 of the Dungeon [Shop] Olod's Antique Weapon Shoppe the cursed +2 morningstar "Butzob" {antimagic, rPois rF+ Str-2} (858 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-2). It protects you from fire. It protects you from poison. It has a curse placed upon it. a +0 long sword (91 gold) a +0 scimitar (104 gold) a +4 mace of crushing (689 gold) a +0 club (26 gold) a +2 arbalest of freezing (522 gold) a +0 falchion (78 gold) a +0 trident (91 gold) a +0 hand crossbow (91 gold) the +4 flail of Action {freeze, rF+} (1047 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. a +0 broad axe (104 gold) a +2 vampiric scimitar (624 gold) the +4 hand axe of Valour {flame, *Rage Int+5 SInv} (1170 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It lets you see invisible. It may make you go berserk in combat. (15, -5, D:5) a +0 whip (20, 21, D:5) a cursed +0 robe a +0 dagger (21, 7, D:5) a +0 trident (21, 21, D:5) a +0 falchion a +0 robe a +0 dagger (29, -12, D:5) a +0 rapier (29, 34, D:5) a +0 shortbow 25 arrows (31, 36, D:5) an arrow (37, -3, D:5) a +0 mace (40, 13, D:5) a +0 ring mail (46, 12, D:5) a +0 dagger (50, 0, D:5) 18 arrows a +0 shortbow (57, 7, D:5) a +0 short sword (57, 8, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 5 arrows (2, -1, D:6) 21 arrows (5, 4, D:6) a +0 giant club (12, -22, D:6) 21 arrows (14, -11, D:6) a +0 flail a +0 dagger (16, -11, D:6) a +0 halberd a +0 club (16, -10, D:6) a +0 dagger a +0 spear (16, -8, D:6) a +0 spear (30, -3, D:6) a +0 dagger (34, -45, D:6) a cursed -2 club (34, -43, D:6) a +2 dagger (35, -44, D:6) a +0 robe a +0 trident a +0 chain mail (36, -42, D:6) a +0 dagger a +0 robe (45, -9, D:6) a +0 whip (46, -36, D:6) a +0 whip a +0 scale mail (47, -9, D:6) a +0 club a +0 halberd (49, -9, D:6) a +0 club (53, -36, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) 3 arrows a +0 shortbow (0, 19, D:7) 11 bolts (0, 20, D:7) 15 bolts (1, 15, D:7) 28 arrows (1, 18, D:7) 18 arrows (2, -1, D:7) a cursed +0 plate armour a +0 hand axe (5, 7, D:7) an arrow (6, 5, D:7) a +0 robe a +0 dagger (7, 6, D:7) 4 arrows (7, 34, D:7) a +0 falchion (17, 40, D:7) a +0 chain mail (25, 7, D:7) an uncursed ring of positive energy (26, 33, D:7) the cursed +1 chain mail of Sloth {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (29, 30, D:7) a +0 dagger a +0 robe (29, 33, D:7) a +0 chain mail (33, -6, D:7) a +0 flail a +0 club a +0 whip (43, 34, D:7) a +0 falchion a +0 dagger a +0 scimitar a +0 chain mail (49, 23, D:7) 21 arrows Level 8 of the Dungeon (0, 0, D:8) an uncursed ring of see invisible (17, -18, D:8) a +0 ring mail (22, -25, D:8) a +0 flail (25, -32, D:8) a +0 shortbow 24 arrows (26, -26, D:8) a +0 robe a +4 scimitar of flaming the human corpse of Erica (skeletalised by now) (27, 3, D:8) a +0 ring mail (31, -11, D:8) a black bear corpse (skeletalised by now) (33, 8, D:8) a +0 mace (42, -3, D:8) a quokka corpse (42, 1, D:8) a +0 helmet (43, -2, D:8) a +1 hand axe of electrocution (44, -3, D:8) a +0 dagger a +0 ring mail a +0 dagger of speed a +0 robe an orc corpse an orc corpse (skeletalised by now) (46, -4, D:8) a cursed -2 hand axe a +0 leather armour a +0 whip a cursed +0 scale mail (46, -3, D:8) a +1 vampiric whip {!w} a +0 leather armour (52, -23, D:8) an orc skeleton (52, -22, D:8) an elf skeleton (54, -22, D:8) a +0 giant club (54, -16, D:8) an elf skeleton the Ecumenical Temple