thethe Level 1 of the Dungeon (1, 3, D:1) 13 arrows (3, -8, D:1) a +0 club (4, -5, D:1) a +0 club (4, 32, D:1) a +0 mace (4, 34, D:1) a +0 mace (5, 32, D:1) a +0 leather armour (6, 34, D:1) a +0 club (24, 13, D:1) 26 arrows (27, 7, D:1) a cursed +0 dagger (31, 7, D:1) a cursed -3 club (33, 7, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 30, D:2) a +0 club (6, 31, D:2) a +0 club (12, 26, D:2) a cursed +0 short sword (20, 9, D:2) a +0 club (22, 32, D:2) a +0 ring mail (24, 8, D:2) a +0 pair of boots (35, 10, D:2) a cursed -2 club (35, 24, D:2) a +0 dagger (36, 10, D:2) a +0 dagger Level 3 of the Dungeon (3, -8, D:3) a +0 robe (12, 10, D:3) a +0 dagger (13, 14, D:3) a +0 quarterstaff (23, 9, D:3) a +0 club (25, 14, D:3) a +0 hunting sling (25, 17, D:3) a +0 chain mail (27, 7, D:3) a +0 dagger (27, 14, D:3) a +0 mace (32, 7, D:3) an uncursed ring of see invisible Level 4 of the Dungeon (0, 0, D:4) the +1 robe of Rationality {Rampage rC- Regen+ Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. It increases your rate of regeneration. It bestows one free step when moving towards enemies. (5, -1, D:4) a +0 morningstar (10, -35, D:4) a +0 helmet a +0 robe (11, -37, D:4) a +0 hand axe (14, -42, D:4) 23 arrows (33, -1, D:4) a +0 dagger (42, 1, D:4) a +0 mace (49, -3, D:4) a +0 giant club (50, -2, D:4) a +0 leather armour a cursed -1 trident a +0 leather armour a +0 trident (50, -1, D:4) a cursed -2 flail (57, -9, D:4) a +0 battleaxe Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (11, 22, D:5) a +0 war axe (12, 29, D:5) a +0 long sword Level 6 of the Dungeon (2, -6, D:6) a +0 giant spiked club (2, 31, D:6) a +0 dagger a +0 robe (2, 32, D:6) a +0 short sword a +0 ring mail (4, 3, D:6) a +0 pair of boots (9, 0, D:6) a +0 spear a cursed -2 shortbow 23 arrows (14, 24, D:6) a +0 mace (15, 25, D:6) a +0 dagger (16, 23, D:6) a +0 helmet (16, 25, D:6) a +0 dagger a +0 robe (16, 26, D:6) a +0 dagger a cursed +0 robe (18, 27, D:6) a cursed +0 falchion (23, 23, D:6) an uncursed ring of wizardry (23, 24, D:6) 28 stones (23, 25, D:6) 16 gold pieces (28, 3, D:6) a +0 hunting sling (29, 29, D:6) 30 stones (32, 23, D:6) a +0 falchion (32, 27, D:6) a scroll of teleportation (37, 16, D:6) a +0 scale mail of cold resistance (39, 6, D:6) 9 arrows Level 7 of the Dungeon (7, 18, D:7) a +0 hand axe a +2 leather armour of cold resistance (12, 25, D:7) 19 arrows (51, 56, D:7) an arrow (51, 57, D:7) a cursed +0 shortbow 21 arrows (51, 58, D:7) an arrow (60, 54, D:7) a +0 leather armour (61, 52, D:7) 16 arrows (62, 48, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 giant club (15, 36, D:8) a +0 trident (21, 36, D:8) an arrow (22, 37, D:8) 5 arrows (23, 38, D:8) a +0 shortbow 17 arrows (32, 28, D:8) a +0 flail (35, 18, D:8) the +1 quarterstaff "Pyidu" {protect, +Fly rF+ rC- MP+9 Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you fly. (38, 13, D:8) a +0 giant club a +0 giant club (41, 23, D:8) a +0 chain mail of positive energy (41, 32, D:8) a +0 robe a +0 hand axe a +0 robe a cursed +0 great sword (41, 33, D:8) a +0 robe a cursed +4 spear Level 9 of the Dungeon (0, 0, D:9) a scroll of fog (8, -5, D:9) a cursed staff of air (11, -1, D:9) 7 gold pieces (14, -27, D:9) 21 sling bullets (18, -27, D:9) 22 sling bullets (18, -6, D:9) a river rat skeleton (23, -15, D:9) a stone