Dungeon Crawl Stone Soup version 0.30-a0-719-gcc4359ea44 (webtiles) character file. Game seed: 2874507626543180904 36 void236 the Conjurer (level 3, -8/26 HPs) Began as a Draconian Conjurer on Jan 26, 2023. Mangled by an ogre ... wielding a +0 giant spiked club (34 damage) ... on level 4 of the Dungeon. The game lasted 00:08:57 (1087 turns). void236 the Conjurer (Draconian Conjurer) Turns: 1087, Time: 00:08:57 Health: -8/26 AC: 5 Str: 8 (9) XL: 3 Next: 19% Magic: 1/6 EV: 17 Int: 19 (20) God: Gold: 85 SH: 0 Dex: 10 (11) Spells: 0/6 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++ (no amulet) HPRegen 0.24/turn c - +5 ring of evasion MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded, hooves 1, thin skeletal structure 1, see invisible a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 85 gold pieces. Inventory: Jewellery c - a +5 ring of evasion (left hand) Scrolls b - a scroll of teleportation d - a scroll of fear {unknown} f - a scroll of identify {unknown} Potions e - a potion of curing {unknown} g - a potion of degeneration Skills: + Level 2.1 Dodging + Level 1.8 Stealth + Level 0.5 Unarmed Combat + Level 2.2 Spellcasting + Level 4.6 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Dazzling Flash Conj/Hex 22% N/A 19% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignite Poison Fire/Tmut/Pois 2% N/A 45% 3 Kindle Blastsparks Fire/Tloc/Air 4% 2d10 45% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 54% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 94% 5 Agony Necr 2% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have large cloven feet. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You have supernaturally acute eyesight. (SInv) Message History Aim: an ogre, wielding a +0 giant spiked club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 89% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The ogre attacks as you move away! The ogre closely misses you. Your magical contamination has completely faded away. The ogre completely misses you. The ogre attacks as you move away! The ogre completely misses you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The ogre attacks as you move away! The ogre misses you. The ogre misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 89% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The ogre barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of mutation. You feel extremely strange. Your bones become slightly less dense. Your vision sharpens. Your feet thicken and deform. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #....#....# ... #....#....##.### #....#.......... #....#.......... #....#.......... #....##.####.... ###....##.# .### #.O.......# # #@######### #....# #....#### #.......# #.......# #.......# #.......# #.......# #.......# You could see an ogre. Vanquished Creatures An adder (D:3) An ufetubus (D:4) A dart slug (D:4) A ball python (D:2) A bat (D:2) A giant cockroach (D:3) 4 goblins 3 hobgoblins (D:2) A quokka (D:2) A frilled lizard (D:3) 2 kobolds (D:2) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | void236 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 253 | D:2 | Reached XP level 2. HP: 9/20 MP: 1/5 361 | D:2 | Learned a level 2 spell: Searing Ray 982 | D:4 | Reached XP level 3. HP: 22/26 MP: 6/6 1019 | D:4 | Learned a level 3 spell: Dazzling Flash 1053 | D:4 | Noticed an ogre 1087 | D:4 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 1087 | D:4 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 1087 | D:4 | Gained mutation: You have large cloven feet. [potion of | mutation] 1087 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic, hellmonk_ecumenical_altar_prayer_group D:2: layout_basic D:3: layout_loops_ring D:4: corexii_shantytown, layout_basic, nicolae_nh_oracle_at_delphi Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Stealth | | 1.8 Unarmed Combat | | 0.5 Spellcasting | | 2.2 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 65 Tailslap || 8 Punch || 2 Cast: Magic Dart || 17 Searing Ray || 4 Use: Potion || 3 Scroll || 1 Armour: Skin || 16 Dodge: Dodged || 89 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1086 | 957 | 129 | 129 | 0 | 4 | 271.5 | Dungeon | 1086 | 957 | 129 | 129 | 0 | 4 | 271.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 500 daAuts D:3: 439 daAuts D:4: 127 daAuts D:1: 18 daAuts