unregenerate the Dungeon (0, 50, D) the cursed +1 chain mail "Hoump" {rCorr Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (0, 52, D) a +3 rapier of speed (1, 32, D) an uncursed staff of air (1, 34, D) a lamp of fire (1, 36, D) a +2 mace of draining (unseen) (1, 52, D) a +0 long sword (2, 14, D) an uncursed ring of protection from magic (2, 16, D) the +1 robe of Gallantry {rN+} It protects you from negative energy. (2, 32, D) the ring "Xis Vij" {+Blink rPois} [ring of poison resistance] It protects you from poison. It lets you blink. (2, 33, D) a book of the Sky (2, 35, D) a cursed -2 giant club (unseen) (2, 36, D) a +1 battleaxe of chopping (unseen) (2, 50, D) a crystal ball of energy (2, 51, D) the +6 short sword of the Endless March {flame, rF+ Str+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from fire. It lets you see invisible. (2, 52, D) the cursed +1 long sword "Kettots" {slice, *Slow rElec Dex+8} It inflicts extra damage upon your enemies. It affects your dexterity (+8). It insulates you from electricity. It may slow you when you take damage. It has a curse placed upon it. (2, 53, D) a +0 giant spiked club (2, 54, D) a +2 battleaxe of chopping (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a book of Battle (3, 15, D) an uncursed staff of cold (3, 16, D) an uncursed staff of energy (3, 32, D) a book of Annihilations (3, 33, D) the amulet "Nesu" {Inacc rC+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. (3, 34, D) the ring "Voashrit" {*Corrode rF+ MR++ Int-2 Dex+8} [ring of protection from fire] It affects your intelligence (-2). It affects your dexterity (+8). It protects you from fire. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (3, 36, D) a +0 arbalest (unseen) (3, 39, D) a +5 great sword of slicing (unseen) (3, 41, D) a +0 arbalest (unseen) (3, 50, D) an uncursed staff of power (3, 51, D) a +1 antimagic falchion (3, 52, D) a +0 giant spiked club (still there?) a +3 war axe (still there?) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a +1 spear of freezing (4, 15, D) a +5 spear of venom (4, 16, D) a +3 ring mail of fire resistance (4, 32, D) a +0 scimitar (4, 33, D) a +2 robe of magic resistance (4, 34, D) a +1 war axe (4, 37, D) a +0 dagger (unseen) (4, 52, D) a book of Unlife (4, 53, D) a +0 giant spiked club (4, 54, D) a +0 flail (unseen) (4, 55, D) a +0 arbalest (unseen) (4, 56, D) a +4 hand axe of draining (still there?) 4 large rocks (still there?) (5, 14, D) a +3 plate armour of cold resistance (5, 15, D) a fan of gales (5, 16, D) an uncursed staff of cold (5, 19, D) a +1 scythe of pain (5, 32, D) a +0 chain mail (5, 34, D) a +0 giant club (still there?) a +0 long sword (still there?) (5, 35, D) a +0 troll leather armour (5, 37, D) a +0 giant spiked club (5, 51, D) a cursed staff of fire (5, 52, D) a +3 leather armour of fire resistance (5, 53, D) a +0 short sword (unseen) (5, 54, D) a +3 war axe of chopping (unseen) (5, 58, D) a +4 morningstar of draining (unseen) (6, 14, D) the +4 ring mail of Idealism {rCorr Str-4 Slay+5 Stlth+} It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (6, 15, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (6, 16, D) a crystal ball of energy (6, 32, D) an uncursed staff of wizardry (6, 33, D) a +0 robe of fire resistance (6, 34, D) a +0 mace the +1 pearl dragon scales of the City {rN+ Str+4 Int+6} It affects your strength (+4). It affects your intelligence (+6). It protects you from negative energy. a lamp of fire an orc corpse (skeletalised by now) (6, 36, D) a +0 dire flail (unseen) (6, 38, D) a +3 great sword of flaming a +0 chain mail a +5 mace of crushing a cursed -1 chain mail a +0 shield (6, 40, D) a +0 giant club (unseen) (6, 51, D) a +2 helmet of see invisible (6, 52, D) a +1 scimitar of holy wrath (still there?) a +0 short sword (still there?) (6, 53, D) a +0 battleaxe (unseen) (6, 54, D) a +0 battleaxe a +0 plate armour 3 large rocks (6, 56, D) a +0 giant club (6, 61, D) a large rock (6, 62, D) a large rock (7, 14, D) an uncursed ring of protection from magic (7, 15, D) a phial of floods (7, 16, D) a +2 mace of protection (7, 32, D) a +0 mace (7, 33, D) a +9 giant spiked club (7, 34, D) a +2 scimitar of protection (still there?) a +4 dagger of speed (still there?) (7, 35, D) a +0 mace (unseen) (7, 36, D) a +0 great sword (unseen) (7, 39, D) a bolt a