void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a staff of cold (unseen) (59, 37, D) the +6 spear of Freehold {heavy, rElec Will- rCorr} rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (60, 36, D) a +5 ring of evasion (60, 37, D) a ring of protection from cold (61, 16, D) a +2 mace of protection (unseen) (61, 30, D) a +0 dagger a +0 robe a +0 buckler (61, 36, D) a ring of magical power (61, 37, D) a +2 demon trident of freezing (unseen) (62, 1, D) a +1 crystal plate armour (62, 8, D) a +4 sling of flaming (62, 9, D) a +1 scale mail of fire resistance (unseen) (62, 16, D) a staff of fire (unseen) (62, 17, D) a staff of cold (unseen) (62, 26, D) a +1 ring mail of cold resistance (62, 30, D) a +0 spear (still there?) 4 curare-tipped darts (still there?) a spriggan corpse (still there?) (62, 36, D) a wand of polymorph (1) (62, 37, D) the staff of Tedd {rElec Air Alchemy} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 16, D) a +1 war axe of pain (63, 26, D) a +2 ring mail of poison resistance (63, 27, D) a +3 dagger of venom (unseen) (63, 29, D) a black bear corpse (63, 30, D) a black bear corpse (63, 31, D) a wolf corpse (63, 36, D) 4 scrolls of enchant weapon (63, 37, D) a scroll of brand weapon (64, 17, D) a +6 battleaxe of electrocution (unseen) (64, 26, D) the +5 scale mail of Folligg {-Tele +Inv rC+ rCorr} rC+: It protects you from cold. +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (64, 27, D) a staff of death (69, 36, D) a +3 leather armour of fire resistance (unseen) (70, 9, D) the +0 robe of Darkness {Dex+9 SInv} Dex+9: It affects your dexterity (+9). SInv: It lets you see invisible. (70, 36, D) a staff of earth (71, 8, D) the +2 ring mail "Qieleon" {Str+3} Str+3: It affects your strength (+3). (71, 17, D) a staff of alchemy (71, 26, D) a +2 plate armour of fire resistance (71, 37, D) a staff of conjuration (72, 26, D) a staff of conjuration (72, 27, D) a staff of alchemy (unseen) (72, 36, D) a staff of earth (unseen) (72, 37, D) a +4 heavy war axe (unseen) (73, 1, D) a maw talisman (73, 16, D) the +5 great sword "Joetz" {heavy, Dex+5} Dex+5: It affects your dexterity (+5). (73, 26, D) a +2 dire flail of protection (unseen) (73, 27, D) a +4 ring mail of willpower (unseen) (73, 36, D) a staff of earth (unseen) (73, 37, D) a +0 glaive of protection (unseen)