void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 23, D) a throwing net (60, 23, D) a wind drake corpse (61, 1, D) a +4 short sword a +0 robe (61, 8, D) the +1 leather armour "Qackig" {Rampage Int+3} Int+3: It affects your intelligence (+3). Rampage: It bestows one free step when moving towards enemies. (unseen) (61, 16, D) a beast talisman (62, 8, D) a staff of alchemy (62, 16, D) a +1 sling of flaming (unseen) (62, 17, D) the +9 falchion "Uckyam" {venom, *Rage rF+ Int+5 Stlth+} Int+5: It affects your intelligence (+5). rF+: It protects you from fire. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. (unseen) (63, 1, D) a +0 scimitar a +0 robe (63, 16, D) the +8 morningstar of Symmetry {protect, rPois rN+ Str+2 Stlth+} Str+2: It affects your strength (+2). rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (63, 17, D) a +1 plate armour of poison resistance (unseen) (64, 16, D) an orb of wrath (unseen) (64, 17, D) the ring "Retocaomn" {rF+ rCorr Stlth+} [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (69, 32, D) a wolf skeleton a wolf skeleton (71, 8, D) the +3 short sword of Aggimapn {holy, rPois Will+++ rCorr Int-3} Int-3: It affects your intelligence (-3). rPois: It protects you from poison. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (71, 16, D) a +0 heavy flail (unseen) (71, 17, D) a +3 hand axe of venom (unseen) (71, 26, D) a +0 heavy sling (unseen) (71, 27, D) a +3 shortbow of freezing (72, 8, D) a +1 antimagic trident (unseen) (73, 1, D) a +2 hand axe of electrocution (unseen) (73, 16, D) the +3 morningstar of Suveuny {freeze, +Blink rF- rC+ Int+5} Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. +Blink: It lets you blink. (73, 26, D) a +0 spear of flaming (73, 27, D) the staff of the Big Bang {rPois rN+ Str-4 Dex+3 Hexes Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (74, 1, D) a +0 hand axe (74, 3, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now)