book of Maledictions a +0 war axe a +4 chain mail of cold resistance a +0 shield (7, 41, D) a book of Debilitation 3 bolts (7, 50, D) a +0 short sword (7, 51, D) a crystal ball of energy (7, 52, D) a cursed -3 great sword a +0 plate armour an uncursed ring of wizardry (7, 53, D) a +0 dire flail a cursed +0 plate armour (7, 54, D) the +8 broad axe of Truth {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. a +0 chain mail a +0 shield a stone giant corpse (skeletalised by now) (7, 56, D) a cursed -3 great sword (unseen) (7, 57, D) a large rock (7, 58, D) 2 tomahawks 4 large rocks (7, 59, D) 4 large rocks a bolt (7, 60, D) a large rock (8, 14, D) a crystal ball of energy (8, 15, D) a +4 scimitar of holy wrath (8, 16, D) a +2 hand crossbow of flaming (8, 32, D) a +0 dagger (8, 33, D) an uncursed staff of death (8, 34, D) the cursed +0 long sword of Enta {antimagic, rPois MR+} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. an uncursed staff of death (still there?) (8, 38, D) a +2 halberd of venom (unseen) (8, 39, D) a +2 halberd (unseen) (8, 41, D) a warg corpse (skeletalised by now) (8, 50, D) a +0 halberd of flaming (8, 51, D) a +3 hand axe of chopping (8, 52, D) the +8 broad axe of Foolhardiness {chop, *Drain rElec rC- rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. a cursed +0 plate armour the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). an orc corpse (skeletalised by now) (8, 53, D) a troll corpse (skeletalised by now) (8, 56, D) a +0 dagger (unseen) (8, 60, D) a warg corpse (skeletalised by now) (8, 61, D) a large rock (9, 14, D) a lamp of fire (9, 15, D) a book of Ice (9, 16, D) a +3 quick blade (9, 33, D) a book of Debilitation (9, 34, D) an uncursed staff of air (9, 35, D) the +4 trident of the Philosopher {venom, rElec Int+3 Stlth-} It poisons the flesh of those it strikes. It affects your intelligence (+3). It insulates you from electricity. It makes you less stealthy. (unseen) (9, 37, D) a +0 long sword (unseen) (9, 38, D) a +0 war axe (unseen) (9, 50, D) a +1 antimagic morningstar (9, 51, D) Hefycry's Reference Book on Ashen Moulding Spells Type Level a - Sandblast Earth 1 b - Beastly Appendage Transmutation 1 c - Passwall Transmutation/Earth 2 d - Stone Arrow Conjuration/Earth 3 e - Ice Form Ice/Transmutation 4 f - Petrify Transmutation/Earth 4 g - Bolt of Magma Conjuration/Fire/Earth 5 (9, 52, D) a +0 troll leather armour a +0 trident (9, 54, D) a +0 giant club (unseen) (9, 55, D) a +4 mace of venom (still there?) a +0 giant club (still there?) (9, 61, D) a large rock (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (10, 14, D) a crystal ball of energy (10, 15, D) an uncursed amulet of rage (10, 16, D) an uncursed staff of death (10, 33, D) a +0 glaive (10, 34, D) a +0 trident (unseen) (10, 37, D) 4 large rocks (unseen) (10, 50, D) a +2 mace of protection (10, 51, D) a +0 scale mail (10, 52, D) a manual of Axes (10, 53, D) a +0 broad axe (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +3 ring of dexterity (11, 15, D) a +2 bardiche of flaming (11, 16, D) a +0 hand axe an uncursed staff of cold (11, 33, D) a crystal ball of energy (11, 34, D) the Almanac of Transmigration and the Arsonist Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Inner Flame Hexes/Fire 3 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Bolt of Fire Conjuration/Fire 6 (11, 35, D) a +0 war axe (unseen) (11, 36, D) a +0 glaive (unseen) (11, 50, D) a +0 long sword (11, 51, D) an uncursed staff of cold (11, 52, D) a +0 broad axe of chopping (11, 54, D) a cursed -3 war axe (unseen) (12, 14, D) a fan of gales (12, 15, D) the Tome of Earthen Transmutation Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Blade Hands Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Statue Form Transmutation/Earth 6 (12, 32, D) a book of Summonings (12, 33, D) a +0 chain mail (12, 36, D) a +2 rapier of draining (unseen) (12, 50, D) a +2 fustibalus of freezing (12, 52, D) a book of Fire (12, 53, D) a +0 halberd (unseen) (12, 54, D) an uncursed staff of wizardry (unseen) (13, 32, D) an uncursed staff of air (13, 33, D) a +0 dagger (13, 34, D) an uncursed staff of earth (13, 50, D) a book of Clouds (13, 53, D) 4 large rocks (unseen) (13, 54, D) a stone giant corpse (skeletalised by now) (14, 50, D) a book of Clouds (14, 51, D) an uncursed staff of energy (14, 52, D) a +0 dagger (14, 53, D) a +0 club (unseen) (18, 0, D) a +0 glaive a +0 chain mail (18, 1, D) a +0 giant spiked club (18, 35, D) a +2 rapier of speed (unseen) (18, 48, D) a phial of floods (18, 49, D) a +0 chain mail of poison resistance (18, 50, D) an uncursed staff of air (19, 0, D) a +0 short sword a +0 chain mail (19, 16, D) a +1 chain mail of poison resistance (19, 17, D) an uncursed amulet of rage (19, 32, D) a +2 spear of piercing (19, 33, D) a lightning rod (4/4) (19, 48, D) a book of the Warp (19, 50, D) 4 large rocks a fan of gales (19, 51, D) 4 large rocks (20, 1, D) a +0 mace +1 acid dragon scales (20, 16, D) a +2 centaur barding of cold resistance (20, 17, D) a +8 quick blade (20, 32, D) a +0 spear (20, 33, D) an uncursed staff of energy (20, 35, D) a +2 rapier of venom (unseen) (20, 48, D) Kiedghe's Disquisition on Glacial Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Throw Icicle Conjuration/Ice 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 (20, 50, D) a +2 battleaxe of freezing (still there?) an uncursed staff of earth (still there?) (20, 51, D) 3 large rocks (20, 52, D) a +2 great sword of flaming (21, 0, D) a +1 war axe (21, 1, D) a +5 blowgun (21, 2, D) a +0 troll leather armour (21, 16, D) a lamp of fire (21, 17, D) the +5 battleaxe of the Hundredfold Curses {flame, rC- Int+4 SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It makes you vulnerable to cold. It lets you see invisible. It makes you more stealthy. (21, 33, D) a +0 war axe of flaming (21, 34, D) a phial of floods (21, 36, D) a +0 spear of piercing (unseen) (21, 49, D) a lightning rod (4/4) (21, 50, D) a +0 dire flail (still there?) Sif Muna's Handbook of Unstable Good Luck (still there?) Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Lesser Beckoning Translocation 3 c - Deflect Missiles Charms/Air 6 d - Disjunction Translocation 8 (21, 51, D) a +0 battleaxe of freezing (unseen) (21, 52, D) a +0 dire flail a +0 great mace (22, 0, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. a +6 ring of dexterity 32 arrows a +0 halberd an uncursed staff of power (22, 1, D) a +6 long sword of slicing (22, 2, D) a +3 falchion of holy wrath a cursed +0 chain mail a +0 giant club (22, 16, D) a +3 long sword of slicing (22, 17, D) a manual of Polearms (22, 32, D) a phial of floods (22, 33, D) an uncursed staff of energy (22, 34, D) a +0 trident a book of Conjurations (22, 36, D) a +2 flail of protection (unseen) (22, 48, D) a book of the Earth (22, 49, D) a +2 dagger of speed (22, 50, D) 4 large rocks (still there?) the +1 robe of Leode {SInv} (still there?) It lets you see invisible. (22, 52, D) a +1 great sword of flaming (22, 53, D) a +2 great sword of flaming (23, 0, D) a +1 antimagic whip (23, 1, D) an uncursed staff of cold (23, 16, D) an uncursed staff of summoning (23, 17, D) an uncursed staff of poison (23, 18, D) the cursed +0 chain mail of Yrapt {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (23, 32, D) a book of Burglary (23, 33, D) a +2 robe of positive energy (23, 34, D) a +0 trident of protection (23, 36, D) a +6 spear of venom 14 javelins a +3 leather armour (23, 48, D) a +4 scimitar of flaming (23, 50, D) a +2 trident of venom (23, 51, D) a +0 great sword of flaming (still there?) a titan corpse (skeletalised by now) (still there?) (24, 1, D) a +0 great sword a +8 blowgun a +2 plate armour of positive energy a +2 robe (24, 3, D) a +0 war axe a +0 chain mail (24, 16, D) a book of Enchantments (24, 17, D) a book of Conjurations (24, 18, D) the Reference Book on the Floating Entourage Spells Type Level a - Swiftness Charms/Air 2 b - Recall Summoning/Translocation 3 c - Conjure Ball Lightning Conjuration/Air 6 (24, 32, D) a lamp of fire (24, 35, D) a +5 demon trident of flaming (unseen) (24, 36, D) a cursed +0 trident a +4 shortbow (24, 37, D) a +0 trident a +0 trident of protection a cursed +0 robe (24, 38, D) a +1 great sword of protection a +0 leather armour (24, 39, D) a large rock (24, 40, D) 2 large rocks (24, 41, D) a large rock a poisoned javelin 2 javelins (24, 48, D) an uncursed staff of air (24, 49, D) an uncursed staff of fire (24, 50, D) 3 large rocks a stone giant skeleton (24, 53, D) a +1 battleaxe of freezing a scroll of brand weapon (25, 0, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a cursed -2 plate armour