void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +5 scale mail of Ru, Leaping {rF+ rC+ Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (61, 8, D) a staff of air (61, 26, D) a wand of quicksilver (5) (62, 0, D) a +1 mace of holy wrath (62, 8, D) a +1 great mace of venom (62, 16, D) a +3 chain mail of poison resistance (62, 26, D) 4 potions of heal wounds (62, 27, D) a scroll of brand weapon (63, 0, D) a +1 short sword of venom (unseen) (63, 8, D) a staff of air (unseen) (63, 16, D) a +4 orcbow of freezing (63, 26, D) the -1 pair of boots "Huhos" {Harm rF++} rF++: It greatly protects you from fire. Harm: It increases damage dealt and taken. (unseen) (63, 27, D) a wand of quicksilver (7) (63, 29, D) a +3 halberd of holy wrath (unseen) (64, 26, D) a book of Spatial Translocations (64, 27, D) the +0 robe of Olyxuth {+Inv MP-9 Slay-3 Stlth+} Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). MP-9: It affects your magic capacity (-9). +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (unseen) (65, 26, D) the +5 glaive of the Guard {elec, spectral} (unseen) (66, 23, D) a hell hound corpse (67, 0, D) a +1 helmet of intelligence (unseen) (67, 4, D) a +0 hand axe a draconian corpse (skeletalised by now) (68, 4, D) a +0 war axe a draconian corpse (skeletalised by now) (69, 4, D) a +0 club (69, 21, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 22, D) a +1 dagger of venom a +0 robe (69, 23, D) a +0 club a +0 leather armour (70, 8, D) a +3 chain mail of willpower (unseen) (70, 23, D) a +1 dagger of venom a +0 robe a +0 club an orc corpse (skeletalised by now) (71, 8, D) a +6 dagger of distortion (71, 26, D) the Cyclopedia of Mortality and the Flock Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 b - Summon Mana Viper Hexes/Summoning 5 c - Death Channel Necromancy 6 d - Haunt Necromancy/Summoning 7 (unseen) (71, 27, D) the ring of Xeing {rN++ MP+9 Str+3 Int+3 Dex-4} [ring of magical power] Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). (unseen) (72, 9, D) the staff of Touck {rC+ Will+ Int+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 16, D) a staff of death (72, 17, D) a +2 heavy quarterstaff (72, 26, D) a book of the Spheres (72, 27, D) a staff of death (unseen) (73, 0, D) a shapeshifter corpse (skeletalised by now) (73, 23, D) a +0 flail a +0 scale mail (73, 26, D) the Meditations on the Imbrued Chill Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Dispel Undead Necromancy 4 c - Martyr's Knell Necromancy/Summoning 4 d - Haunt Necromancy/Summoning 7 (unseen) (73, 27, D) a staff of air (unseen) (75, 1, D) the staff "Celun" {rF+ rC+ rN++ Stlth- Fire Air} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen)