vampirul Level 1 of the Dungeon (6, -1, D:1) a +0 dagger (18, -1, D:1) 3 stones (19, -9, D:1) a +0 dagger (23, 1, D:1) a +0 leather armour (26, -11, D:1) a +0 leather armour (35, 11, D:1) a +0 spear (36, -2, D:1) a +0 leather armour (38, 7, D:1) a +0 hand axe (38, 14, D:1) a +0 spear (48, 13, D:1) a +0 club (49, 11, D:1) a +0 dagger (49, 20, D:1) a staff of conjuration (49, 23, D:1) a +0 club (51, 12, D:1) a +1 vampiric dagger Level 2 of the Dungeon (0, 0, D:2) a +0 pair of boots (10, -3, D:2) a +0 club (22, 8, D:2) a +0 hand axe (24, 14, D:2) a +0 falchion (32, 12, D:2) a +0 mace (42, 7, D:2) a +0 club (50, 18, D:2) a +0 falchion (50, 29, D:2) a +0 dagger of draining (52, 22, D:2) a +0 dagger (52, 23, D:2) a +0 dagger a +0 short sword (52, 27, D:2) a +0 dagger 3 stones (52, 28, D:2) a +0 dagger 6 stones Level 3 of the Dungeon [Shop] Bolatzum's Weapon Emporium a +1 broad axe of venom (153 gold) a +0 rapier (52 gold) a +0 long sword (45 gold) the +2 scimitar "Duh Tywnyod" {flame, +Blink Will+ Stlth+} (514 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. +Blink: It lets you blink. Will: It increases your willpower. Stlth: It makes you more stealthy. a +1 broad axe of freezing (184 gold) the +4 spear "Luivaim" {freeze, rF+ rC+ Int+3 SInv} (739 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It protects you from cold. SInv: It lets you see invisible. a +0 club (13 gold) a +0 rapier (52 gold) (0, 0, D:3) a +0 club (4, 0, D:3) a +0 leather armour (5, -11, D:3) a +0 dagger (6, -13, D:3) a +0 club (8, -13, D:3) a +0 helmet a +0 animal skin a +0 vorpal spear (8, -9, D:3) a +0 club a +0 club (9, -13, D:3) a +0 ring mail (9, -8, D:3) a +0 ring mail a +0 hand axe a +0 dagger (9, 1, D:3) a +0 leather armour (11, -11, D:3) a +0 club (19, -9, D:3) a +0 dagger (19, -2, D:3) a +0 hand axe (23, -2, D:3) a +0 ring mail a +0 hand axe (25, -13, D:3) a +0 halberd a +0 spear (25, -2, D:3) a +0 club (26, -13, D:3) a +0 flail (26, -3, D:3) a +0 dagger (28, -21, D:3) a +0 halberd (31, -22, D:3) a +0 spear (33, -19, D:3) a +0 club (33, -5, D:3) a +0 club (33, 4, D:3) 5 stones a +0 whip (40, -24, D:3) a +0 club Level 4 of the Dungeon [Shop] Udofruod's Antique Weapon Shoppe a +0 morningstar (92 gold) a +1 falchion of draining (285 gold) a +2 vampiric trident (517 gold) the +3 battleaxe of Leleadah {protect, rN+ Int+7} (1120 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+7). rN: It protects you from negative energy. a +0 quarterstaff (92 gold) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (1462 gold) It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. a +0 flail (80 gold) a +0 morningstar (92 gold) a +4 falchion of freezing (630 gold) (1, 1, D:4) a +0 dagger a +0 robe (4, 16, D:4) 3 stones (26, -1, D:4) a +0 flail a +0 hand axe (26, 0, D:4) a +0 club (26, 3, D:4) a +0 pair of boots (35, 23, D:4) a +0 mace (38, -5, D:4) a stone a +0 whip (43, 10, D:4) a +0 short sword a kobold skeleton (53, -20, D:4) a +0 club (53, -10, D:4) a +0 club (55, -7, D:4) a +0 club 2 stones a +0 robe (56, -7, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 mace a +0 dagger a +0 club a boomerang a +0 leather armour an orc corpse an orc corpse (1, 2, D:5) a +0 whip (1, 3, D:5) a +0 morningstar (3, 2, D:5) a +0 mace a +0 leather armour (8, 2, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 spear