a +0 battleaxe (25, 1, D) a +0 giant club a +0 vampiric war axe (25, 2, D) a +0 great mace a +0 chain mail (25, 16, D) a book of Fire (25, 17, D) a +1 rapier of venom (25, 18, D) a Young Poisoner's Handbook (25, 32, D) the +6 scimitar "Vasemecuru" {slice, *Contam rPois Int+6 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It protects you from poison. It causes magical contamination when unequipped. It makes you less stealthy. (25, 34, D) a book of Changes (25, 48, D) a book of Power (25, 49, D) a +0 great sword of holy wrath (25, 50, D) a +1 great sword of flaming a crystal ball of energy a fire giant corpse (skeletalised by now) (25, 51, D) 3 large rocks (25, 52, D) a +0 dire flail (unseen) (25, 56, D) a +1 battleaxe of freezing (26, 0, D) a +1 great mace of protection a +0 plate armour the +3 dagger of Umeriuresch {freeze, rN+ Int+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from negative energy. (26, 1, D) a +0 halberd a +0 chain mail an uncursed staff of summoning (26, 16, D) a +6 hunting sling of velocity (26, 17, D) a +4 ring mail of poison resistance (26, 32, D) the +6 scimitar of Past Mistakes {slice, rC+ Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It makes you more stealthy. (26, 33, D) a book of Power (26, 34, D) a +4 glaive of holy wrath the cursed +1 plate armour of Vugevah {rF++ SInv} It greatly protects you from fire. It lets you see invisible. It has a curse placed upon it. a +1 trident of venom a +0 leather armour a +0 battleaxe of electrocution (26, 48, D) a +1 dagger of venom (26, 50, D) a +0 dire flail a +0 dire flail a +0 great mace a +0 dire flail the cursed +0 cloak "Yqoes" {rF+ Stlth+} It protects you from fire. It makes you more stealthy. It has a curse placed upon it. an ettin corpse (skeletalised by now) (26, 51, D) a +1 great sword of flaming (26, 53, D) a +1 battleaxe of freezing (unseen) (26, 55, D) a +0 battleaxe of freezing (26, 56, D) a +3 dire flail a +0 great mace (26, 57, D) 5 large rocks (26, 59, D) a +0 dire flail of protection a +0 dire flail (27, 0, D) an uncursed ring of see invisible (27, 1, D) a +0 hand axe a +1 scale mail of magic resistance (27, 17, D) an uncursed amulet of rage (27, 32, D) a +0 trident (27, 34, D) a +6 trident of distortion a cursed +0 robe a +0 trident a scroll of brand weapon (27, 35, D) a cursed -2 spear (27, 49, D) an uncursed staff of earth (27, 50, D) a +0 dire flail a +0 dire flail a +1 vampiric trident an ettin corpse (skeletalised by now) (27, 51, D) a +0 dire flail (unseen) (27, 56, D) a +2 great sword of flaming an uncursed ring of resist corrosion (28, 0, D) a book of Air (28, 1, D) a +2 dire flail of protection a +0 arbalest 28 bolts a +0 plate armour a +0 dagger a +0 robe an uncursed staff of cold (28, 2, D) a +0 battleaxe (28, 3, D) a +0 flail a +0 chain mail (28, 16, D) a +4 hunting sling (28, 17, D) a +1 ring mail of cold resistance (28, 32, D) an uncursed staff of summoning (28, 33, D) a +1 spear of venom (28, 36, D) a +5 mace of protection (unseen) (28, 48, D) an uncursed staff of poison (28, 49, D) an uncursed staff of cold (28, 50, D) a +0 great mace a +0 dire flail 5 large rocks a +0 chain mail of fire resistance an ettin corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (28, 51, D) a large rock (still there?) a +3 battleaxe of freezing (still there?) (28, 52, D) a titan corpse (skeletalised by now) (29, 0, D) a +0 halberd (still there?) a box of beasts (still there?) (29, 1, D) a +0 chain mail of poison resistance (29, 16, D) an uncursed staff of power (29, 17, D) a +1 rapier of freezing (29, 33, D) a +0 trident of freezing (29, 48, D) a lamp of fire (29, 49, D) a book of Frost (29, 50, D) a +0 dire flail a +0 dire flail a Fen Folio (30, 48, D) the +1 falchion of Integrity {elec, *Noise rElec rN++ Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It insulates you from electricity. It greatly protects you from negative energy. It may make noises in combat. (30, 49, D) an uncursed staff of cold (30, 50, D) a large rock an uncursed staff of power a stone giant corpse (skeletalised by now) (30, 51, D) a titan corpse (skeletalised by now) (31, 48, D) a +4 longbow of velocity (31, 49, D) an uncursed ring of stealth (31, 50, D) a +0 dire flail a +0 great mace a fan of gales (31, 51, D) a +0 dire flail (unseen) (32, 49, D) an uncursed staff of fire (32, 50, D) an uncursed ring of resist corrosion (32, 51, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (unseen) (33, 48, D) a +0 battleaxe of freezing (33, 49, D) a phial of floods (33, 50, D) a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (33, 51, D) a +0 dire flail of draining (unseen) (34, 3, D) a +2 scimitar of flaming (34, 28, D) a book of Clouds (34, 48, D) a book of Frost (34, 49, D) a +2 robe of positive energy (35, 0, D) an uncursed staff of air (35, 14, D) a fan of gales (35, 18, D) a +0 great sword of flaming (35, 28, D) a phial of floods (35, 29, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (35, 50, D) a manual of Throwing the ring "Zopseth" {Ice rPois Str+7 Dex+8 Stlth-} [ring of ice] It enhances your ice magic. It affects your strength (+7). It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It makes you less stealthy. a lamp of fire 3 potions of berserk rage (36, 0, D) the cursed +1 gold dragon scales of the Arcane {*Contam +Blink rPois rF+ rC+ Int-5 Dex+5} It affects your intelligence (-5). It affects your dexterity (+5). It protects you from fire. It protects you from cold. It protects you from poison. It lets you blink. It causes magical contamination when unequipped. It has a curse placed upon it. (36, 1, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (36, 15, D) a +3 broad axe of flaming (36, 28, D) a +0 dire flail (36, 29, D) the ring "Quigo" {rC+ rN+ Str+4 Dex+4 Stlth-} [ring of protection from cold] It affects your strength (+4). It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. It makes you less stealthy. (37, 0, D) an uncursed staff of conjuration (37, 1, D) an uncursed staff of air (37, 14, D) an uncursed ring of protection from fire (37, 15, D) a +6 battleaxe of chopping (37, 20, D) a +1 scimitar of flaming (37, 28, D) a +1 war axe of chopping (37, 29, D) a +1 scimitar of slicing (still there?) a book of Debilitation (still there?) (38, -1, D) the +6 morningstar "Jedoh" {crush, rPois Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. (38, 0, D) a +4 scimitar of flaming (38, 1, D) a +0 shield of protection (38, 5, D) +0 fire dragon scales (38, 14, D) a fan of gales (38, 15, D) an uncursed staff of energy (38, 18, D) a +1 great sword of flaming (38, 29, D) a +1 vampiric halberd (38, 31, D) a +3 scythe of distortion a +0 mace (38, 48, D) a lamp of fire (38, 49, D) a book of Summonings (38, 50, D) the +5 chain mail "Wemn" {rF+ rC+} It protects you from fire. It protects you from cold. (39, 1, D) a lamp of fire (39, 14, D) a +2 giant spiked club (39, 15, D) an uncursed staff of fire (39, 17, D) a +1 scimitar of flaming (39, 19, D) a +2 scimitar of flaming (39, 20, D) a +1 great sword of flaming (39, 28, D) a +1 robe (39, 29, D) a crystal ball of energy (39, 30, D) an uncursed staff of death (39, 48, D) the cursed +3 hunting sling of Lijoutweocu {velocity, rF+ Dex+3 Stlth+} Any stone fired from it inflicts extra damage. It affects your dexterity (+3). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (39, 50, D) an uncursed amulet of guardian spirit (40, 1, D) a +3 blowgun (40, 15, D) an uncursed staff of death (40, 20, D) a +1 great sword of flaming (40, 28, D) an uncursed staff of summoning (40, 34, D) a cursed +0 trident (40, 48, D) Lakawn's Disquisition on Dusty Sinister Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Passwall Transmutation/Earth 2 d - Leda's Liquefaction Hexes/Earth 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Death Channel Necromancy 6 (40, 49, D) a phial of floods a hornet corpse (40, 50, D) a +0 rapier of electrocution a moth of wrath corpse (41, 1, D) a +2 scale mail of fire resistance (41, 15, D) the ring "Jatim" {Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It lets you see invisible. a book of Battle (41, 28, D) the +10 mace "Spiderbane" {flame, rF++ MP+9 Str-4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It greatly protects you from fire. It affects your magic capacity (+9). It makes you more stealthy. (41, 29, D) an uncursed ring of flight (41, 48, D) a +1 robe of magic resistance (41, 49, D) a +3 chain mail of cold resistance a hornet corpse (41, 50, D) the Collected Works on Dislocated Boosts Spells Type Level a - Infusion Charms 1 b - Apportation Translocation 1 c - Ozocubu's Armour Charms/Ice 3 d - Portal Projectile Hexes/Translocation 