Dungeon Sprint DCSS version 0.31-a0-996-g3b49de5836 (webtiles) character file. Game seed: 9321107395001415978 28 void236 the Destroyer (level 3, -7/19 HPs) Began as a Tengu Conjurer on Nov 7, 2023. Was a Follower of Vehumet. Mangled by a +1 glaive of venom (23 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:32 (437 turns). void236 the Destroyer (Tengu Conjurer) Turns: 437, Time: 00:01:33 Health: -7/19 AC: 2 Str: 7 XL: 3 Next: 12% Magic: 11/15 EV: 13 Int: 38 God: Vehumet [*.....] Gold: 0 SH: 0 Dex: 12 Spells: 7/9 levels left rFire . . . A - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . k - orb {mayhem} rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ w - +6 ring of intelligence HPRegen 0.23/turn x - +6 ring of intelligence MPRegen 0.14/turn %: no teleportation, mayhem, acrobat @: no status effects A: beak, talons 3, acrobatic a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch Inventory: Hand Weapons A - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) k - an orb of mayhem (worn) Jewellery t - a ring of flight u - a +6 ring of dexterity v - a +6 ring of dexterity w - a +6 ring of intelligence (left hand) x - a +6 ring of intelligence (right hand) y - a +6 ring of strength z - a +6 ring of strength Wands q - a wand of mindburst (7) r - a wand of iceblast (7) s - a wand of quicksilver (7) Scrolls g - 4 scrolls of blinking m - 3 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 9 potions of curing d - 9 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 4.3 Dodging + Level 4.1 Stealth + Level 3.7 Spellcasting + Level 9.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 28% 1d5 3% 1 Magic Dart Conj 100% 1d8 1% 1 Dazzling Flash Conj/Hex 82% N/A 1% 3 Hailstorm Conj/Ice 41% 3d10 1% 3 Fulminant Prism Conj/Hex 20% 3d12 6% 4 Iskenderun's Mystic Bla Conj/Tloc 41% 2d9 6% 4 Summon Ice Beast Ice/Summ 7% N/A 36% 4 Simulacrum Ice/Necr 3% N/A 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Welcome to arena 3. You enter the transporter and appear at another place. A fire elemental, a +1 glaive of venom, an air elemental and a deep elf archer come into view. Found four items. Found a transporter. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf archer Aim: a deep elf archer, wielding a +0 short sword and wearing a +0 leather armour (repelling missiles, asleep, 100% to hit) The searing ray hits the deep elf archer! You feel better. The deep elf archer is moderately wounded. The deep elf archer shouts! (Press . to maintain the ray.) The deep elf archer unwields a +0 short sword. The deep elf archer wields a +0 shortbow. The deep elf archer shoots an arrow. The arrow hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The deep elf archer casts a spell. The deep elf archer blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf archer Aim: a deep elf archer, wielding a +0 shortbow and wearing a +0 leather armour (moderately wounded, repelling missiles, 61% to hit) The searing ray hits the +1 glaive of venom. The +1 glaive of venom is lightly damaged. The searing ray hits the deep elf archer! You feel better. The deep elf archer is moderately wounded. (Press . to maintain the ray.) The +1 glaive of venom hits you from afar! Ouch! That really hurt! You are lethally poisoned! You feel better. The air elemental is engulfed in blazing flames. The +1 glaive of venom hits you from afar!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓.8©8.▓ ▓.?}).▓.)[..▓.....▓ ▓..[e.▓.....▓.|.).▓ ▓..°..▓.....▓.....▓ ▓..(○.▓.....▓.....▓ ▓.EE..▓.....▓..©..▓ ▓..@..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a deep elf archer (repels missiles), a fire elemental, an air elemental and a +1 glaive of venom. Vanquished Creatures A mummy (D) An ufetubus (D) A bat zombie (D) A ball python skeleton (D) A ball python zombie (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 22 | D | Became a worshipper of Vehumet 24 | D | Reached skill level 8 in Conjurations 24 | D | Reached XP level 2. HP: 15/15 MP: 4/7 158 | D | Learned a level 2 spell: Searing Ray 341 | D | Entered arena 2. 341 | D | Found a transporter. 378 | D | Entered arena 3. 378 | D | Found a transporter. 380 | D | Reached * piety under Vehumet 380 | D | Offered knowledge of Freeze by Vehumet. 382 | D | Reached skill level 9 in Conjurations 382 | D | Reached XP level 3. HP: 17/19 MP: 9/9 433 | D | Entered arena 4. 433 | D | Noticed a fire elemental 433 | D | Noticed a +1 glaive of venom 433 | D | Noticed an air elemental 433 | D | Noticed a deep elf archer 433 | D | Found a transporter. 437 | D | Mangled by a +1 glaive of venom Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 4 | 4.3 Stealth | 4 | 4.1 Spellcasting | 3 | 3.7 Conjurations | 8 9 | 9.1 Action || total ---------------------------++------- Cast: Searing Ray || 4 Use: Potion || 3 Scroll || 1 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 435 | 435 | 0 | 340 | 0 | 1 | 435.0 | Dungeon | 435 | 435 | 0 | 340 | 0 | 1 | 435.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 435 daAuts