Dungeon Crawl Stone Soup version 0.31-a0-549-gf98fd537a9 (webtiles) character file. Game seed: 5300789647199696804 40 voshxx the Gusty (level 3, -1/26 HPs) Began as a Draconian Air Elementalist on Aug 16, 2023. Killed themself with a bounced zap (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:42 (1551 turns). voshxx the Gusty (Draconian Air Elementalist) Turns: 1551, Time: 00:02:42 Health: -1/26 AC: 5 Str: 10 XL: 3 Next: 30% Magic: 1/6 EV: 12 Int: 17 God: Gold: 52 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons f - a +2 heavy hand axe Scrolls c - a scroll of teleportation {unknown} e - a scroll of summoning {unknown} Potions b - 2 potions of curing {unknown} d - a potion of brilliance {unknown} g - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 1.5 Conjurations + Level 3.8 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 22% 2-3/arc 10% 2 Swiftness Air 15% N/A 12% 3 Vhi's Electric Charge Tloc/Air 16% N/A 26% 3 Airstrike Air 7% 2d(2-18) 36% 4 Arcjolt Conj/Air 5% 1d15 86% 5 Plasma Beam Fire/Air 4% 2x1d14 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The zap hits Terence. Terence is moderately wounded. Terence hits you with a +0 flail. The zap misses Terence. Terence screams, "I want your blood!" Terence misses you. The zap hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. You miscast Shock. Nothing appears to happen. Terence barely misses you. The zap hits Terence. Terence is moderately wounded. Terence hits you with a +0 flail. The zap hits Terence. Terence is severely wounded. Terence hits you with a +0 flail. You are too injured to fight recklessly! You aren't carrying any items that you can evoke. Terence attacks as you move away! Terence hits you with a +0 flail. Terence attacks as you move away! Terence closely misses you. Terence attacks as you move away! Terence closely misses you. Terence attacks as you move away! Terence hits you with a +0 flail. You see here a rat corpse. Terence attacks as you move away! Terence closely misses you. Your magical contamination has completely faded away. There is a stone staircase leading up here. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits Terence. Terence is severely wounded. The zap hits Terence. Terence is severely wounded. The zap hits you. You die... #.##.#..........#..)...######### #..#.###..###..##.###.###...#... ##..#..###..###....###.##.)....## ....##.####.###.....##.#.......## #........##......##.##.#......... ##...............##.##.#........# ....#...##.......##.##.##.....#.# .##.##..#..###...##....#........# .##'##....## ##.@..............## .#8.8#...## ##.@...###.......# .#♣<♣###..### ##....# ##.....### .♣♣♣♣♣#.....######.#.###......... .♣♣♣♣♣..#.................#...### ###.#..####..#####....#.#.#.#.#.. #...## ##...###.#........#.#.# #..## ###...........)#.#...# #...##### #####..###.#.#....## You could see Terence. Vanquished Creatures A dart slug (D:1) A worm (D:2) A ball python (D:1) 4 endoplasms (D:1) 4 giant cockroaches (D:1) 3 hobgoblins 3 kobolds (D:1) 2 quokkas 3 bats 2 frilled lizards 3 goblins (D:1) 7 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | voshxx the Draconian Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 183 | D:1 | Reached XP level 2. HP: 4/20 MP: 1/5 863 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/6 1531 | D:2 | Noticed Terence 1549 | D:2 | HP: 1/26 [Terence/+0 flail (10)] 1551 | D:1 | Killed themself with a bounced zap Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_rooms, columned_hall_lemuel, chequers_serial_rivers_small_b D:2: layout_basic, chequers_ecumenical_altar_simple_redux, basic_altar, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 91 Tailslap || 13 Cast: Shock || 78 Use: Potion || 1 Armour: Skin || 30 Dodge: Dodged || 82 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1556 | 1499 | 57 | 119 | 1072 | 2 | 778.0 | Dungeon | 1556 | 1499 | 57 | 119 | 1072 | 2 | 778.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1357 daAuts D:2: 199 daAuts