3 e - Force Lance Conjuration/Translocation 4 (42, 0, D) a +3 hunting sling of velocity (42, 1, D) an uncursed staff of fire (42, 14, D) quicksilver dragon scales (42, 28, D) a +0 shortbow of flaming (42, 29, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (42, 49, D) a +1 hand axe of freezing (unseen) (42, 50, D) a crystal ball of energy a jumping spider corpse a wolf spider corpse (43, 14, D) the ring of Figomm {rPois rF+} [ring of poison resistance] It protects you from fire. It protects you from poison. (43, 15, D) a cursed ring of attention (43, 28, D) a crystal ball of energy (43, 29, D) a +1 glaive of freezing (43, 48, D) an uncursed staff of wizardry (43, 49, D) a book of Cantrips (43, 50, D) a +1 flail of draining a jumping spider corpse (43, 52, D) a redback corpse (44, 29, D) a +2 flail of protection (44, 48, D) a lamp of fire (44, 49, D) an uncursed amulet of faith (44, 50, D) the +2 cloak of the Volcano {rC+} It protects you from cold. a redback corpse (44, 51, D) a crystal ball of energy (44, 52, D) a redback corpse (45, 48, D) the +9 longbow of Esyarebb {venom, +Inv MR+ Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. (45, 49, D) the +2 hand crossbow of Incongruity {penet, rF+ rC- Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (45, 50, D) a +4 whip of draining a redback corpse (45, 51, D) a redback corpse (46, 48, D) a cursed amulet of inaccuracy (46, 49, D) an uncursed staff of death a hornet corpse (46, 50, D) a +2 quarterstaff of draining (46, 51, D) a book of Unlife (46, 52, D) a hornet corpse (46, 53, D) a +0 morningstar of protection (47, 49, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. a moth of wrath corpse (47, 50, D) a redback corpse (47, 51, D) a +7 shortbow of freezing (47, 53, D) a ghost moth corpse (48, 48, D) a cursed staff of air (48, 49, D) an uncursed amulet of faith (48, 50, D) a +2 spear of freezing (48, 51, D) the ring "Hevair" {Fire rElec Int+3} [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (48, 54, D) a demonic crawler corpse (49, 1, D) an uncursed staff of wizardry (49, 12, D) a cursed staff of air (49, 36, D) the +0 morningstar of Xaehuol {venom, Str+9} It poisons the flesh of those it strikes. It affects your strength (+9). (49, 48, D) a book of Debilitation (49, 50, D) a +1 demon trident of draining a jumping spider corpse (50, 1, D) a +4 whip of electrocution (50, 13, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (50, 24, D) an uncursed staff of conjuration (50, 33, D) an arrow (50, 36, D) the +9 executioner's axe of the Heavens {vamp, Str+3 Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your intelligence (+3). (50, 37, D) the +5 scale mail "Baqackes" {rF- rN++ Regen+ Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). It makes you vulnerable to fire. It greatly protects you from negative energy. It increases your rate of regeneration. (50, 48, D) a +2 morningstar of protection (50, 49, D) a crystal ball of energy (50, 50, D) an uncursed staff of summoning (51, 0, D) an uncursed staff of fire (51, 1, D) a +4 battleaxe of electrocution (51, 15, D) a +2 halberd a +0 robe (51, 16, D) a cursed -1 giant club (51, 24, D) an uncursed ring of poison resistance (51, 33, D) a sling bullet (51, 36, D) a +2 pair of boots of running (51, 37, D) the +8 chain mail of Eqeirr {-Cast rF+ rC++ Str+2} It affects your strength (+2). It protects you from fire. It greatly protects you from cold. It prevents spellcasting. (51, 48, D) a +0 arbalest of flaming (51, 49, D) a fan of gales a wolf spider corpse a hornet corpse (51, 50, D) a +7 glaive a redback corpse (52, 0, D) a +5 shortbow of flaming (52, 12, D) an uncursed ring of protection from fire (52, 13, D) the +10 dire flail of Courage {holy, rF+ MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It affects your resistance to hostile enchantments. (52, 14, D) a +0 trident (52, 24, D) the +6 shortbow "Concordance" {speed, -Tele +Inv rF+++ Dex-2} Attacks with this weapon are significantly faster. It affects your dexterity (-2). It renders you almost immune to fire. It lets you turn invisible. It prevents most forms of teleportation. (52, 25, D) an uncursed staff of energy (52, 30, D) 3 sling bullets (52, 31, D) a sling bullet (52, 36, D) the +5 chain mail of Incorporation {rF+ Int+2} It affects your intelligence (+2). It protects you