void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Zin disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. Zin disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. Zin disapproves of the use of such an item. the +9 sword of Zonguldrok {reap} Zin disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. Zin disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Zin disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +2 robe of willpower (unseen) (50, 37, D) the staff "Vair" {rElec rPois rN++ Int-5 Tloc Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. rPois: It protects you from poison rN++: It greatly protects you from negative energy. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (51, 37, D) a +1 dagger of draining (unseen) (52, 37, D) a book of Necromancy (53, 37, D) the staff of the Last Curses {rPois rC+ Str-4 Dex+5 Stlth+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. rPois: It protects you from poison Stlth+: It makes you more stealthy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (59, 11, D) a +0 trident 2 boomerangs (59, 36, D) a +1 battleaxe of venom (59, 37, D) the staff "Raisin" {rPois rF+ Int+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rPois: It protects you from poison Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (60, 11, D) a +0 trident a boomerang a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (60, 36, D) the +11 battleaxe "Nuhezah" {pain, rC- Str+7} Str+7: It affects your strength (+7). rC-: It makes you vulnerable to cold. Zin disapproves of the use of such an item. (60, 37, D) a +2 ring mail of positive energy (61, 12, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (61, 16, D) a +1 trident of venom (unseen) (61, 26, D) an amulet of guardian spirit (61, 32, D) a +0 scimitar a +0 buckler an elf corpse (skeletalised by now) (61, 37, D) a +4 ring mail of willpower (62, 1, D) a wand of polymorph (7) (62, 4, D) a +0 long sword of freezing a +0 chain mail a human skeleton (62, 9, D) the +5 morningstar of a treasure trove {drain, *Slow rF+ Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. *Slow: It may slow you when you take damage. Zin disapproves of the use of such an item. (62, 17, D) a +0 scale mail of fire resistance (unseen) (62, 27, D) a staff of cold (62, 31, D) a +0 short sword an elf corpse (skeletalised by now) (62, 32, D) a +0 short sword an elf corpse (skeletalised by now) (62, 36, D) a +1 quarterstaff of speed (63, 4, D) a +0 arbalest a yaktaur skeleton (63, 17, D) a staff of conjuration (63, 27, D) the +2 triple crossbow "Gavud" {heavy, rF+ Str+3 Dex-4} Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. (63, 30, D) a +0 rapier an elf corpse (skeletalised by now) (63, 31, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (63, 36, D) a staff of death (unseen) (63, 37, D) a +12 giant spiked club (unseen) (64, 16, D) a +0 rapier of venom (64, 26, D) the staff of Mujomnui {rF+ rC+ Str+6 Stlth- Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rF+: It protects you from fire. rC+: It protects you from cold. Stlth-: It makes you less stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (64, 27, D) the +0 leather armour of Sioqarche {Harm rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (unseen) (64, 31, D) a +0 halberd of flaming (unseen) (65, 26, D) a +1 chain mail of cold resistance (unseen) (66, 33, D) a +0 rapier (67, 0, D) a +1 spectral quarterstaff (unseen) (67, 41, D) a +0 club (67, 42, D) a +0 whip a water moccasin skeleton (68, 43, D) a ball python corpse (skeletalised by now) a black mamba skeleton (69, 0, D) a +4 whip of venom (69, 22, D) a ball python corpse (skeletalised by now) (69, 32, D) an ugly thing corpse (skeletalised by now) (69, 42, D) a +0 halberd a naga corpse (skeletalised by now) (70, 9, D) a +2 sling of flaming (70, 10, D) a +0 great mace a +0 ring mail (70, 13, D) a +0 heavy dire flail (still there?) a +0 animal skin (still there?) an ogre corpse (skeletalised by now) (still there?) (70, 20, D) a +0 war axe a +0 robe (70, 21, D) a ball python corpse (skeletalised by now) (70, 37, D) the staff of Singing Misery {rF+ rCorr Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (71, 9, D) a +0 dire flail a +0 leather armour (71, 12, D) a +0 dire flail a +0 animal skin (71, 16, D) a staff of air (unseen) (71, 26, D) a +2 trident of venom (71, 27, D) a +4 broad axe of venom (71, 36, D) a staff of earth (71, 37, D) a +6 scimitar of draining (72, 9, D) a staff of alchemy (unseen) (72, 16, D) a staff of air (72, 37, D) a staff of alchemy (73, 3, D) a +0 falchion (73, 17, D) a +1 ring mail of poison resistance (unseen) (73, 26, D) a +1 plate armour of poison resistance (73, 36, D) a staff of death (unseen) (73, 37, D) a staff of fire (unseen) (74, 3, D) a +0 mace (75, 1, D) the +3 plate armour of Action {*Corrode Fly Stlth+} Fly: It grants you flight. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy.