unhaunting Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (21, 32, D:1) a +0 leather armour (27, -1, D:1) a +0 whip (31, 1, D:1) a +0 leather armour (39, 28, D:1) a +0 short sword (42, 0, D:1) a +0 hand axe (49, -1, D:1) a +0 robe (50, 18, D:1) a +0 dagger (51, 2, D:1) a +0 club (51, 18, D:1) a +0 dagger (52, 17, D:1) a +0 robe (52, 25, D:1) a +0 ring mail (56, -2, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Lah Nor's Distillery a potion of brilliance (40 gold) a potion of flight (30 gold) a potion of lignification (30 gold) a potion of mutation (80 gold) 2 potions of degeneration (20 gold) a potion of magic (80 gold) a potion of curing (30 gold) a potion of resistance (100 gold) a potion of attraction (30 gold) a potion of attraction (30 gold) (0, 0, D:2) a +0 robe (5, 23, D:2) a +0 short sword a +0 leather armour (28, 0, D:2) a +0 vorpal flail a +0 dagger (36, -3, D:2) a +0 falchion (38, -4, D:2) a +0 robe a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 dagger a +0 hand axe a +0 leather armour (4, -1, D:3) a +0 dagger a +0 leather armour (10, 2, D:3) a +0 leather armour (11, 9, D:3) 27 bolts (17, 8, D:3) a +0 hand axe (19, 9, D:3) a +0 dagger (21, -5, D:3) a +0 ring mail (44, 4, D:3) a scroll of teleportation (44, 6, D:3) a scroll of identify (44, 30, D:3) a +0 dagger (45, -5, D:3) a +0 mace (51, 38, D:3) a +0 animal skin (52, 40, D:3) a +0 animal skin (54, 38, D:3) a +0 animal skin a +0 animal skin a +0 animal skin (55, 35, D:3) a +0 hand axe (55, 38, D:3) a +0 animal skin Level 4 of the Dungeon [Shop] Sall's Assorted Antiques a potion of attraction (87 gold) a box of beasts (1160 gold) a scroll of identify (58 gold) a potion of resistance (290 gold) a scroll of teleportation (87 gold) the +4 halberd of Ifecs {spect, Str+4} (1316 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). a +0 robe (20 gold) a scroll of fear (101 gold) a +0 leather armour (58 gold) a +0 robe (20 gold) a wand of polymorph (11) (377 gold) a +2 hat (464 gold) a scroll of enchant armour (217 gold) (0, 0, D:4) a +0 leather armour (14, 9, D:4) a +0 giant club (18, 6, D:4) a +0 short sword (18, 8, D:4) a +0 dagger (23, 16, D:4) a +0 club (36, -11, D:4) a +0 whip (37, 17, D:4) a +0 helmet Level 5 of the Dungeon (0, 0, D:5) a +0 rapier a +0 leather armour (7, -13, D:5) 21 bolts (11, 0, D:5) a +0 hand axe (14, -1, D:5) a +0 robe (17, 4, D:5) a +0 giant club (27, -5, D:5) a +0 triple crossbow (33, 0, D:5) a +0 giant club (34, -19, D:5) a +4 flail (43, -10, D:5) a +0 ring mail (51, -15, D:5) a +0 chain mail Level 6 of the Dungeon (11, -4, D:6) a +0 war axe (11, 0, D:6) a scroll of identify (18, 12, D:6) a +0 leather armour (26, -8, D:6) a scroll of identify (27, 4, D:6) a +0 hunting sling (28, -27, D:6) a +1 vampiric dagger (32, 21, D:6) a +0 club a +0 leather armour a +0 glaive a +0 plate armour (33, 25, D:6) a +0 spear (36, -16, D:6) a +0 scale mail (42, 13, D:6) a +0 club (43, 8, D:6) a +0 morningstar (44, 2, D:6) a scroll of noise (44, 19, D:6) a +0 whip a scroll of identify (45, 2, D:6) 3 large rocks (47, 2, D:6) a +0 leather armour (55, -9, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 chain mail (1, 0, D:7) a +0 club a +0 dagger a +0 robe (2, 0, D:7) a +0 dagger (6, -12, D:7) a +0 leather armour (8, -15, D:7) a +0 robe a +0 dire flail (15, 22, D:7) 14 sling bullets (24, -15, D:7) a +0 leather armour (27, -6, D:7) a +0 leather armour (30, -10, D:7) a +0 hand axe (46, -21, D:7) a +0 rapier (47, -17, D:7) a +0 robe a +0 dagger a +0 robe a +3 great sword Level 8 of the Dungeon (0, 15, D:8) a +0 shortbow 8 arrows (4, 20, D:8) 11 arrows a +0 shortbow (8, 23, D:8) a +0 scale mail (14, -1, D:8) a +0 dagger a +0 robe a +2 hand axe of flaming (27, 14, D:8) a +0 club (30, -11, D:8) a +0 leather armour (31, -22, D:8) a +0 shortbow 11 arrows (33, 10, D:8) a scroll of identify (35, -3, D:8) a +0 whip (35, 2, D:8) a +0 robe a +0 dagger (37, -16, D:8) 2 boomerangs Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 chain mail a +0 trident a +0 flail a +0 club (6, 6, D:9) a +0 ring mail (6, 7, D:9) 13 arrows (22, -3, D:9) 3 scrolls of identify (23, 36, D:9) a staff of conjuration (24, -2, D:9) 14 sling bullets (47, 18, D:9) a +0 spear (47, 22, D:9) a +0 spear (50, -12, D:9) a +0 ring mail (53, 6, D:9) a +0 chain mail Level 10 of the Dungeon (0, 14, D:10) a +0 trident (14, 35, D:10) the +6 falchion of the Beast {vamp, +Blink Str+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+4). +Blink: It lets you blink. (27, 26, D:10) a +0 spear (32, 2, D:10) a +0 dagger (33, 2, D:10) a +0 giant club a +0 giant club a +0 dagger a +0 ring mail (34, 2, D:10) 5 large rocks a +0 dagger of holy wrath (43, 17, D:10) a +0 giant club a +0 giant spiked club (51, 43, D:10) a scroll of identify Level 11 of the Dungeon (0, 0, D:11) a +0 dagger a +0 robe (0, 8, D:11) 4 large rocks (2, -17, D:11) a scroll of identify (2, -4, D:11) a +0 dagger (9, -6, D:11) a +3 hunting sling a +2 glaive of freezing a +0 troll leather armour (14, 3, D:11) a +0 leather armour (15, 8, D:11) 2 large rocks (16, -16, D:11) a scroll of identify (16, 7, D:11) a +0 scimitar (25, 6, D:11) 14 bolts (27, -40, D:11) 19 arrows (29, 8, D:11) a +0 leather armour (36, -18, D:11) a +1 flail of protection (37, -18, D:11) a +0 whip (38, -42, D:11) a +0 leather armour (44, -16, D:11) a +0 short sword (46, -16, D:11) a +0 short sword (47, -16, D:11) a +0 whip (48, -14, D:11) a +0 short sword (49, -13, D:11) a +0 short sword (50, -13, D:11) a +0 whip a +0 hand crossbow 18 bolts (53, 8, D:11) an amulet of faith (56, 7, D:11) a +0 robe Level 12 of the Dungeon (0, 30, D:12) a +0 mace (2, 14, D:12) a +0 troll leather armour (2, 16, D:12) a +0 flail (4, 19, D:12) a +0 giant club a +0 giant spiked club (4, 26, D:12) a scroll of identify (4, 28, D:12) 17 sling bullets (10, -5, D:12) a +0 club (12, 19, D:12) 3 large rocks (23, 17, D:12) a scroll of noise (24, 29, D:12) a +1 trident a +0 ring mail a scroll of identify (24, 30, D:12) a +0 spear (25, 39, D:12) a +0 falchion (33, 16, D:12) 23 bolts (36, 11, D:12) 14 arrows (39, -4, D:12) 18 arrows (46, 4, D:12) a +0 dagger (52, -8, D:12) 20 arrows a +0 shortbow (52, -1, D:12) a +0 