from fire. (52, 37, D) a +6 ring of strength (52, 48, D) a +2 dagger of electrocution (52, 49, D) an uncursed ring of protection from cold a hornet corpse (52, 50, D) a +1 halberd of flaming a jumping spider corpse (53, 15, D) a +0 giant club (53, 16, D) a +1 scythe of slicing (53, 24, D) the +3 chain mail of Monotheism {+Fly rElec Stlth-} It insulates you from electricity. It lets you fly. It makes you less stealthy. (53, 25, D) a +1 morningstar of draining (53, 28, D) a +0 hunting sling a +0 quarterstaff 6 sling bullets (53, 30, D) a +0 robe a +0 quarterstaff a +0 robe (53, 37, D) a +1 short sword of freezing (53, 48, D) a fan of gales (53, 49, D) an uncursed staff of cold (53, 50, D) a book of the Earth (53, 51, D) a redback corpse (54, 0, D) the +6 lajatang "Jaireic" {elec, Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). (54, 1, D) a crystal ball of energy (54, 12, D) a +3 mace of protection (54, 13, D) a +0 ring mail of cold resistance (54, 24, D) a +1 robe of fire resistance (54, 25, D) a fan of gales (54, 27, D) a +0 robe (54, 48, D) the amulet "Doxul" {Harm *Drain rPois rF+} [amulet of harm] It increases damage dealt and taken. It protects you from fire. It protects you from poison. It causes draining when unequipped. (54, 49, D) an uncursed staff of air (54, 50, D) an uncursed ring of protection from fire (55, 1, D) a +0 great sword of electrocution (55, 12, D) an uncursed staff of fire (55, 13, D) a cursed staff of fire (55, 24, D) a +3 chain mail of poison resistance (55, 28, D) a -2 longbow a +0 quarterstaff (59, 37, D) a +1 halberd of chopping (59, 47, D) a potion of might (unseen) (59, 48, D) a +0 mace (still there?) a +0 quarterstaff of speed (still there?) (59, 49, D) a manual of Long Blades (60, 36, D) a scroll of brand weapon (60, 41, D) a +0 war axe of flaming a +0 animal skin (60, 47, D) a +3 ring mail of magic resistance (60, 48, D) a +0 centaur barding of fire resistance (60, 49, D) the Collected Works on Noxious Creation Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Forest Summoning/Translocation 5 c - Aura of Abjuration Summoning 5 d - Dragon's Call Summoning 9 (61, 0, D) a +0 trident an uncursed staff of energy (61, 8, D) a +0 trident (still there?) a lamp of fire (still there?) (61, 16, D) a +1 shortbow of flaming (61, 26, D) a +3 scale mail of cold resistance (61, 37, D) an uncursed staff of wizardry (61, 41, D) a +0 robe (61, 47, D) a +0 scimitar (unseen) (61, 48, D) an uncursed staff of energy (61, 49, D) a +0 spear (still there?) the amulet of Goill {Acrobat Str+2} (still there?) [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+2). (62, 0, D) a +0 trident the +7 shortbow of Brutal Revenge {speed, *Contam rC+ Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). It protects you from cold. It causes magical contamination when unequipped. (62, 1, D) a +0 trident a +1 chain mail of poison resistance (62, 2, D) a +0 trident (unseen) (62, 9, D) a +1 morningstar of protection (62, 17, D) a +2 plate armour of poison resistance (62, 26, D) an uncursed staff of death (62, 27, D) a +0 battleaxe a +0 robe a +6 blowgun (62, 36, D) a cursed staff of wizardry (62, 37, D) the cursed ring "Sytrosa" {EV-3 Str+3 Dex+3} [ring of evasion] It affects your evasion (-3). It affects your strength (+3). It affects your dexterity (+3). It has a curse placed upon it. (62, 40, D) a +0 broad axe (unseen) (62, 41, D) a +0 robe (62, 47, D) a +0 mace (unseen) (62, 48, D) a book of Transfigurations (62, 49, D) a sack of spiders (62, 51, D) an adder corpse (63, 17, D) a +1 hunting sling of flaming (63, 26, D) a +3 scale mail of fire resistance (63, 27, D) the +8 arbalest "Beastbane" {penet, +Fly Int+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). It lets you fly. (63, 37, D) 3 scrolls of brand weapon (63, 47, D) a +2 scale mail of poison resistance (63, 49, D) a +0 halberd (still there?) a +0 quarterstaff of distortion (still there?) (63, 50, D) a phantom mirror (63, 54, D) a +0 battleaxe (unseen) (64, 26, D) a lightning rod (4/4) (64, 47, D) a phial of floods (64, 48, D) a +0 robe (64, 49, D) a +0 whip (still there?) a +6 blowgun (still there?) (64, 50, D) a +0 robe (still there?) a cursed -4 ring of protection (still there?) (64, 52, D) a water moccasin corpse (65, 26, D) a +1 hand axe of venom (65, 47, D) a water moccasin corpse (65, 49, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (65, 50, D) a +0 dire flail (still there?) a +1 hand crossbow of freezing (still there?) (65, 51, D) the +9 quarterstaff "Grim Tooth" {flame, +Blink +Rage Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It lets you blink. It lets you go berserk. (unseen) (66, 48, D) a +0 flail a +0 robe an uncursed ring of stealth an uncursed staff of summoning (66, 49, D) a cursed -1 flail an uncursed staff of summoning (66, 50, D) the cursed ring of Equivalence {MP+9 EV-3 Int+3} [ring of evasion] It affects your evasion (-3). It affects your intelligence (+3). It affects your magic capacity (+9). It has a curse placed upon it. (66, 54, D) an anaconda skeleton (67, 0, D) a +1 long sword of electrocution (67, 48, D) a +4 vampiric short sword (unseen) (67, 49, D) a +0 hand axe (still there?) a +0 halberd (still there?) (67, 50, D) a book of Burglary (68, 0, D) the +1 scythe of the Traitor {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. (68, 47, D) a +0 halberd (unseen) (68, 48, D) a +0 spear (still there?) a Grand Grimoire (still there?) (68, 49, D) a +0 spear (still there?) an uncursed staff of poison (still there?) (68, 50, D) a +0 spear (still there?) an uncursed staff of summoning (still there?) (68, 51, D) a +1 flail of holy wrath (unseen) (69, 36, D) a +6 ring of strength (69, 47, D) a +2 quarterstaff of protection (69, 48, D) a phantom mirror (69, 49, D) an uncursed staff of wizardry (69, 50, D) a cursed -1 battleaxe (still there?) a book of Spatial Translocations (still there?) (69, 52, D) an anaconda corpse (70, 8, D) a +0 dagger a +0 robe (70, 9, D) a cursed -3 hand axe (still there?) an uncursed ring of protection from magic (still there?) (70, 36, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (70, 37, D) a cursed +0 spear a +0 robe the +5 chain mail of Larhequg {rPois rN+ Dex+4} It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. (70, 47, D) a +0 mace (unseen) (70, 48, D) a cursed +0 flail (still there?) a cursed -3 flail (still there?) (70, 49, D) a +2 morningstar of protection (still there?) a sack of spiders (still there?) (70, 50, D) a water moccasin corpse (70, 51, D) a +0 robe (unseen) (71, 8, D) a +0 dagger a +0 robe a +0 dagger a scarf of resistance (71, 16, D) the +5 great sword of Equivalence {flame, rF+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from fire. (71, 17, D) a +0 halberd a +0 chain mail a lightning rod (4/4) (71, 26, D) a +3 quarterstaff of draining (71, 36, D) the ring "Vexouqott" {rPois Str+2 Dex+2} [ring of poison resistance] It affects your strength (+2). It affects your dexterity (+2). It protects you from poison. (71, 37, D) the +1 leather armour of Pandemonium {rElec rN+} It insulates you from electricity. It protects you from negative energy. (71, 47, D) a manual of Shields (71, 48, D) a +0 whip (still there?) a lamp of fire (still there?) (71, 49, D) an uncursed staff of earth (72, 8, D) a +0 club a +0 scale mail (72, 15, D) a +0 dagger a +0 robe (72, 16, D) a +6 hand crossbow of velocity (72, 17, D) a +2 dagger of venom a +0 robe a +0 hand axe (72, 26, D) a +2 dagger of venom (72, 27, D) a lightning rod (4/4) (72, 31, D) a +0 spear (72, 36, D) the +11 war axe "Osooxat" {drain, Str+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). (72, 37, D) a cursed +3 halberd (still there?) a book of Beasts (still there?) (72, 40, D) a +1 great sword a +0 robe (72, 47, D) a +3 spear (72, 48, D) a +0 war axe (still there?) a +0 trident (still there?) (72, 49, D) the +3 dagger "Spiderslayer" {pierce, rElec Str+5} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+5). It insulates you from electricity. a +0 short sword (still there?) (73, 17, D) a +0 flail a +9 blowgun (73, 18, D) a +0 club (73, 26, D) an uncursed staff of cold (73, 27, D) a +3 leather armour of cold resistance (73, 36, D) a +2 vampiric long sword (73, 37, D) an uncursed ring of flight (73, 47, D) a +3 glaive of freezing (unseen) (73, 48, D) a book of Necromancy (73, 49, D) a +2 scimitar of holy wrath (still there?) 4 scrolls of enchant armour (still there?) (74, 47, D) a +0 long sword (74, 48, D) an uncursed staff of air (74, 49, D) a +0 whip (unseen) (75, 1, D) the +7 rapier of Embarrassment {vamp, Dex+4 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It makes you more stealthy.