Dungeon Crawl Stone Soup version 0.28-a0-528-g4b98be1b05 (webtiles) character file. Game seed: 2499100649554082579 59 waddelsworth the Conjurer (level 3, -3/26 HPs) Began as a Draconian Conjurer on Sept 24, 2021. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:05:13 (2128 turns). waddelsworth the Conjurer (Draconian Conjurer) Turns: 2128, Time: 00:05:14 Health: -3/26 AC: 6 Str: 9 XL: 3 Next: 78% Magic: 0/6 EV: 12 Int: 19 God: Gold: 105 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . SeeInvis . m - +2 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... f - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-3 -> -26) A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons b - a +0 dagger m - a +2 dagger of venom (weapon) Armour f - a +0 pair of boots (worn) Magical Staves k - a staff of fire Wands l - a wand of iceblast (5) Scrolls a - a scroll of enchant weapon {unknown} e - 2 scrolls of identify {unknown} h - a scroll of blinking {unknown} Potions c - a potion of might {unknown} d - 2 potions of heal wounds {unknown} g - 2 potions of curing {unknown} i - 2 potions of haste {unknown} j - a potion of flight {unknown} Skills: + Level 2.3 Dodging + Level 2.6 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 40% 2x1d6 7% 1 Conjure Flame Conj/Fire 10% 6-21 21% 3 Dazzling Flash Conj/Hex 20% N/A 21% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 43% 3 Inner Flame Hex/Fire 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Sticky Flame Conj/Fire 10% 2d3 54% 4 Petrify Tmut/Erth 2% N/A 85% 4 Fire Storm Conj/Fire 5% 8d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin closely misses you. You hit the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin misses you. x2 You barely miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin closely misses you. You closely miss the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin completely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Your +2 dagger of venom begins to drip with poison! m - a +2 dagger of venom (weapon) * * * LOW HITPOINT WARNING * * * You feel very sick. You closely miss the water moccasin. The water moccasin is severely wounded. You die... .................#.# .....#.#..#........# <#....#.#...........## ...............##....# ..............<......# ........###....#.#..# .#+#..##..........# ..........S......... .........†@.......#.# ...........###..... .. ........#### ####... # ........# .(.# ......... .......g. ......... #........# ####... You could see a water moccasin. Vanquished Creatures An adder (D:2) 4 ball pythons 6 bats 4 endoplasms 4 giant cockroaches (D:1) 6 goblins 3 hobgoblins 3 jackals (D:1) 5 kobolds (D:1) 3 quokkas (D:1) A frilled lizard (D:1) 3 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | waddelsworth the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 409 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 784 | D:1 | Found a faded altar of an unknown god. 1036 | D:1 | Learned a level 2 spell: Searing Ray 1109 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 1916 | D:2 | Got the Compendium of Transmutation and Heat 2118 | D:3 | Noticed a water moccasin 2128 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_loops_cross, hellmonk_ecumenical_altar_inner_sanctum, dk_noncrumbling_2, minmay_split_cup_small D:2: layout_basic D:3: kennysheep_goblin_castle, layout_basic, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.6 Dodging | 2 | 2.3 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Dagger || 19 Unarmed || 5 Tailslap || 3 Staff || 4 Cast: Magic Dart || 67 Searing Ray || 10 Armor: Skin || 14 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2126 | 2080 | 46 | 90 | 1727 | 3 | 708.7 | Dungeon | 2126 | 2080 | 46 | 90 | 1727 | 3 | 708.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1480 daAuts D:2: 550 daAuts D:3: 96 daAuts