void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (59, 37, D) the +3 ring mail of the Lily {rN+ Regen+} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (unseen) (60, 37, D) the +8 shortbow "Beipano" {heavy, rF+} rF+: It protects you from fire. (unseen) (60, 43, D) an adder corpse (61, 0, D) a +1 whip of venom (unseen) (61, 16, D) a book of the Wilderness (61, 26, D) a +3 ring mail of cold resistance (unseen) (61, 37, D) a staff of air (unseen) (61, 44, D) 2 curare-tipped darts (62, 0, D) a +3 dagger of flaming an iguana corpse (skeletalised by now) (62, 9, D) a +1 heavy shortbow (62, 17, D) a staff of alchemy (62, 26, D) the +0 chain mail "Ymuil" {-Tele rElec rF+ Regen+} rF+: It protects you from fire. rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. (62, 32, D) a +0 quarterstaff a +0 robe a black bear corpse (skeletalised by now) (62, 37, D) a staff of air (unseen) (62, 43, D) a warg corpse (63, 8, D) a +1 scale mail of cold resistance (unseen) (63, 16, D) a +6 giant spiked club (63, 17, D) a +3 leather armour of willpower (unseen) (63, 20, D) a +0 flail a +0 robe (63, 26, D) a staff of cold a wolf skeleton (63, 27, D) a +1 mace of holy wrath (unseen) (63, 28, D) a black bear skeleton (63, 32, D) a +0 quarterstaff a +0 robe (63, 33, D) a boomerang (63, 37, D) the staff of Gaf Tem {*Slow rPois rN+ Dex+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 17, D) a +5 rapier of venom (unseen) (64, 27, D) the +11 plate armour of Watchfulness {Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (64, 31, D) a +0 spear a spriggan corpse (skeletalised by now) (64, 32, D) a wolf skeleton (67, 0, D) a +3 leather armour of willpower (unseen) (68, 0, D) a staff of conjuration (68, 41, D) a +0 battleaxe a +0 robe (69, 0, D) a +3 glaive of protection (unseen) (70, 9, D) the +1 dagger "Kangiv" {flame, Will+} Will+: It increases your willpower. (unseen) (70, 37, D) a granite talisman (71, 8, D) the staff "Laoshrisk" {rElec rN+ Will+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 17, D) the +7 trident "Leaguolant" {freeze, ^Contam rC+ Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). rC+: It protects you from cold. ^Contam: It causes magical contamination when unequipped. (71, 26, D) a +0 scythe (still there?) a +2 robe of cold resistance (still there?) a wand of flame (13) (still there?) (72, 16, D) a +2 chain mail of willpower (72, 17, D) +1 fire dragon scales (72, 21, D) a polar bear corpse (skeletalised by now) (72, 23, D) 2 datura-tipped darts (72, 26, D) a +0 club a +0 robe the +7 war axe of Propriety {heavy, rF+ Str+5 Int+4} Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). rF+: It protects you from fire. (72, 27, D) a +1 rapier of venom (72, 28, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) (72, 29, D) a +0 rapier a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (72, 31, D) a +0 glaive a +0 robe (72, 36, D) the +6 orcbow "Jorghydiu" {antimagic, Dex+5} Dex+5: It affects your dexterity (+5). (72, 37, D) a +3 plate armour of positive energy (73, 16, D) a staff of earth (unseen) (73, 22, D) a polar bear corpse (skeletalised by now) (73, 26, D) the +6 falchion "Kuolic Yrpho" {drain, rC- Will+++ MP+9 Str-5} Str-5: It affects your strength (-5). rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). (unseen) (73, 27, D) the staff "Undertaker" {^Fragile rN+ Will++ Str+2 Necro Earth} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rN+: It protects you from negative energy. Will++: It greatly increases your willpower. ^Fragile: It will be destroyed if unequipped. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 33, D) a +1 dagger of venom (still there?) a +2 robe of resistance (still there?) (73, 36, D) the +0 scale mail "Goetiot" {rC+} rC+: It protects you from cold. (75, 1, D) a +3 chain mail of cold resistance