void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) +0 swamp dragon scales (60, 37, D) a staff of earth (unseen) (61, 0, D) a staff of death (unseen) (61, 3, D) a +0 giant club (61, 5, D) a +0 giant club a +0 giant club (61, 8, D) a +4 heavy battleaxe (unseen) (61, 16, D) a talisman of death (61, 37, D) a +4 chain mail of cold resistance (unseen) (62, 0, D) a +1 leather armour of poison resistance (62, 17, D) a +1 spear of pain (62, 27, D) a staff of alchemy (unseen) (62, 37, D) a book of Spontaneous Combustion (63, 0, D) a +1 spectral quarterstaff (unseen) (63, 8, D) a staff of cold (unseen) (63, 17, D) a +2 sling of flaming (63, 26, D) a maw talisman (63, 27, D) a +4 rapier of protection (unseen) (63, 37, D) a book of Blasting (64, 26, D) a +1 flail of pain (64, 27, D) a +2 sling of freezing (unseen) (68, 0, D) a staff of death (70, 9, D) a +0 scale mail of fire resistance (unseen) (70, 36, D) the +4 trident of the Beast {elec, rCorr Int+5} Int+5: It affects your intelligence (+5). rCorr: It protects you from acid and corrosion. (70, 37, D) a +0 shortbow of draining (unseen) (70, 40, D) a +0 battleaxe of electrocution (unseen) (71, 27, D) a staff of alchemy (unseen) (71, 37, D) a +0 long sword a +0 shortbow a wand of acid (2) an elf corpse (71, 38, D) a +0 short sword a +0 shortbow a +0 leather armour (71, 40, D) a +0 heavy glaive (unseen) (71, 41, D) a +1 flail of protection (72, 16, D) a +1 vampiric morningstar (72, 27, D) a +5 orcbow (72, 36, D) a +0 dagger (still there?) the +10 shortbow "Death Rattle" {speed, rN+ rCorr Stlth+} (still there?) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. an elf corpse (still there?) (72, 37, D) the +5 longbow "Zoemaam" {drain, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (73, 1, D) a +1 shortbow of flaming (unseen) (73, 16, D) the +5 morningstar "Cimumm" {freeze, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (73, 17, D) a +3 scale mail of cold resistance (unseen) (73, 26, D) the +10 scimitar of Mecw {heavy, rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (73, 36, D) a +2 spear of venom (unseen) (73, 37, D) a staff of air (unseen) (73, 40, D) a +0 rapier an elf corpse (73, 42, D) a +0 dagger a +0 ring mail