Dungeon Sprint DCSS version 0.26-a0-474-gfaca0e1de5 (webtiles) character file. Game seed: 5323099943556255995 0 thethe the Sneak (level 1, 9/9 HPs) Began as a Vampire Conjurer on July 31, 2020. Safely got out of the dungeon. The game lasted 00:02:07 (19 turns). thethe the Sneak (Vampire Conjurer) Turns: 19, Time: 00:02:08 Health: 9/9 AC: 2 Str: 6 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis + (no weapon) rCold + + . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . NoTele + (no gloves) MR ..... (no boots) Stlth ++++...... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: bloodless A: fangs 3, see invisible, [frail 1], unbreathing a: Revivify You escaped. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting + Level 2.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj ##.. 4% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj ##.... 7% 2 Dazzling Flash Conj/Hex #..... 26% 3 Fulminant Prism Conj/Hex #......... 65% 4 Iskenderun's Mystic Bla Conj/Tloc #....... 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. [You are frail. (-10% HP)] Message History Welcome, thethe the Vampire Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin bloodletting. You continue bloodletting. x5 Now bloodless. You begin the revivification ritual. You continue your ritual. x5 Now alive. You feel frail. You begin bloodletting. You continue bloodletting. x2 HP restored. You continue bloodletting. x3 Now bloodless. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #@.# #..+ #..# #..# #..# #..# #⌠⌠# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | thethe the Vampire Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 19 | D | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Abil: Exsanguinate || 2 Revivify || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 19 | 19 | 0 | 0 | 0 | 1 | 19.0 | Dungeon | 19 | 19 | 0 | 0 | 0 | 1 | 19.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 19 daAuts