thing2 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) the Handbook of the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Summon Lightning Spire Summoning/Air 4 e - Lightning Bolt Conjuration/Air 5 (49, 36, D) a +6 ring of intelligence (49, 37, D) a +3 giant club (50, 25, D) an uncursed staff of earth (50, 36, D) an uncursed staff of summoning (50, 37, D) a +2 long sword (51, 24, D) a box of beasts (51, 25, D) the ring "Unabaw" {rF+ MP+9} [ring of magical power] It protects you from fire. It affects your magic capacity (+9). (51, 30, D) a sea snake corpse (51, 36, D) the +9 hand crossbow of Junu {elec, +Blink} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It lets you blink. (51, 37, D) a +1 scimitar of slicing (51, 39, D) a +2 halberd of venom a +0 robe (51, 41, D) a +0 trident (52, 24, D) a phantom mirror (52, 25, D) a potion of agility (52, 28, D) a manticore corpse (52, 30, D) a +0 trident of holy wrath (52, 31, D) 8 javelins (52, 32, D) 3 javelins (52, 36, D) the +1 buckler of Tender Moments {MR+ Dex+2} It affects your dexterity (+2). It affects your resistance to hostile enchantments. (52, 37, D) a +2 leather armour of cold resistance (52, 39, D) a +0 trident (53, 24, D) a +3 spear of venom (53, 30, D) a +4 mace of distortion (unseen) (53, 33, D) 4 javelins of penetration (53, 37, D) a fan of gales (54, 24, D) a +0 vampiric spear (54, 25, D) a manual of Hexes (54, 36, D) a +5 crystal plate armour (55, 24, D) an uncursed amulet of the acrobat (59, 37, D) a crystal ball of energy (60, 37, D) a +1 ring mail of magic resistance (61, 0, D) an uncursed staff of poison (61, 16, D) a +0 shield a +0 scale mail (61, 37, D) a +6 ring of dexterity (62, 1, D) a +2 leather armour of cold resistance (62, 8, D) the cursed +0 large shield of Quunirr {-Tele Str+3 Slay+3} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It prevents most forms of teleportation. It has a curse placed upon it. (62, 26, D) a +0 dagger (62, 27, D) a +0 dagger (62, 30, D) a +0 dagger a +0 long sword a +0 chain mail (62, 36, D) a +2 battleaxe of electrocution (62, 37, D) a +2 short sword of speed (63, 0, D) the cursed +1 falchion of Fragile Peace {freeze, Fragile rC+ MP+9 Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from cold. It affects your magic capacity (+9). It will be destroyed if unequipped. It has a curse placed upon it. (63, 16, D) a +0 whip of draining (63, 17, D) the +7 Singing Sword (63, 20, D) a +0 battleaxe a +0 robe (63, 30, D) a +0 trident a +0 chain mail a +0 whip of electrocution a +0 robe a +0 trident a +0 chain mail (63, 36, D) a +1 war axe of flaming (63, 37, D) an uncursed staff of fire (64, 16, D) a +2 war axe of freezing (64, 26, D) a +0 plate armour of magic resistance (64, 30, D) a +0 ring mail a +0 mace a +0 leather armour (64, 33, D) a +0 spear (65, 26, D) an uncursed staff of death (65, 30, D) a +1 hand axe of chopping a +0 robe (67, 0, D) a +4 dagger of draining (68, 0, D) the +4 longbow of Understanding {flame, Str+4 Dex+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+6). (69, 36, D) an uncursed staff of cold (70, 8, D) an uncursed staff of earth (70, 36, D) an uncursed staff of summoning (70, 37, D) the +0 spear "Miluts" {venom, rElec Str+6 Int+4} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your intelligence (+4). It insulates you from electricity. (71, 8, D) the +11 broad axe of the Dungeon {flame, -Tele rC++ Str+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It greatly protects you from cold. It lets you see invisible. It prevents most forms of teleportation. (71, 11, D) a cursed +4 long sword (unseen) (71, 16, D) an uncursed staff of conjuration (71, 17, D) the +5 quarterstaff "Lengaury" {freeze, rF+ rC+ MR+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (71, 26, D) a cursed -3 ring of protection (71, 27, D) an uncursed staff of air (72, 8, D) the +6 morningstar of Perversion {speed, -Tele rC+ MR+} Attacks with this weapon are significantly faster. It protects you from cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. Cheibriados disapproves of the use of such an item. (72, 16, D) an uncursed ring of see invisible (72, 17, D) a +1 antimagic battleaxe (72, 20, D) +0 steam dragon scales (72, 27, D) a +1 arbalest of flaming (72, 36, D) a +1 spear of freezing (72, 37, D) a +5 blowgun (73, 26, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 27, D) a +0 hand crossbow of freezing (73, 30, D) a +0 spear (unseen) (73, 36, D) a phial of floods (73, 37, D) an uncursed staff of air (75, 1, D) a +2 chain mail of poison resistance