vvl Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 15, D:1) a +0 club (11, -16, D:1) a +1 dagger of venom (15, -3, D:1) 4 stones (25, 7, D:1) a +0 dagger (30, -1, D:1) a +0 leather armour (36, 16, D:1) a +0 short sword (40, 19, D:1) Plato's Essays on the Caves Spells Type Level a - Sandblast Earth 1 (47, 18, D:1) a +0 dagger (48, 4, D:1) a +0 plate armour (59, -12, D:1) 8 stones Level 2 of the Dungeon [Shop] Noaco's Antique Weapon Boutique a +0 dagger (34 gold) a +0 dagger (34 gold) a +0 hand axe (51 gold) a +0 quarterstaff (68 gold) a +2 falchion of protection (265 gold) a +0 quarterstaff (68 gold) a +0 hand axe (51 gold) a +0 flail (59 gold) a +0 short sword (51 gold) a +2 whip of electrocution (309 gold) (0, 0, D:2) a +0 sling a +0 club (2, -16, D:2) 8 stones (2, 9, D:2) a +0 club (5, -6, D:2) a +0 flail (10, 13, D:2) a +0 club (15, 2, D:2) a +0 club (18, -2, D:2) 8 stones (28, -3, D:2) a +0 club (29, -15, D:2) 4 stones (32, -14, D:2) 6 stones (42, 9, D:2) a +0 whip (44, -2, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 flail (13, 22, D:3) a +0 dagger (13, 36, D:3) a +0 sling (14, 22, D:3) a +0 short sword (20, 18, D:3) a +0 chain mail (24, 11, D:3) a +0 dagger 2 poisoned darts (26, 0, D:3) a +0 whip 5 stones (29, 13, D:3) a +0 ring mail (36, 16, D:3) a +0 dagger a +0 robe (37, 17, D:3) a +0 dagger a +0 scale mail (37, 20, D:3) a +0 club (39, 0, D:3) 3 atropa-tipped darts (40, 24, D:3) a +0 club a +0 ring mail (42, 31, D:3) 3 stones (47, 9, D:3) a +0 dagger 2 stones a +0 sling a +1 dagger of freezing (53, 23, D:3) a +0 leather armour (57, 17, D:3) a +0 dagger (57, 18, D:3) a +0 hand axe Level 4 of the Dungeon (1, -10, D:4) a +0 robe (1, -7, D:4) 5 boomerangs (4, 13, D:4) a +0 dagger (6, 16, D:4) a staff of air (11, 36, D:4) 4 poisoned darts (14, 4, D:4) a +0 dagger (14, 5, D:4) the +1 sling of Theory {freeze, rCorr Dex-3 SInv Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (-3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (14, 48, D:4) 7 stones (34, -2, D:4) a +0 giant club (36, 43, D:4) a +0 scale mail (43, 48, D:4) 6 poisoned darts (45, 16, D:4) a +0 robe (47, 40, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Zin's Purification Station a potion of curing (90 gold) (4, 10, D:5) a +0 flail (12, -6, D:5) a +0 shortbow (32, -12, D:5) the +1 pair of gloves of the Eternal Fruit {-Tele Harm +Inv Int+3} Int: It affects your intelligence (+3). +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (34, 33, D:5) a +0 plate armour (35, -7, D:5) a +0 dagger (42, -13, D:5) a +0 war axe (49, 32, D:5) a +0 ring mail (59, -2, D:5) 6 stones Level 6 of the Dungeon (0, 0, D:6) 2 stones (4, 19, D:6) a +0 short sword (still there?) 5 poisoned darts (still there?) a +0 short sword (still there?) 3 stones (still there?) a kobold corpse (still there?) (9, 8, D:6) a +0 whip 2 poisoned darts (9, 9, D:6) a +0 whip (10, 9, D:6) a +0 dagger a +0 club 4 poisoned darts (11, 8, D:6) a +0 short sword (11, 9, D:6) a +1 vampiric whip 2 stones (14, -5, D:6) a +1 trident of distortion (14, 20, D:6) a +0 short sword (still there?) a +2 short sword of speed (still there?) a kobold corpse (still there?) (16, 18, D:6) a +0 dagger a kobold corpse (19, -21, D:6) a +0 robe (21, -25, D:6) a +2 short sword a +0 robe (22, -11, D:6) a +0 robe (25, -27, D:6) a +4 halberd of freezing a +0 robe (27, -19, D:6) a potion of brilliance (28, -29, D:6) a +0 battleaxe a +0 robe (31, -24, D:6) a +0 leather armour (38, 3, D:6) a +0 giant club the Ecumenical Temple