club (54, -8, D:12) a +0 whip (54, -1, D:12) a +0 dagger (54, 2, D:12) a +0 giant club (55, -7, D:12) a +0 dagger (55, -3, D:12) a +0 robe a +0 dagger (55, -2, D:12) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 whip (55, -1, D:12) a +0 dagger a +0 robe a +0 halberd a +0 plate armour (55, 3, D:12) a +0 giant club Level 13 of the Dungeon (0, 0, D:13) a poisoned dart (8, -1, D:13) a +0 arbalest 19 bolts (9, -2, D:13) a +0 dagger a +0 shortbow 24 arrows (10, -3, D:13) a manticore corpse (14, 4, D:13) a +0 chain mail (16, -25, D:13) a +0 buckler the amulet of Helluqu {Spirit rN+ Will- Str+3 SInv} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+3). rN: It protects you from negative energy. SInv: It lets you see invisible. Will: It decreases your willpower. a +2 robe of willpower (17, -6, D:13) a +0 long sword (17, -5, D:13) a +0 plate armour (18, -5, D:13) a +0 shortbow 14 arrows a centaur corpse (18, 11, D:13) a +0 giant spiked club (19, -12, D:13) an amulet of faith (19, 11, D:13) a +0 giant club an ugly thing corpse (skeletalised by now) (20, -34, D:13) a +0 dagger (20, -1, D:13) a +0 scale mail (20, 12, D:13) a two-headed ogre corpse (skeletalised by now) (22, 24, D:13) a manticore corpse (skeletalised by now) (35, 8, D:13) 2 large rocks a cyclops corpse (skeletalised by now) (37, 10, D:13) a +0 robe a +0 dagger (38, 3, D:13) a +0 giant club (38, 5, D:13) a +0 giant club a +0 plate armour a +0 chain mail a +3 chain mail (38, 6, D:13) a +0 dire flail a +0 chain mail a +0 great mace (38, 7, D:13) a +0 glaive (38, 10, D:13) a +0 scimitar of flaming 9 arrows a +0 shortbow (39, 7, D:13) a +0 great sword Level 1 of the Lair of Beasts (0, 0, Lair:1) 2 boomerangs (0, 8, Lair:1) a +0 flail (1, 0, Lair:1) a potion of lignification (15, -9, Lair:1) a +0 halberd (16, 9, Lair:1) 24 arrows (19, 11, Lair:1) a poisoned dart (37, -3, Lair:1) a +0 dagger (51, -15, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a potion of degeneration (23, 34, Lair:2) a +0 leather armour (29, -16, Lair:2) 27 sling bullets (30, 23, Lair:2) a +0 halberd Level 3 of the Lair of Beasts (0, 0, Lair:3) a +2 hat a +0 robe (1, -19, Lair:3) a +0 battleaxe (14, -27, Lair:3) a scroll of identify (26, -4, Lair:3) a +0 quarterstaff (36, -17, Lair:3) a +0 ring mail (37, -24, Lair:3) a +0 robe (37, -10, Lair:3) a +0 leather armour (38, -16, Lair:3) a +0 vampiric battleaxe (41, 8, Lair:3) an amulet of faith (49, -38, Lair:3) a +0 mace (50, -9, Lair:3) the +4 glaive "Lexifrits" {freeze, rF- rN+++ Will- Int+7} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+7). rF: It makes you vulnerable to fire. rN: It renders you almost immune to negative energy. Will: It decreases your willpower. (52, -28, Lair:3) the +6 chain mail of Quseirer {rF- Str+4 Slay+3} Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It makes you vulnerable to fire. Level 4 of the Lair of Beasts (0, 0, Lair:4) 9 gold pieces (4, -12, Lair:4) a javelin (still there?) 2 datura-tipped darts (still there?) (18, 17, Lair:4) a +0 plate armour (28, 10, Lair:4) a +0 ring mail (32, 14, Lair:4) a javelin