Dungeon Sprint DCSS version 0.32-a0-39-g5c88369fb2 (webtiles) character file. Game seed: 7584259210082900794 61 void236 the Conjurer (level 4, -12/37 HPs) Began as a Gnoll Conjurer on Feb 5, 2024. Was an Initiate of Vehumet. Mangled by a merfolk ... wielding a +0 trident (25 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:58 (154 turns). void236 the Conjurer (Gnoll Conjurer) Turns: 154, Time: 00:00:59 Health: -12/37 AC: 2 Str: 6 XL: 4 Next: 7% Magic: 10/18 EV: 14 Int: 25 God: Vehumet [......] Gold: 0 SH: 0 Dex: 11 Spells: 7/16 levels left rFire . . . A - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . B - orb {mayhem} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.16/turn %: no teleportation, mayhem @: no status effects A: fangs 1, strong nose, distributed training a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons A - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) B - an orb of mayhem (worn) Jewellery q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence u - a +6 ring of intelligence v - a +6 ring of strength w - a +6 ring of strength Wands x - a wand of mindburst (7) y - a wand of iceblast (6) z - a wand of quicksilver (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 9 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 4.0 Fighting + Level 4.0 Short Blades + Level 4.0 Long Blades + Level 4.0 Axes + Level 4.0 Maces & Flails + Level 4.0 Polearms + Level 4.0 Staves + Level 4.0 Ranged Weapons + Level 4.0 Throwing + Level 4.0 Armour + Level 6.2 Dodging + Level 5.9 Stealth + Level 4.0 Shields + Level 4.0 Unarmed Combat + Level 6.5 Spellcasting + Level 7.9 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy + Level 4.4 Invocations + Level 4.0 Evocations + Level 3.6 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 36% 2d9 7% 4 c - Fulminant Prism Conj/Alch 18% 3d10 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 94% 2d7 1% 2 Anguish Hex/Necr 12% N/A 19% 4 Cause Fear Hex 12% N/A 19% 4 Enfeeble Hex 12% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. You see here a jackal corpse. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. 3 merfolk come into view. A merfolk is wielding a +4 vampiric trident and quivering a throwing net. The merfolk shouts! x2 The merfolk throws a throwing net. The throwing net misses you. Found four items. Found a transporter. Unknown command. Unknown command. Cast which spell? (? or * to list) Aiming: Fulminant Prism (quite dangerous; 7% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The merfolk hits your fulminant prism with a +0 trident! The merfolk hits your fulminant prism with a +4 vampiric trident! Your fulminant prism detonates feebly. Casting: Fulminant Prism (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 7% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The merfolk barely misses you. The merfolk hits you from afar with a +4 vampiric trident!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk closely misses you. Your fulminant prism crackles loudly. You feel much better. The merfolk hits you from afar with a +4 vampiric trident!! Ouch! That really hurt! The merfolk hits you with a +0 trident!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ∆∆∆ ▓.:[).▓.....▓ ∆ ▓.....▓..†).▓ ▓*.m..▓.....▓ ▓...m.▓..†..▓ ▓..@m.▓..©..▓ ▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ ∆∆∆ ∆∆∆ ∆ ∆ ∆ You could see 3 merfolk and a friendly fulminant prism. Vanquished Creatures An iguana (D) A jackal (D) 2 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Gnoll Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 5 | D | Found a transporter. 5 | D | Found an ancient bone altar of Kikubaaqudgha. 5 | D | Found a viscous altar of Jiyva. 5 | D | Found a corrupted altar of Lugonu. 5 | D | Found a hazy altar of Hepliaklqana. 5 | D | Found a burning altar of Makhleb. 5 | D | Found an opulent altar of Gozag. 47 | D | Became a worshipper of Vehumet 86 | D | Entered arena 2. 86 | D | Noticed an iguana 86 | D | Found a transporter. 89 | D | Killed an iguana 90 | D | Reached skill level 1 in Fighting 90 | D | Reached skill level 1 in Short Blades 90 | D | Reached skill level 1 in Long Blades 90 | D | Reached skill level 1 in Axes 90 | D | Reached skill level 1 in Maces & Flails 90 | D | Reached skill level 1 in Polearms 90 | D | Reached skill level 1 in Staves 90 | D | Reached skill level 1 in Ranged Weapons 90 | D | Reached skill level 1 in Throwing 90 | D | Reached skill level 1 in Armour 90 | D | Reached skill level 1 in Shields 90 | D | Reached skill level 1 in Unarmed Combat 90 | D | Reached skill level 5 in Spellcasting 90 | D | Reached skill level 1 in Hexes 90 | D | Reached skill level 1 in Summonings 90 | D | Reached skill level 1 in Necromancy 90 | D | Reached skill level 1 in Translocations 90 | D | Reached skill level 1 in Fire Magic 90 | D | Reached skill level 1 in Ice Magic 90 | D | Reached skill level 1 in Air Magic 90 | D | Reached skill level 1 in Earth Magic 90 | D | Reached skill level 1 in Alchemy 90 | D | Reached skill level 1 in Evocations 90 | D | Reached skill level 1 in Shapeshifting 90 | D | Reached XP level 2. HP: 14/22 MP: 8/8 90 | D | Reached XP level 3. HP: 18/27 MP: 9/9 95 | D | Reached skill level 5 in Stealth 95 | D | Reached XP level 4. HP: 26/37 MP: 12/12 141 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 146 | D | Learned a level 4 spell: Fulminant Prism 149 | D | Entered arena 3. 149 | D | Noticed a merfolk 149 | D | Noticed a merfolk 149 | D | Noticed a merfolk 149 | D | Found a transporter. 154 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 4 | 4.0 Short Blades | 1 4 | 4.0 Long Blades | 1 4 | 4.0 Axes | 1 4 | 4.0 Maces & Flails | 1 4 | 4.0 Polearms | 1 4 | 4.0 Staves | 1 4 | 4.0 Ranged Weapons | 1 4 | 4.0 Throwing | 1 4 | 4.0 Armour | 1 4 | 4.0 Shields | 1 4 | 4.0 Unarmed Combat | 1 4 | 4.0 Spellcasting | 5 6 | 6.5 Hexes | 1 3 | 3.3 Summonings | 1 3 | 3.3 Necromancy | 1 3 | 3.3 Translocations | 1 3 | 3.3 Fire Magic | 1 3 | 3.3 Ice Magic | 1 3 | 3.3 Air Magic | 1 3 | 3.3 Earth Magic | 1 3 | 3.3 Alchemy | 1 3 | 3.3 Invocations | 2 4 | 4.4 Evocations | 1 4 | 4.0 Shapeshifting | 1 3 | 3.6 Dodging | 6 | 6.2 Stealth | 5 | 5.9 Conjurations | | 7.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Bo | 2 | || 2 Bite | 1 | || 1 Cast: Fulminant Prism | | 2 || 2 Evoke: Wand | 1 | || 1 Use: Potion | 1 | 1 || 2 Armour: Robe | 1 | 3 || 4 Dodge: Dodged | 1 | 3 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 153 | 112 | 41 | 66 | 0 | 1 | 153.0 | Dungeon | 153 | 112 | 41 | 66 | 0 | 1 | 153.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 153 daAuts