void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) the +4 quarterstaff of Zaupsix {venom, +Blink rElec rC- rN++} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. +Blink: It lets you blink. (unseen) (49, 36, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (49, 40, D) a +1 antimagic arbalest (still there?) a +0 dire flail (still there?) a +0 plate armour (still there?) a yaktaur corpse (still there?) (50, 24, D) a +3 ring mail of cold resistance (50, 25, D) Jorgrun's Elucidation of the Tektite Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Shatter Earth 9 (unseen) (50, 36, D) the +0 scale mail "Emeluo" {rN++} rN++: It greatly protects you from negative energy. (50, 37, D) the +4 mace "Woyl" {protect, rPois rN+ Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rPois: It protects you from poison rN+: It protects you from negative energy. (50, 40, D) 5 large rocks a stone giant corpse (51, 24, D) a manual of Maces & Flails (51, 25, D) an amulet of the acrobat (51, 37, D) a staff of conjuration (51, 38, D) a +0 great sword a +0 plate armour a +0 arbalest (51, 40, D) a +1 great mace a +0 plate armour a +0 great mace of distortion a +0 chain mail a +1 battleaxe a +0 plate armour (51, 41, D) a +0 great sword a +0 chain mail (52, 24, D) a wand of roots (4) (52, 25, D) a +1 longbow of flaming (unseen) (52, 36, D) a +0 battleaxe of electrocution (unseen) (52, 37, D) a +2 whip of venom (53, 24, D) a staff of death (unseen) (53, 25, D) the +4 war axe "Beetlebane" {flame, rPois rF+ MP-9} rF+: It protects you from fire. rPois: It protects you from poison MP-9: It affects your magic capacity (-9). (unseen) (53, 36, D) a +6 spectral giant spiked club (53, 40, D) a +0 halberd a +0 plate armour a human corpse (54, 24, D) the +6 arbalest of Doom {antimagic, rElec Int+5} Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. (unseen) (54, 25, D) a wand of paralysis (5) (54, 36, D) a +2 plate armour of cold resistance (55, 24, D) a +0 scale mail of fire resistance (59, 37, D) a +2 leather armour of cold resistance (60, 36, D) a +2 morningstar of protection (unseen) (61, 26, D) Vehumet's Quarto of Trauma Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Fulminant Prism Conjuration/Hexes 4 (61, 36, D) the +9 plate armour "Uttufoev" {Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (61, 37, D) a +1 quick blade of draining (62, 0, D) the +5 rapier of Hell's Wrath {venom, rF+ MP-9 Int+5} Int+5: It affects your intelligence (+5). rF+: It protects you from fire. MP-9: It affects your magic capacity (-9). (62, 9, D) a +0 robe of cold resistance (62, 16, D) the staff of the Thing {rF+ rC+ rCorr Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (62, 26, D) a +2 pair of gloves of strength (62, 36, D) the staff of Quick Death {rElec rPois Earth Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison Earth: It increases the power of your Earth spells. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (63, 0, D) a +1 battleaxe of flaming (unseen) (63, 16, D) a +7 giant club (63, 26, D) the +2 leather armour "Asedeag" {-Cast Rampage rN++ Regen+} rN++: It greatly protects you from negative energy. -Cast: It prevents spellcasting. Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (64, 16, D) a staff of conjuration (unseen) (64, 17, D) a staff of conjuration (unseen) (64, 26, D) the +0 hand axe of the Moth {heavy, rElec rF+ rC+ Dex-2} Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (65, 26, D) a +4 flail of draining (unseen) (67, 0, D) a +3 giant club (68, 0, D) a +2 flail of venom (68, 9, D) a +0 shortbow a +0 dagger a +0 leather armour (69, 0, D) a +5 whip of venom (unseen) (69, 36, D) a staff of cold (unseen) (70, 8, D) a +1 great sword of protection (unseen) (70, 9, D) a +3 lajatang of pain (unseen) (70, 10, D) a +0 dagger (70, 36, D) a staff of poison (unseen) (70, 37, D) a +0 giant club a ring of protection from fire an ogre corpse (skeletalised by now) (70, 39, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (71, 11, D) a +1 hand axe of venom (unseen) (71, 12, D) a +3 short sword of venom (unseen) (71, 16, D) the +1 spear "Atsaxt" {drain, rN+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (71, 17, D) a +1 mace of holy wrath (unseen) (71, 26, D) the +7 scale mail "Posaff" {rC- rCorr Int+8} Int+8: It affects your intelligence (+8). rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (71, 36, D) a +0 giant spiked club the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (71, 38, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (71, 39, D) a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 8, D) an amulet of faith (72, 17, D) a +1 lajatang of electrocution (72, 26, D) a +1 orcbow of draining (72, 27, D) the +2 flail of the Wolf {antimagic, *Rage rC+++ Str+3 Stlth-} Str+3: It affects your strength (+3). rC+++: It renders you almost immune to cold. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth-: It makes you less stealthy. (72, 36, D) a +0 dire flail a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (73, 1, D) a +0 hand axe a +1 pair of gloves of dexterity (73, 17, D) the +2 leather armour of Oxzao {rC+} rC+: It protects you from cold. (73, 37, D) a +0 giant club (74, 2, D) a +0 flail (75, 1, D) a +2 heavy hand axe (unseen)