void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a staff of death (unseen) (60, 37, D) a +1 whip of pain (unseen) (61, 3, D) a +0 club a +0 leather armour (61, 8, D) a +4 short sword of speed (unseen) (61, 26, D) a staff of death (unseen) (61, 37, D) the Thoughts on Clouds Spells Type Level a - Static Discharge Conjuration/Air 2 b - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 c - Conjure Ball Lightning Conjuration/Air 6 (unseen) (61, 41, D) a +0 short sword a purple draconian corpse (62, 0, D) a staff of poison (62, 1, D) a +2 chain mail of fire resistance (62, 2, D) a +0 hand axe (62, 4, D) a +0 whip (62, 8, D) a staff of cold (62, 10, D) a +0 club a +0 leather armour (62, 11, D) a +0 club a +0 leather armour (62, 12, D) a +0 short sword of electrocution (62, 17, D) a ring of flight (62, 26, D) a +4 heavy mace (unseen) (62, 27, D) the +2 mace of Enongemp {elec, rN+} rN+: It protects you from negative energy. (unseen) (62, 37, D) a storm talisman (62, 41, D) a +0 halberd a yellow draconian corpse (63, 2, D) a +0 dagger a +0 robe (63, 8, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (63, 9, D) a +0 dagger a +0 robe (63, 26, D) a +2 rapier of draining (63, 27, D) a staff of air (unseen) (63, 28, D) a cane toad corpse (skeletalised by now) (63, 29, D) a wolf corpse (skeletalised by now) a yak corpse (skeletalised by now) (63, 31, D) a wolf corpse (skeletalised by now) (63, 37, D) a staff of cold (unseen) (65, 26, D) a +2 pair of boots of stealth (69, 31, D) a +0 spear (69, 32, D) a +0 spear 4 curare-tipped darts (70, 9, D) a +2 crystal plate armour (unseen) (71, 17, D) a +2 spear of venom (unseen) (71, 37, D) a +2 heavy scimitar (72, 27, D) the +8 quarterstaff "Wyimnosi" {freeze, rPois} rPois: It protects you from poison (unseen) (72, 32, D) a +0 dagger a +0 robe (72, 33, D) a +0 dagger a +0 robe a +0 buckler (72, 37, D) a +3 arbalest of flaming (73, 16, D) the +6 long sword of Sin {heavy, rC+} rC+: It protects you from cold. (73, 26, D) a +0 scale mail of cold resistance (unseen) (73, 27, D) a +1 morningstar of protection (unseen) (75, 1, D) the +8 hand cannon of Entrepreneurial Spirit {freeze, rElec rPois rCorr Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy.