Dungeon Sprint DCSS version 0.29-a0-486-ga88943ba61 (webtiles) character file. Game seed: 14676313354810640375 25 temujin the Conjurer (level 2, -9/15 HPs) Began as a Deep Elf Conjurer on May 26, 2022. Mangled by an ogre ... wielding a +0 giant club (24 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:42 (238 turns). temujin the Conjurer (Deep Elf Conjurer) Turns: 238, Time: 00:00:42 Health: -9/15 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 4/8 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands f - a wand of iceblast (9) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: - Level 3.0 Dodging - Level 3.0 Stealth - Level 0.5 Unarmed Combat - Level 3.7 Spellcasting + Level 7.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You have reached level 2! Unknown command. Unknown command. You start resting. You feel a strong urge to attack something. You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. Magic restored. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. Unknown command. Memorise Searing Ray, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start resting. HP restored. f - a wand of iceblast (9) Things that are here: a +0 club; a +0 leather armour; the goblin skeleton of Ijyb You open the door. An ogre comes into view. It is wielding a +0 giant club. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..').#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | temujin the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 12 | D | Killed Ijyb 13 | D | Reached skill level 7 in Conjurations 13 | D | Reached XP level 2. HP: 5/15 MP: 6/8 60 | D | Learned a level 2 spell: Searing Ray 235 | D | Noticed an ogre 238 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Conjurations | 7 | 7.0 Unarmed Combat | | 0.5 Spellcasting | | 3.7 Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 248 | 248 | 0 | 228 | 0 | 1 | 248.0 | Dungeon | 248 | 248 | 0 | 228 | 0 | 1 | 248.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 248 daAuts