voshxx the Dungeon (3, 4, D) 395 sling bullets (still there?) 404 sling bullets (still there?) 410 sling bullets (still there?) 412 sling bullets (still there?) 413 sling bullets (still there?) 415 sling bullets (still there?) 418 sling bullets (still there?) 426 sling bullets (still there?) 436 sling bullets (still there?) 442 sling bullets (still there?) 452 sling bullets (still there?) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) an uncursed staff of death (61, 4, D) a bullfrog corpse (skeletalised by now) (61, 12, D) a +0 long sword (unseen) (62, 0, D) a +1 scythe of protection (62, 1, D) an uncursed staff of power (62, 4, D) a bullfrog corpse (skeletalised by now) (62, 8, D) a +1 chain mail of poison resistance (62, 16, D) a +6 hand axe of venom (62, 17, D) a +5 trident of flaming (still there?) a +5 trident of flaming (still there?) (62, 27, D) the +5 hunting sling "Inasedgho" {freeze, rElec rN+ Int-2 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. (63, 4, D) a jackal corpse (skeletalised by now) (63, 12, D) a +0 short sword an elf corpse (skeletalised by now) (63, 13, D) a +6 antimagic hand axe (63, 16, D) a crystal ball of energy (63, 17, D) a +2 arbalest of freezing (still there?) a +2 arbalest of freezing (still there?) (64, 17, D) a +1 executioner's axe of electrocution a basilisk corpse a porcupine corpse (64, 19, D) a water moccasin corpse (67, 2, D) a hell hound corpse (skeletalised by now) (69, 36, D) an uncursed staff of air (70, 8, D) a +2 rapier of draining (70, 36, D) the +7 short sword "Hell-Harrower" {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (70, 37, D) the ring "Efubou" {MR+ MP+9 Int+2} [ring of protection from magic] It affects your intelligence (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (71, 12, D) an uncursed staff of death (71, 28, D) an adder corpse (71, 36, D) a book of the Dragon (71, 37, D) a +3 leather armour of poison resistance (72, 27, D) a +2 trident of protection a ball python corpse (72, 28, D) a +0 scimitar a +0 robe a +0 short sword a naga corpse (72, 31, D) a black mamba corpse (72, 36, D) a +4 scimitar of electrocution (72, 37, D) an uncursed staff of summoning (73, 16, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (73, 17, D) a fan of gales (73, 26, D) a +2 dagger of speed (73, 36, D) a book of Summonings (73, 37, D) a book of Misfortune (73, 39, D) a +0 mace