void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (33, 34, D) 8 large rocks (33, 36, D) a +0 giant spiked club a +1 great sword of flaming 8 large rocks a +0 giant club a +0 giant club a +0 troll leather armour a fire giant corpse a stone giant corpse a cyclops corpse a troll corpse (33, 37, D) 8 large rocks a +1 great sword of flaming a +0 troll leather armour a stone giant corpse a stone giant corpse a fire giant corpse a troll corpse (34, 34, D) 4 large rocks a cyclops corpse (34, 35, D) a +0 giant club (34, 37, D) a +0 troll leather armour a troll corpse (34, 38, D) 3 large rocks (35, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +0 buckler a +0 scale mail (35, 15, D) a +0 leather armour (35, 16, D) a +5 spear of freezing (still there?) a +0 arbalest (still there?) (35, 28, D) a granite talisman (35, 29, D) an orb of light (35, 38, D) a +0 troll leather armour a troll corpse (36, 15, D) the +7 triple sword "Vumomm" {venom, ^Fragile rElec rPois Str+8} Str+8: It affects your strength (+8). rElec: It insulates you from electricity. rPois: It protects you from poison ^Fragile: It will be destroyed if unequipped. (36, 17, D) a +0 longbow (still there?) a +3 ring mail of positive energy (still there?) an elf skeleton (still there?) (36, 28, D) a +5 heavy shortbow (37, 0, D) a +0 robe (37, 1, D) a staff of earth (37, 17, D) 4 large rocks (37, 29, D) a staff of conjuration (unseen) (37, 38, D) a +0 giant spiked club (38, 3, D) an amulet of regeneration (38, 6, D) a +3 war axe (still there?) a +0 plate armour (still there?) (38, 14, D) a +0 pair of boots of flying (38, 18, D) 4 large rocks (38, 19, D) a +0 arbalest a yaktaur skeleton (38, 28, D) a +4 heavy great sword (38, 29, D) a +0 demon whip of electrocution (39, 0, D) a +0 morningstar (39, 3, D) a +0 dagger +1 steam dragon scales (39, 4, D) a +2 dire flail a +0 plate armour (39, 16, D) a +0 arbalest a +6 ring of dexterity (39, 18, D) 4 large rocks a +6 vampiric spear 3 silver javelins a +0 leather armour a cyclops skeleton a merfolk skeleton (39, 28, D) a staff of alchemy (39, 29, D) a +2 war axe of flaming (40, 1, D) a +1 flail of protection (unseen) (40, 4, D) a +0 spear a +0 robe a wand of mindburst (6) (40, 14, D) a +4 heavy quarterstaff (40, 16, D) a +0 arbalest (40, 17, D) a +0 longbow the +0 shadow dragon scales "Plog" {Harm rCorr Str+3 Int+2 Stlth++++} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. Stlth++++: It makes you much more stealthy. 4 large rocks (40, 18, D) a +1 orcbow of flaming (still there?) a +0 arbalest (still there?) a +1 spear of venom (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) the ring "Himegal" {rPois rC+ rCorr Str+3 Dex-4} (still there?) [ring of resist corrosion] Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. a yaktaur skeleton (still there?) (40, 19, D) a staff of fire (still there?) a +0 orcbow (still there?) (40, 20, D) 4 large rocks (40, 28, D) a staff of conjuration (40, 31, D) an amulet of regeneration a ring of protection from fire a ring of wizardry a ring of protection from fire (41, 0, D) a +0 leather armour of positive energy (unseen) (41, 1, D) a +0 morningstar of draining (unseen) (41, 15, D) a +2 dagger of venom (41, 17, D) 5 large rocks (41, 28, D) a book of the Earth (41, 29, D) the +4 short sword of Success {freeze, Int+4} Int+4: It affects your intelligence (+4). (42, 0, D) a +0 battleaxe of freezing (unseen) (42, 3, D) a +1 halberd of venom (still there?) a +0 robe (still there?) (42, 4, D) a +3 spear (still there?) a +0 robe (still there?) a +5 ring of evasion (still there?) (42, 15, D) a staff of air (42, 18, D) a +0 orcbow a centaur skeleton (42, 29, D) a granite talisman (43, 14, D) a +0 leather armour (43, 15, D) a talisman of death (43, 16, D) 5 large rocks (43, 29, D) a +4 orcbow of freezing (unseen) (49, 0, D) the +5 dagger of the Undead {drain, ^Contam rC+ rN+ Int+5} Int+5: It affects your intelligence (+5). rC+: