Dungeon Sprint DCSS version 0.31-a0-1202-ga8fea8b373 (webtiles) character file. Game seed: 8447113421248284214 7 void236 the Conjurer (level 2, 0/15 HPs) Began as a Tengu Conjurer on Dec 12, 2023. Slain by a wyvern (15 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:35 (67 turns). void236 the Conjurer (Tengu Conjurer) Turns: 67, Time: 00:00:35 Health: 0/15 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 4/6 EV: 12 Int: 18 God: Gold: 243 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no teleportation, acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were in the Dungeon. You visited 1 branch You collected 243 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: + Level 2.6 Dodging + Level 2.2 Stealth - Level 0.2 Unarmed Combat + Level 2.2 Spellcasting * Level 6.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You hit the worm. The worm is almost dead. You hit the worm. You claw the worm. You kill the worm! You have reached level 2! Unknown command. You now have 243 gold pieces. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. You feel yourself speed up. You start resting. Magic restored. You start waiting. You recover from your berserk rage. Okay, then. You open the door. You close the door. There is an open door here. There is a staircase leading out of the dungeon here. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is a staircase leading out of the dungeon here. You open the door. 2 wyverns come into view. Found 243 gold pieces. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern Aim: a wyvern (asleep, 100% to hit) The searing ray hits the wyvern. The wyvern is lightly wounded. The searing ray hits the wyvern but does no damage. (Press . to maintain the ray.) The wyvern bites you! Ouch! That really hurt! You die... # #. #+# #$##.## #k@<.+ #.##.## #k ##'# # ##..# #..## ##.# ##+# ~~~ #+++ You could see 2 wyverns. Vanquished Creatures 2 worms (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 8 | D | Reached skill level 6 in Conjurations 12 | D | Reached XP level 2. HP: 15/15 MP: 1/6 53 | D | Noticed an electric eel 53 | D | Noticed an electric eel 64 | D | Learned a level 2 spell: Searing Ray 66 | D | Noticed a wyvern 66 | D | Noticed a wyvern 67 | D | Slain by a wyvern Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Conjurations | 6 | 6.8 Dodging | | 2.6 Stealth | | 2.2 Unarmed Combat | | 0.2 Spellcasting | | 2.2 Action || total ---------------------------++------- Melee: Unarmed || 5 Kick || 2 Cast: Magic Dart || 3 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 76 | 70 | 6 | 48 | 0 | 1 | 76.0 | Dungeon | 76 | 70 | 6 | 48 | 0 | 1 | 76.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 76 daAuts