Dungeon Sprint DCSS version 0.30.0-10-gfe55d96785 (webtiles) character file. Game seed: 6797321633847955730 5 void236 the Magician (level 1, 0/15 HPs) Began as a Djinni Necromancer on May 15, 2023. Slain by a water moccasin (5 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:23 (31 turns). void236 the Magician (Djinni Necromancer) Turns: 31, Time: 00:00:25 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 88% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 4.1 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 64% 1d7 3% 1 b - Vampiric Draining Necr 16% 2d7 9% 3 c - Animate Dead Necr 16% N/A 30% 4 d - Agony Necr 16% N/A 63% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The water moccasin barely misses your bat skeleton. There is an open door to the Dungeon here. Your bat skeleton closely misses the water moccasin. Your bat skeleton hits the water moccasin but does no damage. The water moccasin barely misses your bat skeleton. Your bat skeleton closely misses the water moccasin. Your bat skeleton completely misses the water moccasin. Your bat skeleton hits the water moccasin but does no damage. The water moccasin bites your bat skeleton! Your bat skeleton is destroyed! Your kobold skeleton misses the water moccasin. The water moccasin bites your kobold skeleton! Your kobold skeleton is destroyed! The water moccasin bites your rat skeleton. The water moccasin bites your rat skeleton! Your rat skeleton is destroyed! Things that are here: a +0 short sword; 5 stones Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ufetubus Aim: an ufetubus (not susceptible) The water moccasin writhes in agony! The water moccasin bites you. The water moccasin misses you. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin, p - ufetubus Aim: a water moccasin (moderately wounded, chance to affect: 73%) The water moccasin writhes in agony. The water moccasin closely misses you. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, chance to affect: 73%) The water moccasin struggles to resist. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +.o..oS5OS@.'...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 2 water moccasins, an ogre, an orc and an ufetubus. Vanquished Creatures A goblin (D) A jackal (D) A kobold (D) A bat (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Djinni Necromancer began the quest for the Orb. 0 | D | void236 set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Agony. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 14 | D | Reached skill level 4 in Spellcasting 17 | D | Noticed a water moccasin 17 | D | Noticed an ogre 17 | D | Noticed a water moccasin 31 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.1 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Necrotise || 9 Armour: Robe || 2 Dodge: Dodged || 8