Dungeon Crawl Stone Soup version 0.31-a0-437-g7cee417757 (webtiles) character file. Game seed: 13171466039293326108 46 trueblamed the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on Aug 1, 2023. Slain by Terence ... wielding a +0 morningstar of protection (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:11 (925 turns). trueblamed the Magician (Djinni Conjurer) Turns: 925, Time: 00:02:12 Health: 0/27 AC: 2 Str: 8 XL: 3 Next: 95% Gold: 110 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +2 whip (elec) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... i - amulet of regeneration Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: mighty, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons b - a +2 whip of electrocution (weapon) Armour a - a +0 robe (worn) Jewellery i - an amulet of regeneration (around neck) Scrolls c - 2 scrolls of amnesia {unknown} e - 2 scrolls of teleportation {unknown} f - a scroll of noise {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of enchant armour {unknown} Potions d - a potion of might g - a potion of cancellation {unknown} h - a potion of magic {unknown} j - a potion of enlightenment {unknown} Skills: + Level 1.3 Fighting - Level 2.4 Dodging - Level 1.8 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes Level 0.0 Charms * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Transmutations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d6 28% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 f - Shock Conj/Air 72% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 morningstar of protection, wearing a +0 scale mail and carrying a wand of flame (asleep, 100% to hit) The searing ray hits Terence but does no damage. Terence shouts! (Press . to maintain the ray.) Terence zaps a wand. The puff of flame misses you. The searing ray misses Terence. The searing ray hits Terence but does no damage. The searing ray hits Terence. Terence is lightly wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar of protection, wearing a +0 scale mail and carrying a wand of flame (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence zaps a wand. The puff of flame hits you. You resist. The searing ray misses Terence. Terence zaps a wand. The puff of flame misses you. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 morningstar of protection. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence says, "You're history." Terence hits you with a +0 morningstar of protection! Terence says, "Time to say good-bye..." There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. It was a potion of might. You feel very mighty all of a sudden. Terence hits you with a +0 morningstar of protection! You die... #.. #.. .# .. #.# .. #.# #. #.# # #. ####.# ...###.####.##.# #.....@##.#.#.# #####..@.###..# ##.##.#.#^# #. #####.##...#.#########. ........#.#.........#. #.#.##...#########.#. #.....<...... #.#. ##.##.#....##### #.#. #....)......# #.#. #..##.###...####.#####.#. You could see Terence. Vanquished Creatures A worm (D:2) A dart slug (D:1) 3 ball pythons (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 4 jackals (D:1) 3 quokkas A bat (D:1) 2 frilled lizards 6 kobolds 5 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | trueblamed the Djinni Conjurer began the quest for the Orb. 0 | D:1 | trueblamed set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 79 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 242 | D:1 | Reached XP level 3. HP: 20/26 MP: 0/0 242 | D:1 | Learned a level 1 spell: Shock 338 | D:1 | Reached skill level 1 in Fighting 914 | D:2 | Noticed Terence 925 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_rooms, minmay_hexomino_c4 D:2: layout_loops_ring, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.3 Dodging | | 2.4 Stealth | | 1.8 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Transmutations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Poison Magic | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 9 Whip || 28 Cast: Magic Dart || 39 Searing Ray || 5 Use: Potion || 1 Stab: Sleeping || 4 Armour: Robe || 6 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 927 | 900 | 27 | 0 | 707 | 2 | 463.5 | Dungeon | 927 | 900 | 27 | 0 | 707 | 2 | 463.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 772 daAuts D:2: 155 daAuts