void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 3, D) a +2 trident of distortion 3 boomerangs a +0 heavy trident a merfolk corpse (skeletalised by now) (61, 8, D) a +2 chain mail of fire resistance (unseen) (61, 16, D) the staff "Lifebane" {Dex+2 Conj Hexes} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 26, D) the +2 scale mail "Tiemoda" {rElec rPois rF- Stlth+} rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (62, 1, D) a +1 heavy orcbow (unseen) (62, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 8, D) the staff of an ossuary {rPois rF+ Fire Ice Air} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 9, D) a staff of air (unseen) (62, 16, D) a +1 dagger of venom (62, 17, D) a book of Power (62, 26, D) a +2 spear of venom (unseen) (63, 3, D) a +0 trident (63, 16, D) a ring of positive energy (63, 26, D) a staff of fire (64, 16, D) the +5 chain mail of the King of the Hill {rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. (unseen) (65, 26, D) a +2 vampiric halberd (unseen) (67, 0, D) a staff of death (unseen) (68, 3, D) a water moccasin corpse (skeletalised by now) (69, 0, D) the +4 trident "Foist" {pain, Int+2} Int+2: It affects your intelligence (+2). The Shining One disapproves of the use of such an item. (69, 22, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (69, 36, D) a +4 ring of slaying (70, 8, D) a +3 vampiric glaive (unseen) (70, 9, D) a +2 dagger of flaming (unseen) (70, 23, D) an ugly thing corpse (skeletalised by now) (70, 36, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (70, 37, D) a ring of flight (71, 16, D) a +3 falchion of freezing (71, 36, D) a wand of mindburst (8) (71, 37, D) a wand of flame (10) (71, 41, D) a wind drake corpse (71, 42, D) a throwing net (72, 17, D) a staff of earth (unseen) (72, 36, D) a +3 chain mail of positive energy (unseen) (72, 37, D) a +3 halberd of flaming (unseen) (73, 1, D) the staff "Vynnerops" {rF+ Dex+2 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 2, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (73, 16, D) a +2 hand axe of venom (73, 17, D) a +1 kite shield of protection (73, 20, D) a shapeshifter corpse (skeletalised by now) (73, 36, D) a +3 halberd of protection (unseen) (73, 37, D) a +3 leather armour of cold resistance (unseen) (74, 2, D) a +0 dagger a +0 robe (75, 1, D) a staff of death (unseen)