It protects you from cold. rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (unseen) (49, 1, D) a staff of earth (unseen) (50, 0, D) a +0 glaive of venom (unseen) (50, 36, D) the +5 quarterstaff of Ekoim {freeze, Will++ Dex+2} Dex+2: It affects your dexterity (+2). Will++: It greatly increases your willpower. (50, 41, D) a +0 quarterstaff a +0 animal skin (51, 0, D) a +1 leather armour of fire resistance (unseen) (51, 12, D) a staff of air (51, 24, D) a staff of cold (51, 25, D) a staff of cold (51, 28, D) a +0 dagger a +0 robe a ring of magical power (51, 29, D) a +0 halberd a +0 chain mail (51, 36, D) the +5 rapier of Ravage {spect, Fly Int-5 Dex-5 Stlth+} Int-5: It affects your intelligence (-5). Dex-5: It affects your dexterity (-5). Fly: It grants you flight. Stlth+: It makes you more stealthy. (52, 0, D) a staff of conjuration (52, 28, D) a +0 robe (52, 29, D) a +0 long sword (52, 36, D) a +2 heavy mace (53, 1, D) a +2 short sword of flaming (53, 12, D) a staff of conjuration (53, 24, D) the +0 buckler of the Lost Wonders {Int+6} Int+6: It affects your intelligence (+6). (53, 28, D) a +2 heavy battleaxe (still there?) a +0 robe (still there?) a +0 war axe (still there?) a +0 plate armour of cold resistance (still there?) (53, 37, D) a Necronomicon (53, 40, D) a +0 spectral quarterstaff (still there?) a +0 animal skin (still there?) (54, 1, D) a +0 eveningstar of freezing (54, 12, D) a staff of alchemy (unseen) (54, 13, D) a +0 short sword of venom (unseen) (54, 24, D) a +0 dagger (54, 25, D) a staff of conjuration (55, 12, D) the staff "Zaroc" {rElec rF+ rC+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (55, 13, D) a +0 buckler of protection (unseen) (59, 37, D) a staff of alchemy (unseen) (60, 36, D) a +2 scale mail of poison resistance (60, 37, D) a +1 great mace of holy wrath (unseen) (61, 0, D) an orb of guile (unseen) (61, 26, D) the +7 halberd "Asiel" {flame, Str+2 Dex+5} Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). (unseen) (62, 1, D) a staff of death (62, 9, D) a +0 glaive of protection (unseen) (62, 36, D) a +0 plate armour of willpower (63, 36, D) the +3 battleaxe of Dullness {protect, Str+2} Str+2: It affects your strength (+2). (unseen) (63, 37, D) a +0 crystal plate armour (64, 16, D) a +3 scale mail of poison resistance (unseen) (64, 17, D) a +2 leather armour of willpower (unseen) (65, 26, D) a +3 rapier of venom (67, 0, D) a staff of death (68, 0, D) the +6 mace "Jibynix" {flame, rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. (68, 39, D) a +0 arbalest (69, 0, D) a +3 leather armour of fire resistance (unseen) (69, 29, D) a +0 long sword (69, 39, D) a +0 orcbow a +0 shortbow (70, 9, D) a staff of cold (unseen) (70, 37, D) a +4 antimagic lajatang (unseen) (70, 40, D) 13 large rocks (71, 16, D) a +4 ring mail of poison resistance (unseen) (71, 17, D) a +0 whip of venom (unseen) (71, 27, D) the +6 dagger "Demonbane" {freeze, Will++} Will++: It greatly increases your willpower. (unseen) (71, 29, D) a +0 dagger a +0 shortbow a +0 leather armour (71, 37, D) the +8 mace "Ojiopnor" {freeze, Stlth+} Stlth+: It makes you more stealthy. (71, 39, D) 5 large rocks (71, 40, D) a +0 arbalest (72, 16, D) the staff "Aubergine" {rElec Air Earth} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 27, D) the +4 leather armour of Loss {Dex+7} Dex+7: It affects your dexterity (+7). (72, 29, D) a +0 scimitar (72, 36, D) the +6 sling of Imminent Death {flame, Str+3} Str+3: It affects your strength (+3). (72, 37, D) a +1 hand axe of electrocution (unseen) (72, 39, D) a +0 arbalest (73, 1, D) a +1 flail of pain (unseen) (73, 16, D) a +2 vampiric long sword (unseen) (73, 17, D) the +6 quarterstaff of a volcano {flame, rF+ MP+9} rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). (unseen) (73, 27, D) a +2 hand axe of electrocution (unseen) (73, 30, D) a +0 long sword (73, 37, D) a book of Frost (75, 1, D) a +2 whip of freezing