void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a wand of iceblast (4) (59, 37, D) a staff of death (unseen) (60, 30, D) a +0 shortbow a +0 short sword a +0 leather armour (60, 36, D) the ring of the Beastly God {^Contam Fly rF+ Will+ rCorr} [ring of flight] rF+: It protects you from fire. Will+: It increases your willpower. Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (unseen) (60, 37, D) a staff of fire (unseen) (61, 26, D) a +1 orcbow of flaming (unseen) (61, 36, D) the ring of the Townfolk {MP+9 Str+6} [ring of strength] Str+6: It affects your strength (+6). MP+9: It affects your magic capacity (+9). (unseen) (61, 37, D) a +3 dire flail of draining (unseen) (62, 0, D) a staff of fire (62, 8, D) a +3 antimagic demon blade (62, 26, D) the +4 falchion of Ukin Kig {drain, *Rage rC+ Str+3 Int+2 SInv} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). rC+: It protects you from cold. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (62, 27, D) the +1 hand cannon of Tukh {heavy, rF+ Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. (unseen) (62, 36, D) a ring of poison resistance (62, 37, D) an amulet of the acrobat (63, 8, D) a +0 chain mail of willpower (unseen) (63, 18, D) a +0 long sword a +0 scale mail (63, 22, D) a +0 rapier a +0 leather armour a +0 flail of protection a +3 short sword of venom (63, 26, D) a +4 ring mail of cold resistance (63, 27, D) the +2 scale mail "Ettuazeocs" {rF+ rC+ Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rC+: It protects you from cold. (63, 28, D) a +0 short sword an elf corpse (skeletalised by now) (63, 30, D) a +0 long sword a +0 buckler (63, 31, D) a +2 trident of freezing (63, 36, D) a +6 ring of dexterity (63, 37, D) a book of Armaments (64, 19, D) a +0 dagger (64, 21, D) a +0 antimagic long sword (unseen) (64, 26, D) a +2 hand axe of freezing (64, 27, D) a +2 heavy spear (unseen) (64, 29, D) a +0 long sword a +0 short sword an elf corpse (skeletalised by now) (65, 26, D) a granite talisman (67, 0, D) a +0 short sword a scroll of brand weapon (68, 0, D) a +1 trident of venom (68, 1, D) a +0 hand axe (68, 4, D) a +0 club a +0 leather armour (69, 0, D) a staff of air (unseen) (69, 36, D) the +2 scimitar of Donkiat {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (69, 38, D) a +0 flail an orc skeleton (70, 9, D) a +0 arbalest (still there?) a +0 shortbow (still there?) a +0 glaive of protection (still there?) (70, 36, D) a staff of earth (unseen) (70, 37, D) a +0 chain mail a +0 falchion a +0 hand axe an orc skeleton (70, 38, D) a +0 robe a +0 dagger (71, 9, D) a +0 arbalest a +0 arbalest (71, 16, D) a +2 robe of cold resistance (unseen) (71, 18, D) a +0 long sword a +0 leather armour (71, 19, D) a +0 long sword a +0 leather armour (71, 26, D) a +1 quarterstaff of draining (71, 36, D) a +5 heavy glaive (71, 37, D) a +0 robe a +0 dagger (71, 38, D) a +0 club a +0 chain mail a +0 dire flail an orc skeleton an orc skeleton (72, 8, D) a staff of earth (72, 9, D) a +0 arbalest (still there?) a staff of cold (still there?) (72, 16, D) a +2 hand axe of distortion (72, 17, D) a +1 helmet of intelligence (72, 19, D) a +0 dagger a +0 shortbow a +0 leather armour (72, 27, D) a staff of fire (unseen) (72, 36, D) a +6 sling (72, 37, D) an orb of mayhem (72, 39, D) a +0 plate armour 2 boomerangs a +0 glaive (72, 40, D) a +0 chain mail a +2 heavy mace an orc skeleton (73, 18, D) a +0 long sword a +0 scale mail (73, 20, D) a +0 short sword a +0 leather armour (73, 27, D) a +1 hand axe of freezing (unseen) (73, 37, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison rN+: It protects you from negative energy.