void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 22, D) a +0 rapier a +0 robe a +0 rapier a +0 robe (60, 23, D) a +0 spear a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 buckler a spriggan corpse (61, 0, D) a staff of cold (unseen) (61, 4, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (61, 8, D) a staff of conjuration (unseen) (61, 16, D) a wand of iceblast (8) (62, 2, D) a +0 dagger a +0 robe (62, 4, D) a wolf corpse (skeletalised by now) (62, 8, D) a staff of cold (62, 9, D) a +3 scale mail of cold resistance (62, 16, D) a storm talisman (62, 17, D) a ring of positive energy (63, 0, D) a +2 glaive of freezing (unseen) (63, 4, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (63, 16, D) a book of Dangerous Friends (63, 17, D) Sif Muna's Volume of Conflagrant Corpses Spells Type Level a - Curse of Agony Necromancy 5 b - Starburst Conjuration/Fire 6 c - Fire Storm Conjuration/Fire 9 (unseen) (64, 16, D) a +2 leather armour of willpower (unseen) (64, 17, D) the +7 sceptre of Torment {pain, torment} (unseen) (68, 0, D) a +3 plate armour of poison resistance (68, 12, D) a +0 whip a +0 club an orc corpse (skeletalised by now) (69, 0, D) a +4 whip of venom (unseen) (69, 13, D) a +0 club a +0 scale mail a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) (70, 8, D) the +1 mace of Acigis {vamp, Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (70, 33, D) a hell hound corpse (71, 8, D) the +0 scale mail of Gestures {rPois Str+6 Int-2} Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). rPois: It protects you from poison. (71, 26, D) the +2 scale mail "Sali" {Rampage rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. (unseen) (71, 27, D) a +6 shortbow of flaming (unseen) (72, 8, D) a +0 falchion of electrocution (72, 16, D) a +4 scale mail of willpower (72, 17, D) a +0 morningstar of protection (72, 26, D) a +3 war axe of flaming (72, 27, D) a staff of death (73, 1, D) a staff of fire (unseen) (73, 2, D) a +0 spear a +0 robe (73, 17, D) the staff of Dominance {rPois rF+ rC- SInv Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 26, D) a +3 ring mail of poison resistance (unseen) (74, 3, D) a +0 dagger a +0 robe (75, 1, D) a +3 chain mail of fire resistance (unseen)