void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) a wand of flame (5) (49, 37, D) a staff of earth (50, 36, D) the Vellum of Postmortem Kinetic Energy Spells Type Level a - Necrotise Necromancy 1 b - Dispel Undead Necromancy 4 c - Arcjolt Conjuration/Air 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 (50, 37, D) a +3 spear of venom (unseen) (51, 36, D) a +3 plate armour of fire resistance (unseen) (51, 37, D) an amulet of reflection (52, 36, D) a book of the Dragon (52, 37, D) a +0 heavy morningstar (unseen) (53, 36, D) a +2 cloak of willpower (unseen) (53, 37, D) a +0 dire flail of holy wrath (unseen) (54, 36, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (59, 30, D) a +2 dagger of venom (still there?) a +0 robe (still there?) (59, 31, D) a +0 long sword a +0 orcbow a +0 chain mail an orc corpse (skeletalised by now) (59, 32, D) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (59, 37, D) a +4 heavy hand axe (60, 31, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (60, 33, D) a +0 flail 3 boomerangs a +0 chain mail a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (60, 37, D) a staff of fire (60, 38, D) an adder corpse (60, 43, D) a ball python corpse (60, 44, D) a +2 heavy flail a draconian corpse (61, 2, D) a +0 whip (61, 8, D) a +1 scale mail of poison resistance (61, 33, D) a +0 hand axe a +0 leather armour a +0 flail an orc corpse (skeletalised by now) (61, 36, D) a +1 heavy flail (61, 38, D) a ball python corpse (61, 41, D) a +0 war axe a +0 robe a naga corpse (61, 42, D) a +0 flail a naga corpse (61, 43, D) a black mamba corpse (62, 1, D) a +0 short sword (62, 2, D) a +0 short sword a +0 chain mail (62, 8, D) a +3 antimagic orcbow (62, 9, D) a staff of earth (unseen) (62, 16, D) a +1 shortbow of freezing (62, 37, D) a +2 mace of holy wrath (62, 41, D) a +0 scimitar a naga corpse (62, 43, D) a +0 scimitar a +0 robe (63, 2, D) a +0 mace (63, 8, D) a +2 arbalest of freezing (63, 27, D) the +6 sling of Gallantry {freeze, *Slow Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). *Slow: It may slow you when you take damage. (unseen) (64, 16, D) a +1 antimagic shortbow (64, 27, D) a +1 mace of protection (unseen) (67, 0, D) a staff of cold (unseen) (67, 2, D) a +0 trident (68, 3, D) a +0 trident (69, 3, D) a +0 trident (69, 36, D) the staff of Calculation {rC- rN+ rCorr Int+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 36, D) a wand of roots (3) (70, 37, D) a +1 short sword of flaming (unseen) (71, 26, D) a +0 great sword of flaming (unseen) (71, 27, D) the +7 plate armour of Abstinence {Harm *Slow Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (unseen) (71, 36, D) the +5 mace of the Endless Expanse {pain, ^Drain rPois rF+ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. rPois: It protects you from poison ^Drain: It drains your maximum health when unequipped. (unseen) (71, 37, D) the ring of Isaurgh {Will+ Dex+3} [ring of willpower] Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (unseen) (72, 16, D) a +3 scale mail of fire resistance (72, 17, D) a ring of flight (72, 26, D) a +0 great sword of electrocution (72, 27, D) the +0 chain mail "Eriomp" {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (72, 37, D) the staff "Gutsiag" {Stlth+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 1, D) the +3 spear of the Hero {freeze, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (73, 16, D) a ring of flight (73, 17, D) a +2 chain mail of fire resistance (unseen) (73, 36, D) a +4 heavy flail (unseen) (73, 37, D) a ring of resist corrosion (75, 1, D) a +1 dagger of speed (unseen)