void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) the staff of Wariness {Str+3 Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 8, D) a +0 antimagic quarterstaff (unseen) (61, 10, D) a +0 club a +0 scale mail (61, 16, D) a wand of polymorph (2) (61, 26, D) a staff of cold (unseen) (62, 0, D) a staff of death (62, 1, D) the staff "Suonol" {rC+ Dex+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 8, D) a +0 quarterstaff of speed (62, 10, D) a +0 dagger a +0 robe a +0 club a +0 ring mail (62, 16, D) a ring of ice (62, 17, D) a +4 heavy glaive (unseen) (62, 26, D) a +2 rapier of venom (unseen) (62, 27, D) a wand of charming (6) (63, 0, D) a serpent talisman (63, 10, D) a +0 short sword (63, 16, D) a +4 flail of holy wrath (unseen) (63, 17, D) a potion of might (63, 26, D) a staff of cold (unseen) (63, 27, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (unseen) (64, 16, D) a ring of wizardry (64, 17, D) a potion of might (64, 26, D) a book of Power (64, 27, D) a +4 vampiric dagger (unseen) (65, 26, D) a book of Sloth (67, 0, D) a staff of air (unseen) (68, 0, D) a +2 great sword of freezing (68, 2, D) a +2 dagger of speed (still there?) a +0 ring mail (still there?) (70, 8, D) a +2 scimitar of holy wrath (unseen) (70, 9, D) a +3 scale mail of fire resistance (70, 21, D) a +3 great sword (still there?) a +0 robe (still there?) (71, 8, D) a blade talisman (71, 19, D) a +0 spear a +0 robe (71, 29, D) a +2 glaive of venom (unseen) (72, 16, D) a +2 vampiric hand axe (72, 26, D) a staff of conjuration (72, 27, D) a staff of air (72, 29, D) a +0 glaive a +0 short sword a +0 robe a naga skeleton (72, 30, D) a +0 hand axe a +0 robe (73, 1, D) a +2 chain mail of fire resistance (unseen) (73, 16, D) a +3 hand axe of electrocution (unseen) (73, 27, D) the staff of Exquisite Death {*Corrode rPois Stlth+ Conj Air Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 30, D) an adder skeleton (74, 27, D) a +0 trident of flaming (still there?) a +0 robe (still there?) (75, 1, D) a staff of earth